Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/shipbase.py @ 464:be035dff788a
Added high score window.
Added the ability to save high scores.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 13 Apr 2010 19:43:31 +0000 |
parents | ac0f62a07a3e |
children | 4d0aa75a82f1 |
rev | line source |
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446
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Adding the shooter demo. This is still a work in progress.
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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24 from math import sqrt |
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25 |
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26 from fife import fife |
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27 from scripts.common.baseobject import SpaceObject |
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28 from scripts.weapons import Weapon |
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29 |
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Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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30 |
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31 class ShipActionListener(fife.InstanceActionListener): |
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32 def __init__(self, ship): |
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33 fife.InstanceActionListener.__init__(self) |
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34 |
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35 self._ship = ship |
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36 self._ship.instance.addActionListener(self) |
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37 |
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38 def onInstanceActionFinished(self, instance, action): |
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39 pass |
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40 |
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41 class Ship(SpaceObject): |
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42 def __init__(self, scene, name, findInstance=True): |
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43 super(Ship, self).__init__(scene, name, findInstance) |
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44 |
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45 self._weapon = None |
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46 |
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47 self._flashnumber = 0 |
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48 self._flashing = False |
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49 |
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50 self._isplayer = False |
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51 |
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52 def _setWeapon(self, weapon): |
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53 self._weapon = weapon |
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54 |
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55 def _getWeapon(self): |
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56 return self._weapon |
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57 |
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58 def flash(self, number): |
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59 self._instance.act('flash', self._instance.getFacingLocation()) |
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60 self._flashnumber = number |
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61 self._flashing = True |
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62 |
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63 def fire(self, direction): |
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64 if self._weapon: |
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65 return self._weapon.fire(direction) |
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66 |
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67 return None |
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68 |
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69 def destroy(self): |
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70 if self._running: |
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71 self._instance.act('explode', self._instance.getFacingLocation()) |
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72 super(Ship, self).destroy() |
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73 |
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74 def _isPlayer(self): |
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75 return self._isplayer |
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76 |
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77 isplayer = property(_isPlayer) |
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78 weapon = property(_getWeapon, _setWeapon) |
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79 |