annotate demos/rpg/objects/items/goldstack/object.xml @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents c916d7b7de1c
children
rev   line source
526
c916d7b7de1c Added the goldstack image as I forgot to add it before.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?fife type="object"?>
c916d7b7de1c Added the goldstack image as I forgot to add it before.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <object id="goldstack" namespace="http://www.fifengine.de/xml/rpg" blocking="0" static="1">
c916d7b7de1c Added the goldstack image as I forgot to add it before.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 <image source="000.png" direction="0" />
c916d7b7de1c Added the goldstack image as I forgot to add it before.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
4 </object>