Mercurial > fife-parpg
annotate engine/core/view/view.h @ 186:8f65a3074c10
* Full optimization for release builds; really improves the performance on my system and also runs stable
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 25 Feb 2009 16:44:00 +0000 |
parents | 90005975cdbb |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIEW_VIEW_H |
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23 #define FIFE_VIEW_VIEW_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <list> |
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27 |
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28 // 3rd party library includes |
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29 #include <SDL.h> |
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30 |
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31 // FIFE includes |
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32 // These includes are split up in two parts, separated by one empty line |
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33 // First block: files included from the FIFE root src directory |
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34 // Second block: files included from the same folder |
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35 |
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36 namespace FIFE { |
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37 class Camera; |
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38 class RenderBackend; |
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39 class ImagePool; |
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40 class AnimationPool; |
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41 class RendererBase; |
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42 |
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43 class View { |
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44 public: |
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45 /** Constructor |
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46 * |
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47 */ |
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48 View(RenderBackend* renderbackend, ImagePool* ipool, AnimationPool* apool); |
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49 |
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50 /** Destructor |
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51 */ |
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52 ~View(); |
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53 |
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54 /** Adds new camera on view. |
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55 * After creation, camera gets rendered by the added renderers |
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56 */ |
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57 Camera* addCamera(const std::string& id, Layer *layer, Rect viewport, ExactModelCoordinate emc); |
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58 |
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59 /** Get a camera by its identifier. |
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60 */ |
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61 Camera* getCamera(const std::string& id); |
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62 |
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63 /** Get a list containing all cameras. |
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64 * @return std::list<Camera*>& Cameralist |
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65 */ |
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66 std::vector<Camera*>& getCameras() { return m_cameras; } |
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67 |
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68 /** Removes given camera from the view. |
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69 */ |
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70 void removeCamera(Camera* camera); |
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71 |
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72 /** Clears all cameras from view |
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73 */ |
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74 void clearCameras(); |
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75 |
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76 /** resets active layer information on all renderers. |
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77 */ |
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78 void resetRenderers(); |
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79 |
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80 /** Causes view to render all cameras |
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81 */ |
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82 void update(); |
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83 |
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84 /** Adds new renderer on the view. Ownership is transferred to the view. |
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85 */ |
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86 void addRenderer(RendererBase* renderer); |
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87 |
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88 private: |
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89 // list of cameras managed by the view |
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90 std::vector<Camera*> m_cameras; |
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91 RenderBackend* m_renderbackend; |
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92 ImagePool* m_ipool; |
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93 AnimationPool* m_apool; |
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94 std::map<std::string, RendererBase*> m_renderers; |
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95 }; |
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96 |
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97 } |
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98 #endif |