annotate demos/rpg/scripts/actors/player.py @ 660:b0733d998d0f

* Updated the REAMDE * Changed any 0.3.1 references to 0.3.2 in preparation for the upcoming release
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 03 Nov 2010 13:44:12 +0000
parents f85762e634c5
children
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python
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2
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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3 # -*- coding: utf-8 -*-
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4
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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5 # ####################################################################
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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9 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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10 # FIFE is free software; you can redistribute it and/or
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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11 # modify it under the terms of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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12 # License as published by the Free Software Foundation; either
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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13 # version 2.1 of the License, or (at your option) any later version.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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14 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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15 # This library is distributed in the hope that it will be useful,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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18 # Lesser General Public License for more details.
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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19 #
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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20 # You should have received a copy of the GNU Lesser General Public
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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21 # License along with this library; if not, write to the
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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22 # Free Software Foundation, Inc.,
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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26 import sys, os, re, math, random, shutil
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27
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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28 from fife import fife
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2e739ae9a8bc Some misc code cleanup.
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29 from scripts.actors.baseactor import Actor, ActorStates, ActorActionListener
2e739ae9a8bc Some misc code cleanup.
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30 from scripts.objects.baseobject import BaseGameObject, GameObjectTypes
518
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31
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32 class PlayerActionListener(ActorActionListener):
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33 def __init__(self, gamecontroller, obj):
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34 super(PlayerActionListener, self).__init__(gamecontroller, obj)
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35
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36 def onInstanceActionFinished(self, instance, action):
519
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37 super(PlayerActionListener, self).onInstanceActionFinished(instance, action)
518
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38 if action.getId() == 'walk':
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494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
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39 pass
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40
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41 class Player(Actor):
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cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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42 def __init__(self, gamecontroller, layer, playermodelname):
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43 super(Player, self).__init__(gamecontroller, layer, "PLAYER", "player", playermodelname, "player", True)
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44
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45 self._actionlistener = PlayerActionListener(self._gamecontroller, self)
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46 self._actionlistener.attachActionListener()
550
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47
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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48 self._quests = []
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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49
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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50 def serialize(self):
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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51 lvars = super(Player, self).serialize()
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52
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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53 activequests = ""
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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54
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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55 for quest in self._gamecontroller.questmanager.activequests:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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56 if activequests == "":
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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57 activequests = quest.id
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58 else:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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59 activequests = activequests + "," + quest.id
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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60
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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61 lvars['activequests'] = activequests
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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62
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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63 completedquests = ""
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64
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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65 for quest in self._gamecontroller.questmanager.completedquests:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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66 if completedquests == "":
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67 completedquests = quest.id
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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68 else:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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69 completedquests = completedquests + "," + quest.id
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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70
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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71 lvars['completedquests'] = completedquests
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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72
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73 return lvars
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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74
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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75 def deserialize(self, valuedict):
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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76 super(Player, self).deserialize(valuedict)
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77
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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78 activequests = valuedict['activequests'].split(",")
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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79
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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80 for questid in activequests:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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81 self._gamecontroller.questmanager.activateQuestById(questid)
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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82
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83 completedquests = valuedict['completedquests'].split(",")
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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84
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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85 for questid in completedquests:
d0282579668c Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
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86 self._gamecontroller.questmanager.completeQuestById(questid)