Mercurial > fife-parpg
annotate engine/core/model/structures/map.h @ 622:c0c3f64bfc2d
* Templatized Rect to extend it's functionality beyond integers
* Added some typedefs: Rect, FloatRect, DoubleRect
* Removed the Rect class from the fife_math extensions
* Modified the shooter demo to use the FIFE rect template class
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 01 Oct 2010 15:32:55 +0000 |
parents | 69ef061db940 |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_MAP_MAP_H |
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23 #define FIFE_MAP_MAP_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <list> |
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27 #include <string> |
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28 #include <vector> |
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29 |
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30 // 3rd party library includes |
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31 |
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32 // FIFE includes |
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33 // These includes are split up in two parts, separated by one empty line |
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34 // First block: files included from the FIFE root src directory |
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35 // Second block: files included from the same folder |
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36 #include "util/base/resourceclass.h" |
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37 #include "util/resource/resource.h" |
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38 #include "model/metamodel/timeprovider.h" |
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39 #include "util/structures/rect.h" |
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40 |
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41 #include "location.h" |
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42 |
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43 namespace FIFE { |
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44 |
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45 class RendererBase; |
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46 class RenderBackend; |
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47 class ImagePool; |
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48 class AnimationPool; |
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49 class Layer; |
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50 class CellGrid; |
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51 class Map; |
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52 class Camera; |
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53 |
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54 /** Listener interface for changes happening on map |
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55 */ |
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56 class MapChangeListener { |
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57 public: |
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58 virtual ~MapChangeListener() {}; |
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59 |
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60 /** Called when some layer is changed on map. @see LayerChangeListener |
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61 * Layer is effectively changed, in case some of its instances |
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62 * is created, deleted or changed during latest update cycle |
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63 * @param map where change occurred |
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64 * @param changedLayers list of layers containing some changes |
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65 * @note Does not report layer creations and deletions |
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66 */ |
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67 virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; |
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68 |
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69 /** Called when some layer gets created on the map |
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70 * @param map where change occurred |
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71 * @param layer which got created |
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72 */ |
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73 virtual void onLayerCreate(Map* map, Layer* layer) = 0; |
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74 |
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75 /** Called when some instance gets deleted on layer |
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76 * @param map where change occurred |
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77 * @param layer which will be deleted |
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78 * @note right after this call, layer actually gets deleted! |
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79 */ |
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80 virtual void onLayerDelete(Map* map, Layer* layer) = 0; |
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81 }; |
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82 |
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83 /** A container of \c Layer(s). |
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84 * |
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85 * The actual data is contained in \c Layer objects |
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86 * @see Layer |
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87 */ |
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88 class Map : public ResourceClass { |
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89 public: |
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90 |
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91 /** Construct a map |
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92 * To add map to model, one should call Model::addMap (otherwise |
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93 * map is not registered with the engine properly) |
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94 */ |
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95 Map(const std::string& identifier, RenderBackend* renderbackend, |
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96 const std::vector<RendererBase*>& renderers, ImagePool* imagepool, |
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97 AnimationPool* animpool, TimeProvider* tp_master=NULL); |
0
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98 |
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99 /** Destructor |
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100 */ |
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101 ~Map(); |
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102 |
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103 /** Get the identifier for this map. |
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104 */ |
340
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105 const std::string& getId() const { return m_id; } |
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106 |
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107 /** Sets the identifier for this map. |
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108 */ |
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109 void setId(const std::string& id) { m_id = id; } |
0
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110 |
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111 /** Add a Layer to this Map. Map owns the returned pointer to the new Layer, so don't delete it! |
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112 */ |
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113 Layer* createLayer(const std::string& identifier, CellGrid* grid); |
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114 |
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115 /** Delete a layer from the map |
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116 */ |
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117 void deleteLayer(Layer*); |
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118 |
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119 /** Get the layers on this map. |
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120 */ |
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121 const std::list<Layer*>& getLayers() const { return m_layers; } |
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122 |
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123 /** Get the layer with the given id. |
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124 */ |
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125 Layer* getLayer(const std::string& identifier); |
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126 |
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127 /** Get the overall number of layers |
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128 */ |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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129 uint32_t getNumLayers() const; |
0
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130 |
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131 /** Delete all layers from the map |
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132 */ |
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133 void deleteLayers(); |
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134 |
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135 /** Maps coordinate from one layer to another |
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136 */ |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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137 void getMatchingCoordinates(const ModelCoordinate& coord_to_map, const Layer* from_layer, |
0
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138 const Layer* to_layer, std::vector<ModelCoordinate>& matching_coords) const; |
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139 |
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140 /** Called periodically to update events on map |
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141 * @returns true, if map was changed |
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142 */ |
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143 bool update(); |
617
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144 |
0
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145 /** Sets speed for the map. See Model::setTimeMultiplier. |
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146 */ |
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147 void setTimeMultiplier(float multip) { m_timeprovider.setMultiplier(multip); } |
617
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148 |
0
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149 /** Gets model speed. @see setTimeMultiplier. |
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150 */ |
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151 float getTimeMultiplier() const { return m_timeprovider.getMultiplier(); } |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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152 |
0
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153 /** Gets timeprovider used in the map |
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154 */ |
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155 TimeProvider* getTimeProvider() { return &m_timeprovider; } |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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156 |
0
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157 /** Adds new change listener |
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158 * @param listener to add |
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159 */ |
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160 void addChangeListener(MapChangeListener* listener); |
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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161 |
0
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162 /** Removes associated change listener |
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163 * @param listener to remove |
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164 */ |
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165 void removeChangeListener(MapChangeListener* listener); |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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166 |
0
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167 /** Returns true, if map information was changed during previous update round |
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168 */ |
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169 bool isChanged() { return !m_changedlayers.empty(); } |
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170 |
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171 /** Returns layers that were changed during previous update round |
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172 */ |
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173 std::vector<Layer*>& getChangedLayers() { return m_changedlayers; } |
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174 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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175 /** Adds camera to the map. The Map takes ownership of the camera |
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176 so don't delete it. |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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177 */ |
549
c9113e23b004
*Removed the ExactModellCoordinate object from the camera constructor.
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178 Camera* addCamera(const std::string& id, Layer *layer, const Rect& viewport); |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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179 |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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180 /** Removes a camera from the map |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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181 */ |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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182 void removeCamera(const std::string& id); |
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183 |
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184 /** Get a camera by its identifier. |
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185 */ |
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186 Camera* getCamera(const std::string& id); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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187 |
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188 /** Get a list containing all cameras. |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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189 */ |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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190 std::vector<Camera*>& getCameras(); |
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191 |
0
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192 private: |
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193 std::string m_id; |
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194 |
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195 std::list<Layer*> m_layers; |
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196 TimeProvider m_timeprovider; |
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197 |
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198 Map(const Map& map); |
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199 Map& operator=(const Map& map); |
617
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200 |
0
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201 // listeners for map changes |
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202 std::vector<MapChangeListener*> m_changelisteners; |
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203 |
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204 // holds changed layers after each update |
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205 std::vector<Layer*> m_changedlayers; |
617
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Removed the remaining size_t references that affected the FIFE API and replaced them with more appropriate definitions. The remaining size_t definitions will remain as they wont cause any issues. fixes[t:152]
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206 |
422
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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207 // holds the cameras attached to this map |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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208 std::vector<Camera*> m_cameras; |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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209 |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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210 RenderBackend* m_renderbackend; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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211 ImagePool* m_imagepool; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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212 AnimationPool* m_animpool; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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213 |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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214 // holds handles to all created renderers |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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215 std::vector<RendererBase*> m_renderers; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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216 |
0
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217 // true, if something was changed on map during previous update (layer change, creation, deletion) |
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218 bool m_changed; |
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219 }; |
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220 |
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221 } //FIFE |
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222 |
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223 #endif |
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224 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |