Mercurial > fife-parpg
annotate demos/rpg/misc/help.txt @ 546:8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 03 Jun 2010 21:35:06 +0000 |
parents | 764510a6d2f9 |
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534
65a92a2449d5
Doing some re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
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1 eval - Evaluate a python expression |
65a92a2449d5
Doing some re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
2 exit, quit - Quit the game |
65a92a2449d5
Doing some re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
3 help - Displays this message |
537
764510a6d2f9
Added the move command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
534
diff
changeset
|
4 move - Moves an object |
534
65a92a2449d5
Doing some re-factoring.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
513
diff
changeset
|
5 spawn - Spawns an item or actor |