annotate demos/shooter/scripts/ships/shipbase.py @ 464:be035dff788a

Added high score window. Added the ability to save high scores.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 13 Apr 2010 19:43:31 +0000
parents ac0f62a07a3e
children 4d0aa75a82f1
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from math import sqrt
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25
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26 from fife import fife
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27 from scripts.common.baseobject import SpaceObject
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28 from scripts.weapons import Weapon
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29
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30
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31 class ShipActionListener(fife.InstanceActionListener):
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32 def __init__(self, ship):
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33 fife.InstanceActionListener.__init__(self)
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34
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35 self._ship = ship
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36 self._ship.instance.addActionListener(self)
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37
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38 def onInstanceActionFinished(self, instance, action):
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39 pass
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40
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41 class Ship(SpaceObject):
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42 def __init__(self, scene, name, findInstance=True):
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43 super(Ship, self).__init__(scene, name, findInstance)
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44
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45 self._weapon = None
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46
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47 self._flashnumber = 0
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48 self._flashing = False
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49
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50 self._isplayer = False
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51
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52 def _setWeapon(self, weapon):
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53 self._weapon = weapon
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54
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55 def _getWeapon(self):
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56 return self._weapon
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58 def flash(self, number):
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59 self._instance.act('flash', self._instance.getFacingLocation())
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60 self._flashnumber = number
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61 self._flashing = True
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62
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63 def fire(self, direction):
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64 if self._weapon:
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65 return self._weapon.fire(direction)
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66
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67 return None
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68
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69 def destroy(self):
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70 if self._running:
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71 self._instance.act('explode', self._instance.getFacingLocation())
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72 super(Ship, self).destroy()
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74 def _isPlayer(self):
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75 return self._isplayer
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77 isplayer = property(_isPlayer)
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78 weapon = property(_getWeapon, _setWeapon)
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79