annotate engine/core/controller/engine.cpp @ 487:7f1c42b66aa4

Moved the shooter demo Timer() class to helpers.py. Changed the formula that calculates the length of the audio clip to be correct. The shooter demo now demonstrates the use of the audio clip callbacks correctly. Fixed the fife_timer extension to actually work.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 03 May 2010 19:58:16 +0000
parents ad7969d9460b
children 356634098bd9
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 // Standard C++ library includes
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23 #include <iostream>
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24
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25 // 3rd party library includes
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26 #include <SDL.h>
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27 #include <SDL_ttf.h>
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "util/base/exception.h"
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34 #include "util/log/logger.h"
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35 #include "util/time/timemanager.h"
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36 #include "audio/soundmanager.h"
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37 #include "gui/console/console.h"
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38 #include "gui/guimanager.h"
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39 #include "vfs/vfs.h"
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40 #include "vfs/vfsdirectory.h"
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41 #include "vfs/directoryprovider.h"
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42 #ifdef HAVE_ZIP
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43 #include "vfs/zip/zipprovider.h"
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44 #endif
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45 #include "eventchannel/eventmanager.h"
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46 #include "video/imagepool.h"
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47 #include "video/animationpool.h"
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48 #include "audio/soundclippool.h"
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49 #include "video/renderbackend.h"
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50 #include "video/cursor.h"
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51 #ifdef HAVE_OPENGL
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52 #include "video/opengl/renderbackendopengl.h"
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53 #include "gui/base/opengl/opengl_gui_graphics.h"
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54 #endif
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55 #include "gui/base/sdl/sdl_gui_graphics.h"
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56 #include "gui/base/gui_font.h"
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57 #include "video/sdl/renderbackendsdl.h"
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58 #include "video/fonts/abstractfont.h"
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59 #include "loaders/native/video_loaders/subimage_loader.h"
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60 #include "loaders/native/video_loaders/image_loader.h"
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61 #include "loaders/native/audio_loaders/ogg_loader.h"
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62 #include "model/model.h"
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63 #include "pathfinder/routepather/routepather.h"
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64 #include "model/metamodel/grids/hexgrid.h"
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65 #include "model/metamodel/grids/squaregrid.h"
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66 #include "view/renderers/camerazonerenderer.h"
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67 #include "view/renderers/quadtreerenderer.h"
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68 #include "view/renderers/gridrenderer.h"
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69 #include "view/renderers/instancerenderer.h"
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70 #include "view/renderers/coordinaterenderer.h"
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71 #include "view/renderers/floatingtextrenderer.h"
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72 #include "view/renderers/cellselectionrenderer.h"
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73 #include "view/renderers/blockinginforenderer.h"
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74 #include "view/renderers/genericrenderer.h"
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75 #include "engine.h"
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76
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77 #ifdef USE_COCOA
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78
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79 #include <objc/message.h>
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80 #include <dlfcn.h>
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81
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82 int main(int argc, char **argv)
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83 {
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84 return 0;
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85 }
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86 #endif
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87
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88 namespace FIFE {
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89 static Logger _log(LM_CONTROLLER);
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90
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91 Engine::Engine():
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92 m_renderbackend(0),
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93 m_guimanager(0),
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94 m_eventmanager(0),
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95 m_soundmanager(0),
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96 m_timemanager(0),
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97 m_imagepool(0),
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98 m_animpool(0),
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99 m_soundclippool(0),
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100 m_vfs(0),
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101 m_model(0),
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102 m_gui_graphics(0),
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103 m_logmanager(0),
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104 m_cursor(0),
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105 m_settings() {
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106 #ifdef USE_COCOA
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107 // The next lines ensure that Cocoa is initialzed correctly.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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108 // This is needed for SDL to function properly on MAC OS X.
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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109 void* cocoa_lib;
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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110 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY );
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
111 void (*nsappload)(void);
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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112 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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113 nsappload();
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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114
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115 // Create an autorelease pool, so autoreleased SDL objects don't leak.
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116 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool");
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117 m_autoreleasePool =
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118 objc_msgSend(NSAutoreleasePool, sel_registerName("new"));
0
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119 #endif
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120 preInit();
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121 }
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122
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123 EngineSettings& Engine::getSettings() {
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124 return m_settings;
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125 }
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126
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127 void Engine::preInit() {
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128 m_logmanager = LogManager::instance();
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129
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130 FL_LOG(_log, "================== Engine pre-init start =================");
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131 m_timemanager = new TimeManager();
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132 FL_LOG(_log, "Time manager created");
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133
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134 FL_LOG(_log, "Creating VFS");
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135 m_vfs = new VFS();
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136
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137 FL_LOG(_log, "Adding root directory to VFS");
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138 m_vfs->addSource( new VFSDirectory(m_vfs) );
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139 m_vfs->addProvider( new DirectoryProvider() );
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140 #ifdef HAVE_ZIP
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141 FL_LOG(_log, "Adding zip provider to VFS");
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142 m_vfs->addProvider( new ZipProvider() );
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143 #endif
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144 //m_vfs->addProvider(ProviderDAT2());
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145 //m_vfs->addProvider(ProviderDAT1());
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146 FL_LOG(_log, "Engine pre-init done");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
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147 m_destroyed = false;
0
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148 }
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149
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150 void Engine::init() {
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151 FL_LOG(_log, "Engine initialize start");
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152 m_settings.validate();
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153 FL_LOG(_log, "Engine settings validated");
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154
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155 // If failed to init SDL throw exception.
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156 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
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157 throw SDLException(SDL_GetError());
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158 }
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159
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160 SDL_EnableUNICODE(1);
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161 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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162 TTF_Init();
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163
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164 FL_LOG(_log, "Creating event manager");
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165 m_eventmanager = new EventManager();
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166
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167 FL_LOG(_log, "Creating pools");
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168 m_imagepool = new ImagePool();
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169 m_animpool = new AnimationPool();
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170 m_soundclippool = new SoundClipPool();
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171 m_imagepool->addResourceLoader(new SubImageLoader());
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172 m_imagepool->addResourceLoader(new ImageLoader(m_vfs));
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173 m_soundclippool->addResourceLoader(new OggLoader(m_vfs));
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174
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175 FL_LOG(_log, "Creating render backend");
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176 std::string rbackend(m_settings.getRenderBackend());
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177 if (rbackend == "SDL") {
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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178 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
0
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179 FL_LOG(_log, "SDL Render backend created");
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180 } else {
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181 #ifdef HAVE_OPENGL
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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182 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey());
0
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183 FL_LOG(_log, "OpenGL Render backend created");
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184 #else
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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185 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
0
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186 // Remember the choice so we pick the right graphics class.
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187 rbackend = "SDL";
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188 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
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189 #endif
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190 }
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191 FL_LOG(_log, "Initializing render backend");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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192 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize());
425
ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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193 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled());
0
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194 m_renderbackend->init();
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195
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196 FL_LOG(_log, "Creating main screen");
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mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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197 m_renderbackend->createMainScreen(
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198 m_settings.getScreenWidth(),
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199 m_settings.getScreenHeight(),
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200 static_cast<unsigned char>(m_settings.getBitsPerPixel()),
61
18c2a21ac0ad allow clients to set a custom window title and icon
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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201 m_settings.isFullScreen(),
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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202 m_settings.getWindowTitle(),
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spq@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
203 m_settings.getWindowIcon());
0
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204 FL_LOG(_log, "Main screen created");
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205
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206 #ifdef HAVE_OPENGL
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diff changeset
207 if( rbackend != "SDL" ) {
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208 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool);
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209 }
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diff changeset
210 #endif
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
211 if( rbackend == "SDL" ) {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 m_gui_graphics = new SdlGuiGraphics(*m_imagepool);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
213 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
214 FL_LOG(_log, "Constructing GUI manager");
157
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 144
diff changeset
215 m_guimanager = new GUIManager(*m_imagepool);
bb9902910067 input_rework merged!
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 144
diff changeset
216 FL_LOG(_log, "Events bind to GUI manager");
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
217 m_eventmanager->addSdlEventListener(m_guimanager);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
218
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
219 FL_LOG(_log, "Creating default font");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
220 m_defaultfont = m_guimanager->setDefaultFont(
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
221 m_settings.getDefaultFontPath(),
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
222 m_settings.getDefaultFontSize(),
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
223 m_settings.getDefaultFontGlyphs());
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
224 FL_LOG(_log, "Initializing GUI manager");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
225 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight());
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
226 FL_LOG(_log, "GUI manager initialized");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
227 SDL_EnableUNICODE(1);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
228
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
229 FL_LOG(_log, "Creating sound manager");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
230 m_soundmanager = new SoundManager(m_soundclippool);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
231 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
232
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
233 FL_LOG(_log, "Creating renderers");
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
234 m_renderers.push_back(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
235 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
236 m_renderers.push_back(new GridRenderer(m_renderbackend, 20));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
237 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
238 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
239 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont)));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
240 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
241 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont)));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
242 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool));
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
243
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
244 FL_LOG(_log, "Creating model");
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
245 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool);
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
246 FL_LOG(_log, "Adding pathers to model");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
247 m_model->adoptPather(new RoutePather());
33
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
248 FL_LOG(_log, "Adding grid prototypes to model");
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
249 m_model->adoptCellGrid(new SquareGrid());
112fc4af772d moved grid ownership to model in similar way as with pathers
jasoka@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 32
diff changeset
250 m_model->adoptCellGrid(new HexGrid());
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
251
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
252 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend);
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
253 FL_LOG(_log, "Engine intialized");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
254 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
255
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
256 Engine::~Engine() {
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
257 if( !m_destroyed ) {
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
258 destroy();
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
259 }
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
260 }
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
261
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
262 void Engine::destroy() {
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
263 FL_LOG(_log, "Destructing engine");
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
264 delete m_cursor;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
265 delete m_model;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
266 delete m_soundmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
267 delete m_guimanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
268 delete m_gui_graphics;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
269
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
270 // Note the dependancy between image and animation pools
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
271 // as animations reference images they have to be deleted
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
272 // before clearing the image pool.
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
273 delete m_animpool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
274 delete m_imagepool;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
275 delete m_eventmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
276
422
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
277 // properly remove all the renderers created during init
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
278 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin();
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
279 for ( ; rendererIter != m_renderers.end(); ++rendererIter)
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
280 {
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
281 delete *rendererIter;
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
282 }
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
283 m_renderers.clear();
9d94f4676d17 Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 313
diff changeset
284
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
285 m_renderbackend->deinit();
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
286 delete m_renderbackend;
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
287
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
288 delete m_vfs;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
289
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
290 delete m_timemanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
291
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
292 TTF_Quit();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
293 SDL_Quit();
287
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
294 #ifdef USE_COCOA
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
295 objc_msgSend(m_autoreleasePool, sel_registerName("release"));
fdb1e98fd8b6 * Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 157
diff changeset
296 #endif
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
297 FL_LOG(_log, "================== Engine destructed ==================");
144
d2f1e81fbe2c * Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 83
diff changeset
298 m_destroyed = true;
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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299 //delete m_logmanager;
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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300 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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301 void Engine::initializePumping() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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302 m_eventmanager->processEvents();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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303 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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304
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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305 void Engine::pump() {
83
46de6c7e22e5 increased felt responsiveness by first processing events and then drawing the screen
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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306 m_eventmanager->processEvents();
0
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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307 m_renderbackend->startFrame();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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308 m_timemanager->update();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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309 m_model->update();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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310 m_guimanager->turn();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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311 m_cursor->draw();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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312 m_renderbackend->endFrame();
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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313 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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314
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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315 void Engine::finalizePumping() {
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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316 // nothing here at the moment..
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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317 }
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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318 }//FIFE
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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319
4a0efb7baf70 * Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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320 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */