annotate engine/core/model/structures/map.h @ 422:9d94f4676d17

Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 12 Feb 2010 06:34:50 +0000
parents 7e5717105212
children c9113e23b004
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_MAP_MAP_H
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23 #define FIFE_MAP_MAP_H
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24
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25 // Standard C++ library includes
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26 #include <list>
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27 #include <string>
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28 #include <vector>
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29
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30 // 3rd party library includes
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31
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32 // FIFE includes
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33 // These includes are split up in two parts, separated by one empty line
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34 // First block: files included from the FIFE root src directory
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35 // Second block: files included from the same folder
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36 #include "util/base/resourceclass.h"
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37 #include "util/resource/resource.h"
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38 #include "model/metamodel/timeprovider.h"
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39
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40 #include "location.h"
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41
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42 namespace FIFE {
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43
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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44 class RendererBase;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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45 class RenderBackend;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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46 class ImagePool;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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47 class AnimationPool;
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48 class Layer;
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49 class CellGrid;
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50 class Map;
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9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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51 class Camera;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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52 class Rect;
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53
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54 /** Listener interface for changes happening on map
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55 */
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56 class MapChangeListener {
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57 public:
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58 virtual ~MapChangeListener() {};
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59
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60 /** Called when some layer is changed on map. @see LayerChangeListener
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61 * Layer is effectively changed, in case some of its instances
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62 * is created, deleted or changed during latest update cycle
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63 * @param map where change occurred
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64 * @param changedLayers list of layers containing some changes
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65 * @note Does not report layer creations and deletions
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66 */
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67 virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0;
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68
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69 /** Called when some layer gets created on the map
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70 * @param map where change occurred
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71 * @param layer which got created
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72 */
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73 virtual void onLayerCreate(Map* map, Layer* layer) = 0;
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74
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75 /** Called when some instance gets deleted on layer
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76 * @param map where change occurred
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77 * @param layer which will be deleted
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78 * @note right after this call, layer actually gets deleted!
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79 */
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80 virtual void onLayerDelete(Map* map, Layer* layer) = 0;
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81 };
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82
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83 /** A container of \c Layer(s).
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84 *
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85 * The actual data is contained in \c Layer objects
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86 * @see Layer
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87 */
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88 class Map : public ResourceClass {
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89 public:
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90
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91 /** Construct a map
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92 * To add map to model, one should call Model::addMap (otherwise
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93 * map is not registered with the engine properly)
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94 */
422
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95 Map(const std::string& identifier, RenderBackend* renderbackend,
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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96 const std::vector<RendererBase*>& renderers, ImagePool* imagepool,
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97 AnimationPool* animpool, TimeProvider* tp_master=NULL);
0
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98
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99 /** Destructor
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100 */
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101 ~Map();
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102
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103 /** Get the identifier for this map.
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104 */
340
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105 const std::string& getId() const { return m_id; }
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106
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107 /** Sets the identifier for this map.
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108 */
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109 void setId(const std::string& id) { m_id = id; }
0
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110
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111 /** Add a Layer to this Map. Map owns the returned pointer to the new Layer, so don't delete it!
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112 */
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113 Layer* createLayer(const std::string& identifier, CellGrid* grid);
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114
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115 /** Delete a layer from the map
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116 */
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117 void deleteLayer(Layer*);
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118
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119 /** Get the layers on this map.
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120 */
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121 const std::list<Layer*>& getLayers() const { return m_layers; }
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122
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123 /** Get the layer with the given id.
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124 */
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125 Layer* getLayer(const std::string& identifier);
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126
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127 /** Get the overall number of layers
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128 */
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129 size_t getNumLayers() const;
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130
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131 /** Delete all layers from the map
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132 */
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133 void deleteLayers();
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134
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135 /** Maps coordinate from one layer to another
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136 */
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137 void getMatchingCoordinates(const ModelCoordinate& coord_to_map, const Layer* from_layer,
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138 const Layer* to_layer, std::vector<ModelCoordinate>& matching_coords) const;
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139
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140 /** Called periodically to update events on map
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141 * @returns true, if map was changed
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142 */
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143 bool update();
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144
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145 /** Sets speed for the map. See Model::setTimeMultiplier.
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146 */
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147 void setTimeMultiplier(float multip) { m_timeprovider.setMultiplier(multip); }
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148
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149 /** Gets model speed. @see setTimeMultiplier.
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150 */
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151 float getTimeMultiplier() const { return m_timeprovider.getMultiplier(); }
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152
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153 /** Gets timeprovider used in the map
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154 */
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155 TimeProvider* getTimeProvider() { return &m_timeprovider; }
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156
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157 /** Adds new change listener
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158 * @param listener to add
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159 */
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160 void addChangeListener(MapChangeListener* listener);
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161
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162 /** Removes associated change listener
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163 * @param listener to remove
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164 */
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165 void removeChangeListener(MapChangeListener* listener);
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166
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167 /** Returns true, if map information was changed during previous update round
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168 */
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169 bool isChanged() { return !m_changedlayers.empty(); }
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170
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171 /** Returns layers that were changed during previous update round
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172 */
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173 std::vector<Layer*>& getChangedLayers() { return m_changedlayers; }
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174
422
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175 /** Adds camera to the map. The Map takes ownership of the camera
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176 so don't delete it.
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177 */
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178 Camera* addCamera(const std::string& id, Layer *layer,
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179 const Rect& viewport, const ExactModelCoordinate& emc);
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180
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181 /** Removes a camera from the map
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182 */
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183 void removeCamera(const std::string& id);
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184
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185 /** Get a camera by its identifier.
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186 */
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187 Camera* getCamera(const std::string& id);
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188
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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189 /** Get a list containing all cameras.
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190 */
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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191 std::vector<Camera*>& getCameras();
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192
0
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193 private:
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194 std::string m_id;
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195
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196 std::list<Layer*> m_layers;
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197 TimeProvider m_timeprovider;
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198
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199 Map(const Map& map);
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200 Map& operator=(const Map& map);
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201
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202 // listeners for map changes
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203 std::vector<MapChangeListener*> m_changelisteners;
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204
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205 // holds changed layers after each update
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206 std::vector<Layer*> m_changedlayers;
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207
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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208 // holds the cameras attached to this map
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209 std::vector<Camera*> m_cameras;
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210
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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211 RenderBackend* m_renderbackend;
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212 ImagePool* m_imagepool;
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213 AnimationPool* m_animpool;
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214
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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215 // holds handles to all created renderers
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216 std::vector<RendererBase*> m_renderers;
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217
0
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218 // true, if something was changed on map during previous update (layer change, creation, deletion)
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219 bool m_changed;
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220 };
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221
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222 } //FIFE
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223
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224 #endif
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225 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */