annotate engine/core/view/view.h @ 186:8f65a3074c10

* Full optimization for release builds; really improves the performance on my system and also runs stable
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 25 Feb 2009 16:44:00 +0000
parents 90005975cdbb
children
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIEW_VIEW_H
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23 #define FIFE_VIEW_VIEW_H
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24
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25 // Standard C++ library includes
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26 #include <list>
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27
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28 // 3rd party library includes
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29 #include <SDL.h>
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30
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31 // FIFE includes
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32 // These includes are split up in two parts, separated by one empty line
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33 // First block: files included from the FIFE root src directory
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34 // Second block: files included from the same folder
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35
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36 namespace FIFE {
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37 class Camera;
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38 class RenderBackend;
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39 class ImagePool;
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40 class AnimationPool;
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41 class RendererBase;
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42
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43 class View {
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44 public:
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45 /** Constructor
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46 *
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47 */
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48 View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool);
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49
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50 /** Destructor
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51 */
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52 ~View();
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53
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54 /** Adds new camera on view.
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55 * After creation, camera gets rendered by the added renderers
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56 */
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57 Camera* addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc);
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58
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59 /** Get a camera by its identifier.
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60 */
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61 Camera* getCamera(const std::string& id);
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62
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63 /** Get a list containing all cameras.
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64 * @return std::list<Camera*>& Cameralist
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65 */
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66 std::vector<Camera*>& getCameras() { return m_cameras; }
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67
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68 /** Removes given camera from the view.
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69 */
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70 void removeCamera(Camera* camera);
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71
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72 /** Clears all cameras from view
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73 */
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74 void clearCameras();
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75
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76 /** resets active layer information on all renderers.
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77 */
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78 void resetRenderers();
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79
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80 /** Causes view to render all cameras
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81 */
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82 void update();
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83
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84 /** Adds new renderer on the view. Ownership is transferred to the view.
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85 */
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86 void addRenderer(RendererBase* renderer);
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87
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88 private:
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89 // list of cameras managed by the view
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90 std::vector<Camera*> m_cameras;
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91 RenderBackend* m_renderbackend;
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92 ImagePool* m_ipool;
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93 AnimationPool* m_apool;
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94 std::map<std::string, RendererBase*> m_renderers;
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95 };
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96
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97 }
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98 #endif