Mercurial > fife-parpg
annotate engine/core/video/opengl/glimage.h @ 430:ad1f09d954f9
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 23 Feb 2010 19:25:59 +0000 |
parents | ad7969d9460b |
children | 47b49b9b0c0a |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_RENDERBACKENDS_OPENGL_GLIMAGE_H |
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23 #define FIFE_VIDEO_RENDERBACKENDS_OPENGL_GLIMAGE_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <vector> |
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27 |
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28 // Platform specific includes |
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29 #include "util/base/fife_stdint.h" |
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30 |
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31 // 3rd party library includes |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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32 #include <SDL_video.h> |
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33 |
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34 // FIFE includes |
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35 // These includes are split up in two parts, separated by one empty line |
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36 // First block: files included from the FIFE root src directory |
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37 // Second block: files included from the same folder |
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38 #include "video/image.h" |
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39 |
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40 #include "fife_opengl.h" |
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41 |
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42 namespace FIFE { |
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43 // FIXME: due to image chunking issues, GLImage uses SDLImage to draw primitives on its surface |
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44 // remember though that OpenGL backend is not separate thing of SDL; instead it sits on top of it |
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45 class SDLImage; |
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46 |
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47 |
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48 /** Implements an Image using OpenGL. |
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49 * |
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50 * This class contains a texture handle bound to the data given to the constructor; |
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51 * it draws a textured @i Quad to the screen. |
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52 * |
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53 * @see Image |
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54 * @note Width and height are not limited to powers of two; non-power of two |
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55 * images will be converted internally. |
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56 * @todo Check the correctness of the generateTexture function on big endian systems (ppc) |
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57 */ |
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58 class GLImage : public Image { |
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59 public: |
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60 GLImage(SDL_Surface* surface); |
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61 GLImage(const uint8_t* data, unsigned int width, unsigned int height); |
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62 virtual ~GLImage(); |
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63 void render(const Rect& rect, SDL_Surface* dst, unsigned char alpha = 255); |
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64 void saveImage(const std::string& filename); |
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65 bool putPixel(int x, int y, int r, int g, int b); |
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66 void drawLine(const Point& p1, const Point& p2, int r, int g, int b); |
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67 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b); |
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68 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b); |
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69 |
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70 protected: |
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71 void setClipArea(const Rect& cliparea, bool clear); |
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72 |
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73 private: |
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74 // number of rows into which this image is sliced, so that it "becomes power of 2 compatible" |
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75 unsigned int m_rows; |
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76 // see m_rows |
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77 unsigned int m_cols; |
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78 |
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79 // ratio of texture fill in last column. E.g. in case image width = 300, chunk = 256x256, |
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80 // last column chunk width = 64 -> ratio is (300-256) / 64 = 0.6875 |
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81 // this means that texture fills 68.75% the last column |
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82 float m_last_col_fill_ratio; |
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83 // @see m_last_col_fill_ratio |
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84 float m_last_row_fill_ratio; |
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85 |
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86 /** the width of last column to render. This is also power of two |
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87 * (e.g. if chunks are 256x256 and image width = 300, last column = 64 |
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88 */ |
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89 unsigned int m_last_col_width; |
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90 // see m_last_col_width |
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91 unsigned int m_last_row_height; |
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92 |
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93 /** Holds texture ids that are used to access textures in GL rendering context |
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94 */ |
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95 GLuint* m_textureids; |
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96 |
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97 /** Frees allocated memory and calls resetGlImage |
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98 */ |
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99 void cleanup(); |
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100 |
0
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101 /** Resets GLImage variables |
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102 */ |
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103 void resetGlimage(); |
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104 |
0
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105 //void saveAsPng(const std::string& filename, SDL_Surface& surface); |
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106 |
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107 /** Generates chunks for render. For reference, see |
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108 * http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_4.html |
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109 */ |
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110 void generateTextureChunks(); |
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111 |
0
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112 /** Original SDLImage where GLImage is created from |
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113 * FIXME: at the moment SDLImage is used to draw graphics (e.g. line) on screen |
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114 * this is clearly not optimal, but image chunking makes somewhat harder to do |
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115 * proper drawing of graphics (e.g. how to segment lines into correct boxes). |
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116 * It might be possible to use some kind of offscreen OpenGL image for this |
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117 * purpose |
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118 */ |
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119 SDLImage* m_sdlimage; |
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120 |
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121 unsigned int m_chunk_size; |
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122 SDL_Color m_colorkey; |
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123 }; |
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124 } |
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125 |
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126 #endif |
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127 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |