Mercurial > fife-parpg
annotate demos/rpg/maps/town_objects.xml @ 560:69d50e751c9a
Lots of changes.
- Added the Serializer class
- Made exceptions a little more usable
- Added actor attributes (not used yet but will be with the combat engine)
- Made the quest dialogs more customizable
- Many other small changes
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 23 Jun 2010 19:20:24 +0000 |
parents | 8fee2d2286e9 |
children |
rev | line source |
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520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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1 <?xml version='1.0' encoding='UTF-8'?> |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 <Settings> |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
3 <Module name="objects"> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
4 <Setting name="objectlist" type="list"> gstack1 ; temple ; Quiller </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
5 <Setting name="gstack1" type="dict"> objectname : goldstack ; value : 5000 ; posx : 3.0 ; posy : 3.0 </Setting> |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
6 <Setting name="temple" type="dict"> objectname : templeportal ; dest : level1 ; posx : 3.0 ; posy : -2.0 </Setting> |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
7 <Setting name="Quiller" type="dict"> objectname : quiller ; posx : 1.0 ; posy : 1.0 ; noquest_dialog : I've got nothing for you. Run along now! </Setting> |
521
494c60cf61cf
Player can now receive a quest, accept it, and complete it. Quests do not have any requirements (i.e. bring me back an item.. etc etc) to be completed at this time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
8 </Module> |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 </Settings> |