Mercurial > fife-parpg
annotate engine/core/model/structures/map.i @ 422:9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 12 Feb 2010 06:34:50 +0000 |
parents | 7e5717105212 |
children | c9113e23b004 |
rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "model/structures/map.h" |
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25 %} |
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26 |
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27 %include "util/base/utilbase.i" |
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28 |
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29 namespace FIFE { |
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30 class Layer; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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31 class Camera; |
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32 } |
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33 |
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34 namespace std { |
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35 %template(LayerList) list<FIFE::Layer*>; |
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9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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36 %template(CameraVector) std::vector<FIFE::Camera*>; |
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37 } |
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38 |
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39 namespace FIFE { |
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40 |
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41 class Layer; |
46
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42 class Map; |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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43 class Rect; |
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44 |
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45 %feature("director") MapChangeListener; |
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46 class MapChangeListener { |
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47 public: |
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48 virtual ~MapChangeListener() {}; |
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49 virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; |
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50 virtual void onLayerCreate(Map* map, Layer* layer) = 0; |
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51 virtual void onLayerDelete(Map* map, Layer* layer) = 0; |
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52 }; |
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53 |
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54 class Map : public ResourceClass { |
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55 public: |
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56 |
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57 Map(const std::string& identifier, RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool, TimeProvider* tp_master=NULL); |
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58 ~Map(); |
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59 |
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60 const std::string& getId() const; |
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61 void setId(const std::string& id); |
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62 |
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63 Layer* createLayer(const std::string& identifier, CellGrid* grid); |
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64 void deleteLayer(Layer* index); |
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65 |
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66 std::list<Layer*> getLayers() const; |
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67 Layer* getLayer(const std::string& id); |
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68 |
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69 size_t getNumLayers() const; |
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70 void deleteLayers(); |
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71 |
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72 void setTimeMultiplier(float multip); |
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73 double getTimeMultiplier() const; |
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74 |
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75 void addChangeListener(MapChangeListener* listener); |
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76 void removeChangeListener(MapChangeListener* listener); |
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77 bool isChanged(); |
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78 std::vector<Layer*>& getChangedLayers(); |
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79 Camera* addCamera(const std::string& id, Layer *layer, const Rect& viewport, const ExactModelCoordinate& emc); |
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80 void removeCamera(const std::string& id); |
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81 Camera* getCamera(const std::string& id); |
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82 std::vector<Camera*>& getCameras(); |
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83 }; |
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84 } |