annotate demos/rpg/maps/town_objects.xml @ 690:9dce3dbd4fa9

Applying patch to get rid of md5 warning message when running scons.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 19 Apr 2011 16:13:37 +0000
parents 69d50e751c9a
children
rev   line source
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?xml version='1.0' encoding='UTF-8'?>
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <Settings>
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
3 <Module name="objects">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
4 <Setting name="objectlist" type="list"> gstack1 ; temple ; Quiller </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
5 <Setting name="gstack1" type="dict"> objectname : goldstack ; value : 5000 ; posx : 3.0 ; posy : 3.0 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
6 <Setting name="temple" type="dict"> objectname : templeportal ; dest : level1 ; posx : 3.0 ; posy : -2.0 </Setting>
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
7 <Setting name="Quiller" type="dict"> objectname : quiller ; posx : 1.0 ; posy : 1.0 ; noquest_dialog : I've got nothing for you. Run along now! </Setting>
521
494c60cf61cf Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 520
diff changeset
8 </Module>
520
b6bd314df28a Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
9 </Settings>