annotate demos/shooter/scripts/weapons.py @ 490:939a4dc12ca1

Starting to add some comments. Cleaned up some old commented out code. The SoundManager now creates a new SoundClip rather than only creating one per FIFE SoundEmitter.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 05 May 2010 21:39:31 +0000
parents 82d44c471959
children c4168eb47a44
rev   line source
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.common.baseobject import *
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26 from scripts.common.helpers import normalize, rotatePoint
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27 from scripts.soundmanager import *
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28
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29 class Projectile(SpaceObject):
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30 """
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31 Projectile
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32
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33 This is the entity that weapons fire. Projectiles have an owner
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34 and a time to live. They are also what cause damage to ships
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35 and other entities.
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36 """
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37 def __init__(self, scene, owner, projectileName, timeToLive):
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38 super(Projectile, self).__init__(scene, projectileName, False)
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39
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40 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial")
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41
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42 self._type = SHTR_PROJECTILE
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43
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44 self._ttl = timeToLive
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45 self._starttime = 0
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46 self._totaltime = 0
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47
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48 self._owner = owner
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49
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50 self.width = 0.025
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51 self.height = 0.025
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52
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53 self._damage = 1
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54
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55 def create(self, location):
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56 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet")
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57 fife.InstanceVisual.create(self._instance)
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58 self._instance.thisown = 0
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59
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60 def run(self, velocity, location):
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61 if not self._running:
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62 self._velocity = velocity
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63 self._velocity.x /= self._xscale
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64 self._velocity.y /= self._yscale
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65
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66 self.create(location)
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67 self._running = True
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68
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69 self._starttime = self._scene.time
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70
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71 def _getTTL(self):
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72 return self._ttl
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73
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74 def _getOwner(self):
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75 return self._owner
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76
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77 def update(self):
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78 self._totaltime += self._scene.timedelta
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79 if self._running and self._totaltime < self._ttl:
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80 super(Projectile, self).update()
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81 else:
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82 self.destroy()
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83
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84 def _getDamage(self):
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85 return self._damage
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86
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87 def _setDamage(self, dam):
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88 self._damage = dam
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89
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90 ttl = property(_getTTL)
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91 owner = property(_getOwner)
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92 damage = property(_getDamage, _setDamage)
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93
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94 class Weapon(object):
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95 """
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96 Weapon
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97
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98 This class is a super class and is meant to be inherited and
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99 not used directly. You should implement fire() in the sub-
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100 class. The Weapon class spawns Projectile(s) and fires them
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101 in the specified direction at a specified fire rate.
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102 """
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103 def __init__(self, scene, ship, firerate):
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104 self._scene = scene
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105 self._model = self._scene.model
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106 self._layer = self._scene.objectlayer
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107 self._ship = ship
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108 self._firerate = firerate
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109 self._lastfired = 0
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110 self._projectileVelocity = 0.75
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111 self._soundclip = None
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112
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113 def fire(self, direction):
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114 pass
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
115
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
116 def _getProjectileVelocity(self):
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
117 return self._projectileVelocity
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
118
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
119 def _setProjectileVelocity(self, vel):
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
120 self._projectileVelocity = vel
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
121
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
122 def _getLastFired(self):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
123 return self._lastfired
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
124
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
125 def _setLastFired(self, time):
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
126 self._lastfired = time
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
127
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
128 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity)
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 473
diff changeset
129 lastfired = property(_getLastFired, _setLastFired)
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
130
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
131 class Cannon(Weapon):
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
132 def __init__(self, scene, ship, firerate):
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
133 super(Cannon, self).__init__(scene, ship, firerate)
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
134
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
135 self._projectileVelocity = 0.75
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
136 self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg")
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
137
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
138
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
139 def fire(self, direction):
453
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
140 velocity = normalize(direction)
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
141 velocity.x = velocity.x * self._projectileVelocity
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
142 velocity.y = velocity.y * self._projectileVelocity
cf53848fb187 Scene now gets updated when an object moves from one node to another.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 451
diff changeset
143
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
144 if (self._scene.time - self._lastfired) > self._firerate:
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
145 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 )
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
146 pjctl.run(velocity, self._ship.location)
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
147 self._lastfired = self._scene.time
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
148 self._scene.addObjectToScene(pjctl)
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
149 if self._soundclip:
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
150 self._scene.soundmanager.playClip(self._soundclip)
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
151
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
152 class FireBall(Weapon):
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
153 def __init__(self, scene, ship, firerate):
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
154 super(FireBall, self).__init__(scene, ship, firerate)
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
155
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
156 self._projectileVelocity = 0.50
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
157 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg")
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
158
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
159 def fire(self, direction):
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
160 velocity = normalize(direction)
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
161 velocity.x = velocity.x * self._projectileVelocity
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
162 velocity.y = velocity.y * self._projectileVelocity
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
163
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
164 if (self._scene.time - self._lastfired) > self._firerate:
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
165 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
166 pjctl.run(velocity, self._ship.location)
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
167 self._lastfired = self._scene.time
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
168 self._scene.addObjectToScene(pjctl)
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
169 if self._soundclip:
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
170 self._scene.soundmanager.playClip(self._soundclip)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
171
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
172 class FireBallBurst(Weapon):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
173 def __init__(self, scene, ship, firerate, burstrate, burstnumber):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
174 super(FireBallBurst, self).__init__(scene, ship, firerate)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
175
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
176 self._projectileVelocity = 0.50
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
177 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg")
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
178
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
179 self._burstrate = burstrate
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
180 self._burstnumber = int(burstnumber)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
181 self._burstcount = int(burstnumber)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
182
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
183 self._lastburstfired = 0
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
184
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
185
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
186 def fire(self, direction):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
187 velocity = normalize(direction)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
188 velocity.x = velocity.x * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
189 velocity.y = velocity.y * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
190
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
191 if (self._scene.time - self._lastfired) > self._firerate:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
192 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
193 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
194 pjctl.run(velocity, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
195 self._scene.addObjectToScene(pjctl)
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
196
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
197 if self._soundclip:
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
198 self._scene.soundmanager.playClip(self._soundclip)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
199
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
200 self._lastburstfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
201 self._burstcount -= 1
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
202
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
203 if self._burstcount <= 0:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
204 self._lastfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
205 self._burstcount = int(self._burstnumber)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
206 self._lastburstfired = 0
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
207
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
208
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
209 class FireBallSpread(Weapon):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
210 def __init__(self, scene, ship, firerate):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
211 super(FireBallSpread, self).__init__(scene, ship, firerate)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
212
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
213 self._projectileVelocity = 0.50
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
214 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg")
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
215
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
216 def fire(self, direction):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
217
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
218 if (self._scene.time - self._lastfired) > self._firerate:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
219 velocity = normalize(direction)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
220 velocity.x = velocity.x * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
221 velocity.y = velocity.y * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
222
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
223 origin = fife.DoublePoint(0,0)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
224
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
225 p1 = rotatePoint(origin, velocity, -30)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
226 p2 = rotatePoint(origin, velocity, -20)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
227 p3 = rotatePoint(origin, velocity, -10)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
228 p4 = rotatePoint(origin, velocity, 0)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
229 p5 = rotatePoint(origin, velocity, 10)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
230 p6 = rotatePoint(origin, velocity, 20)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
231 p7 = rotatePoint(origin, velocity, 30)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
232
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
233 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
234 pjctl1.run(p1, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
235 self._scene.addObjectToScene(pjctl1)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
236
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
237 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
238 pjctl2.run(p2, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
239 self._scene.addObjectToScene(pjctl2)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
240
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
241 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
242 pjctl3.run(p3, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
243 self._scene.addObjectToScene(pjctl3)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
244
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
245 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
246 pjctl4.run(p4, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
247 self._scene.addObjectToScene(pjctl4)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
248
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
249 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
250 pjctl5.run(p5, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
251 self._scene.addObjectToScene(pjctl5)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
252
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
253 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
254 pjctl6.run(p6, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
255 self._scene.addObjectToScene(pjctl6)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
256
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
257 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
258 pjctl7.run(p7, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
259 self._scene.addObjectToScene(pjctl7)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
260
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
261 if self._soundclip:
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
262 self._scene.soundmanager.playClip(self._soundclip)
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
263
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
264 self._lastfired = self._scene.time
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
265
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
266 class CannonSpread5(Weapon):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
267 def __init__(self, scene, ship, firerate):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
268 super(CannonSpread5, self).__init__(scene, ship, firerate)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
269
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
270 self._projectileVelocity = 1
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
271 self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg")
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
272
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
273 def fire(self, direction):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
274
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
275 if (self._scene.time - self._lastfired) > self._firerate:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
276 velocity = normalize(direction)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
277 velocity.x = velocity.x * self._projectileVelocity
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
278 velocity.y = velocity.y * self._projectileVelocity
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
279
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
280 origin = fife.DoublePoint(0,0)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
281
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
282 p2 = rotatePoint(origin, velocity, -10)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
283 p3 = rotatePoint(origin, velocity, -5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
284 p4 = rotatePoint(origin, velocity, 0)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
285 p5 = rotatePoint(origin, velocity, 5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
286 p6 = rotatePoint(origin, velocity, 10)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
287
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
288 pjctl2 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
289 pjctl2.run(p2, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
290 self._scene.addObjectToScene(pjctl2)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
291
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
292 pjctl3 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
293 pjctl3.run(p3, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
294 self._scene.addObjectToScene(pjctl3)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
295
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
296 pjctl4 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
297 pjctl4.run(p4, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
298 self._scene.addObjectToScene(pjctl4)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
299
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
300 pjctl5 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
301 pjctl5.run(p5, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
302 self._scene.addObjectToScene(pjctl5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
303
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
304 pjctl6 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
305 pjctl6.run(p6, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
306 self._scene.addObjectToScene(pjctl6)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
307
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
308 if self._soundclip:
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
309 self._scene.soundmanager.playClip(self._soundclip)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
310
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
311 self._lastfired = self._scene.time
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
312