Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 487:7f1c42b66aa4
Moved the shooter demo Timer() class to helpers.py.
Changed the formula that calculates the length of the audio clip to be correct.
The shooter demo now demonstrates the use of the audio clip callbacks correctly.
Fixed the fife_timer extension to actually work.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 03 May 2010 19:58:16 +0000 |
parents | ad7969d9460b |
children | 356634098bd9 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 |
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25 // 3rd party library includes |
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26 #include <SDL.h> |
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27 #include <SDL_ttf.h> |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "util/base/exception.h" |
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34 #include "util/log/logger.h" |
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35 #include "util/time/timemanager.h" |
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36 #include "audio/soundmanager.h" |
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37 #include "gui/console/console.h" |
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38 #include "gui/guimanager.h" |
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39 #include "vfs/vfs.h" |
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40 #include "vfs/vfsdirectory.h" |
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41 #include "vfs/directoryprovider.h" |
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42 #ifdef HAVE_ZIP |
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43 #include "vfs/zip/zipprovider.h" |
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44 #endif |
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45 #include "eventchannel/eventmanager.h" |
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46 #include "video/imagepool.h" |
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47 #include "video/animationpool.h" |
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48 #include "audio/soundclippool.h" |
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49 #include "video/renderbackend.h" |
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50 #include "video/cursor.h" |
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51 #ifdef HAVE_OPENGL |
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52 #include "video/opengl/renderbackendopengl.h" |
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53 #include "gui/base/opengl/opengl_gui_graphics.h" |
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54 #endif |
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55 #include "gui/base/sdl/sdl_gui_graphics.h" |
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56 #include "gui/base/gui_font.h" |
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57 #include "video/sdl/renderbackendsdl.h" |
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58 #include "video/fonts/abstractfont.h" |
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59 #include "loaders/native/video_loaders/subimage_loader.h" |
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60 #include "loaders/native/video_loaders/image_loader.h" |
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61 #include "loaders/native/audio_loaders/ogg_loader.h" |
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62 #include "model/model.h" |
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63 #include "pathfinder/routepather/routepather.h" |
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64 #include "model/metamodel/grids/hexgrid.h" |
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65 #include "model/metamodel/grids/squaregrid.h" |
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66 #include "view/renderers/camerazonerenderer.h" |
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67 #include "view/renderers/quadtreerenderer.h" |
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68 #include "view/renderers/gridrenderer.h" |
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69 #include "view/renderers/instancerenderer.h" |
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70 #include "view/renderers/coordinaterenderer.h" |
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71 #include "view/renderers/floatingtextrenderer.h" |
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72 #include "view/renderers/cellselectionrenderer.h" |
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73 #include "view/renderers/blockinginforenderer.h" |
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74 #include "view/renderers/genericrenderer.h" |
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75 #include "engine.h" |
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76 |
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77 #ifdef USE_COCOA |
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78 |
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79 #include <objc/message.h> |
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80 #include <dlfcn.h> |
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81 |
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82 int main(int argc, char **argv) |
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83 { |
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84 return 0; |
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85 } |
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86 #endif |
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87 |
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88 namespace FIFE { |
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89 static Logger _log(LM_CONTROLLER); |
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90 |
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91 Engine::Engine(): |
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92 m_renderbackend(0), |
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93 m_guimanager(0), |
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94 m_eventmanager(0), |
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95 m_soundmanager(0), |
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96 m_timemanager(0), |
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97 m_imagepool(0), |
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98 m_animpool(0), |
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99 m_soundclippool(0), |
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100 m_vfs(0), |
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101 m_model(0), |
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102 m_gui_graphics(0), |
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103 m_logmanager(0), |
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104 m_cursor(0), |
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105 m_settings() { |
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106 #ifdef USE_COCOA |
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107 // The next lines ensure that Cocoa is initialzed correctly. |
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108 // This is needed for SDL to function properly on MAC OS X. |
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109 void* cocoa_lib; |
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110 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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111 void (*nsappload)(void); |
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112 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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113 nsappload(); |
287
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114 |
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115 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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116 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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117 m_autoreleasePool = |
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118 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
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119 #endif |
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120 preInit(); |
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121 } |
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122 |
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123 EngineSettings& Engine::getSettings() { |
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124 return m_settings; |
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125 } |
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126 |
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127 void Engine::preInit() { |
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128 m_logmanager = LogManager::instance(); |
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129 |
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130 FL_LOG(_log, "================== Engine pre-init start ================="); |
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131 m_timemanager = new TimeManager(); |
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132 FL_LOG(_log, "Time manager created"); |
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133 |
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134 FL_LOG(_log, "Creating VFS"); |
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135 m_vfs = new VFS(); |
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136 |
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137 FL_LOG(_log, "Adding root directory to VFS"); |
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138 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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139 m_vfs->addProvider( new DirectoryProvider() ); |
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140 #ifdef HAVE_ZIP |
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141 FL_LOG(_log, "Adding zip provider to VFS"); |
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142 m_vfs->addProvider( new ZipProvider() ); |
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143 #endif |
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144 //m_vfs->addProvider(ProviderDAT2()); |
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145 //m_vfs->addProvider(ProviderDAT1()); |
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146 FL_LOG(_log, "Engine pre-init done"); |
144
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* Fixed a scons issue, where libraries checked for C instead of C++
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147 m_destroyed = false; |
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148 } |
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149 |
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150 void Engine::init() { |
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151 FL_LOG(_log, "Engine initialize start"); |
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152 m_settings.validate(); |
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153 FL_LOG(_log, "Engine settings validated"); |
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154 |
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155 // If failed to init SDL throw exception. |
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156 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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157 throw SDLException(SDL_GetError()); |
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158 } |
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159 |
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160 SDL_EnableUNICODE(1); |
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161 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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162 TTF_Init(); |
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163 |
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164 FL_LOG(_log, "Creating event manager"); |
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165 m_eventmanager = new EventManager(); |
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166 |
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167 FL_LOG(_log, "Creating pools"); |
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168 m_imagepool = new ImagePool(); |
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169 m_animpool = new AnimationPool(); |
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170 m_soundclippool = new SoundClipPool(); |
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171 m_imagepool->addResourceLoader(new SubImageLoader()); |
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172 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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173 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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174 |
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175 FL_LOG(_log, "Creating render backend"); |
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176 std::string rbackend(m_settings.getRenderBackend()); |
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177 if (rbackend == "SDL") { |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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178 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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179 FL_LOG(_log, "SDL Render backend created"); |
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180 } else { |
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181 #ifdef HAVE_OPENGL |
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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182 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
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183 FL_LOG(_log, "OpenGL Render backend created"); |
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184 #else |
425
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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185 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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186 // Remember the choice so we pick the right graphics class. |
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187 rbackend = "SDL"; |
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188 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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189 #endif |
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190 } |
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191 FL_LOG(_log, "Initializing render backend"); |
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192 m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize()); |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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193 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); |
0
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194 m_renderbackend->init(); |
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195 |
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196 FL_LOG(_log, "Creating main screen"); |
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197 m_renderbackend->createMainScreen( |
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198 m_settings.getScreenWidth(), |
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199 m_settings.getScreenHeight(), |
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200 static_cast<unsigned char>(m_settings.getBitsPerPixel()), |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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201 m_settings.isFullScreen(), |
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202 m_settings.getWindowTitle(), |
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203 m_settings.getWindowIcon()); |
0
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204 FL_LOG(_log, "Main screen created"); |
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205 |
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206 #ifdef HAVE_OPENGL |
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207 if( rbackend != "SDL" ) { |
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208 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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209 } |
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210 #endif |
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211 if( rbackend == "SDL" ) { |
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212 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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213 } |
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214 FL_LOG(_log, "Constructing GUI manager"); |
157
bb9902910067
input_rework merged!
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215 m_guimanager = new GUIManager(*m_imagepool); |
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input_rework merged!
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216 FL_LOG(_log, "Events bind to GUI manager"); |
0
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217 m_eventmanager->addSdlEventListener(m_guimanager); |
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218 |
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219 FL_LOG(_log, "Creating default font"); |
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220 m_defaultfont = m_guimanager->setDefaultFont( |
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221 m_settings.getDefaultFontPath(), |
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222 m_settings.getDefaultFontSize(), |
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223 m_settings.getDefaultFontGlyphs()); |
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224 FL_LOG(_log, "Initializing GUI manager"); |
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225 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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226 FL_LOG(_log, "GUI manager initialized"); |
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227 SDL_EnableUNICODE(1); |
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228 |
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229 FL_LOG(_log, "Creating sound manager"); |
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230 m_soundmanager = new SoundManager(m_soundclippool); |
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231 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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232 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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233 FL_LOG(_log, "Creating renderers"); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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234 m_renderers.push_back(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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235 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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236 m_renderers.push_back(new GridRenderer(m_renderbackend, 20)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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237 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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238 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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239 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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240 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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241 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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242 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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243 |
0
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244 FL_LOG(_log, "Creating model"); |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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245 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool); |
0
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246 FL_LOG(_log, "Adding pathers to model"); |
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247 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
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248 FL_LOG(_log, "Adding grid prototypes to model"); |
112fc4af772d
moved grid ownership to model in similar way as with pathers
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249 m_model->adoptCellGrid(new SquareGrid()); |
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250 m_model->adoptCellGrid(new HexGrid()); |
0
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251 |
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252 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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253 FL_LOG(_log, "Engine intialized"); |
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254 } |
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255 |
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256 Engine::~Engine() { |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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257 if( !m_destroyed ) { |
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* Fixed a scons issue, where libraries checked for C instead of C++
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258 destroy(); |
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259 } |
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260 } |
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261 |
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262 void Engine::destroy() { |
0
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263 FL_LOG(_log, "Destructing engine"); |
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* Datasets becomes the new trunk and retires after that :-)
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264 delete m_cursor; |
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265 delete m_model; |
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266 delete m_soundmanager; |
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267 delete m_guimanager; |
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268 delete m_gui_graphics; |
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269 |
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270 // Note the dependancy between image and animation pools |
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271 // as animations reference images they have to be deleted |
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272 // before clearing the image pool. |
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273 delete m_animpool; |
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274 delete m_imagepool; |
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* Datasets becomes the new trunk and retires after that :-)
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275 delete m_eventmanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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276 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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277 // properly remove all the renderers created during init |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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278 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin(); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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279 for ( ; rendererIter != m_renderers.end(); ++rendererIter) |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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280 { |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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281 delete *rendererIter; |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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282 } |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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283 m_renderers.clear(); |
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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284 |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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285 m_renderbackend->deinit(); |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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286 delete m_renderbackend; |
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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287 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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288 delete m_vfs; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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289 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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290 delete m_timemanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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291 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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292 TTF_Quit(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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293 SDL_Quit(); |
287
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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294 #ifdef USE_COCOA |
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
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295 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
fdb1e98fd8b6
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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296 #endif |
0
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* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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297 FL_LOG(_log, "================== Engine destructed =================="); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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298 m_destroyed = true; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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299 //delete m_logmanager; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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300 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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301 void Engine::initializePumping() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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302 m_eventmanager->processEvents(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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303 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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304 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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305 void Engine::pump() { |
83
46de6c7e22e5
increased felt responsiveness by first processing events and then drawing the screen
spq@33b003aa-7bff-0310-803a-e67f0ece8222
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306 m_eventmanager->processEvents(); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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307 m_renderbackend->startFrame(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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308 m_timemanager->update(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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309 m_model->update(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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310 m_guimanager->turn(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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311 m_cursor->draw(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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312 m_renderbackend->endFrame(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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313 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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314 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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315 void Engine::finalizePumping() { |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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316 // nothing here at the moment.. |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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317 } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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318 }//FIFE |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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319 |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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320 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |