Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/enemies.py @ 471:7a79dc2a0592
Adding the credits window (still needs to be written)
Hopefully fixed some memory leaks.
Moved the flashing code to the appropriate spot (in ShipBase).
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 15 Apr 2010 15:53:06 +0000 |
parents | 3b04e921c93d |
children | 3164715a0621 |
rev | line source |
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452
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.helpers import Rect |
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27 from scripts.weapons import * |
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28 |
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29 |
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30 class EnemyActionListener(ShipActionListener): |
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31 def __init__(self, ship): |
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32 super(EnemyActionListener, self).__init__(ship) |
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33 |
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34 def onInstanceActionFinished(self, instance, action): |
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35 if action.getId() == 'explode': |
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36 self._ship.removeFromScene() |
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37 |
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38 super(EnemyActionListener, self).onInstanceActionFinished(instance, action) |
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39 |
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40 class BossActionListener(ShipActionListener): |
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41 def __init__(self, ship): |
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42 super(BossActionListener, self).__init__(ship) |
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43 |
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44 def onInstanceActionFinished(self, instance, action): |
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45 if action.getId() == 'explode': |
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46 self._ship.removeFromScene() |
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47 self._ship.endLevel() |
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48 |
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49 super(BossActionListener, self).onInstanceActionFinished(instance, action) |
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50 |
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51 |
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52 class Saucer1(Ship): |
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53 def __init__(self, scene, name, instance, findInstance=True): |
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54 super(Saucer1, self).__init__(scene, name, findInstance) |
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55 self._instance = instance |
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56 self._dir = 0 |
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57 self._time = 500 |
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58 self.width = 0.2 |
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59 self.height = 0.075 |
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60 self.velocity.x = -0.5 |
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61 |
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62 self.weapon = Cannon(self._scene, self, 1000) |
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63 self.weapon.projectilevelocity = 0.4 |
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64 |
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65 self._actionlistener = EnemyActionListener(self) |
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66 |
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67 self.hitpoints = 1 |
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68 self.scorevalue = 50 |
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69 |
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70 def update(self): |
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71 if self._dir == 1: |
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72 self.applyThrust(fife.DoublePoint(0,-0.5)) |
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73 elif self._dir == 0: |
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74 self.applyThrust(fife.DoublePoint(0,0.5)) |
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75 |
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76 if self._time >= 1000: |
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77 if self._dir == 1: |
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78 self._dir = 0 |
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79 elif self._dir == 0: |
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80 self._dir = 1 |
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81 |
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82 self._time = 0 |
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83 |
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84 self._time += self._scene.timedelta |
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85 |
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86 super(Saucer1, self).update() |
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87 |
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88 self.fire(fife.DoublePoint(-1,0)) |
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89 |
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90 |
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91 class Saucer2(Ship): |
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92 def __init__(self, scene, name, instance, findInstance=True): |
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93 super(Saucer2, self).__init__(scene, name, findInstance) |
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94 self._instance = instance |
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95 self._dir = 0 |
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96 self._time = 1000 |
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97 self.width = 0.2 |
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98 self.height = 0.2 |
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99 self.velocity.x = -0.1 |
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100 |
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101 self.weapon = Cannon(self._scene, self, 2000) |
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102 self.weapon.projectilevelocity = 0.4 |
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103 |
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104 self._actionlistener = EnemyActionListener(self) |
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105 |
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106 self.hitpoints = 2 |
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changeset
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107 self.scorevalue = 100 |
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108 |
471
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changeset
|
109 def applyHit(self, hp): |
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110 self.flash(1) |
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changeset
|
111 super(Saucer2, self).applyHit(hp) |
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112 |
454
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changeset
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113 def update(self): |
452
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changeset
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114 if self._dir == 1: |
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115 self.applyThrust(fife.DoublePoint(0,-0.25)) |
452
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116 elif self._dir == 0: |
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117 self.applyThrust(fife.DoublePoint(0,0.25)) |
452
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118 |
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119 if self._time >= 2000: |
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120 if self._dir == 1: |
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changeset
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121 self._dir = 0 |
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122 elif self._dir == 0: |
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123 self._dir = 1 |
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124 |
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125 self._time = 0 |
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126 |
454
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127 self._time += self._scene.timedelta |
452
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128 |
459
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129 super(Saucer2, self).update() |
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130 |
470
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131 self.fire(fife.DoublePoint(-1,0)) |
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132 |
459
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133 class DiagSaucer(Ship): |
463
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134 def __init__(self, scene, name, direction, instance, findInstance=True): |
459
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135 super(DiagSaucer, self).__init__(scene, name, findInstance) |
463
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changeset
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136 self._instance = instance |
459
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137 self.width = 0.2 |
460
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changeset
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138 self.height = 0.075 |
459
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139 |
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140 if direction == 0: |
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141 self._ythrust = 0.25 |
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142 else: |
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changeset
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143 self._ythrust = -0.25 |
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144 |
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changeset
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145 self.weapon = Cannon(self._scene, self, 2000) |
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changeset
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146 self.weapon.projectilevelocity = 0.4 |
463
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147 |
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changeset
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148 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
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149 |
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150 self.hitpoints = 1 |
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changeset
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151 self.scorevalue = 50 |
459
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152 |
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153 def update(self): |
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154 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) |
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155 super(DiagSaucer, self).update() |
470
3b04e921c93d
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156 |
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changeset
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157 self.fire(fife.DoublePoint(-1,0)) |
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158 |
459
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159 |
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changeset
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160 class Streaker(Ship): |
463
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changeset
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161 def __init__(self, scene, name, instance, findInstance=True): |
459
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162 super(Streaker, self).__init__(scene, name, findInstance) |
463
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changeset
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163 self._instance = instance |
460
5e1d6e40d19d
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164 self.width = 0.2 |
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165 self.height = 0.2 |
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166 |
459
302a69c5141d
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changeset
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167 self._maxvelocity = 2.0 |
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168 |
470
3b04e921c93d
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changeset
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169 self.weapon = FireBall(self._scene, self, 2000) |
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Added the fireball projectile.
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changeset
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170 self.weapon.projectilevelocity = 0.25 |
463
ac0f62a07a3e
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171 |
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changeset
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172 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
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173 |
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changeset
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174 self.hitpoints = 2 |
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changeset
|
175 self.scorevalue = 150 |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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176 |
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Adding the credits window (still needs to be written)
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changeset
|
177 def applyHit(self, hp): |
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Adding the credits window (still needs to be written)
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changeset
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178 self.flash(1) |
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Adding the credits window (still needs to be written)
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changeset
|
179 super(Streaker, self).applyHit(hp) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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180 |
459
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181 def update(self): |
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182 self.applyThrust(fife.DoublePoint(-0.40,0)) |
467
4d0aa75a82f1
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changeset
|
183 super(Streaker, self).update() |
470
3b04e921c93d
Added the fireball projectile.
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changeset
|
184 |
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Added the fireball projectile.
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changeset
|
185 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
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changeset
|
186 enemyloc = self.location.getExactLayerCoordinates() |
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187 |
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changeset
|
188 playerloc.x -= enemyloc.x |
3b04e921c93d
Added the fireball projectile.
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changeset
|
189 playerloc.y -= enemyloc.y |
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190 |
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changeset
|
191 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
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192 |
467
4d0aa75a82f1
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193 |
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changeset
|
194 class Boss(Ship): |
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195 def __init__(self, scene, name, instance, findInstance=True): |
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196 super(Boss, self).__init__(scene, name, findInstance) |
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197 self._instance = instance |
470
3b04e921c93d
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|
198 self.width = 0.85 |
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changeset
|
199 self.height = 0.25 |
467
4d0aa75a82f1
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200 |
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changeset
|
201 self._maxvelocity = 2.0 |
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202 |
470
3b04e921c93d
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changeset
|
203 self.weapon = FireBall(self._scene, self, 1000) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
204 self.weapon.projectilevelocity = 0.5 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
205 |
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changeset
|
206 self._actionlistener = BossActionListener(self) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
207 |
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Added damage so some enemies take more than one hit to destroy.
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changeset
|
208 self.hitpoints = 20 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
209 self.scorevalue = 1000 |
4d0aa75a82f1
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210 |
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changeset
|
211 def endLevel(self): |
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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463
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changeset
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212 self._scene.endLevel() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
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213 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
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214 def update(self): |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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215 super(Boss, self).update() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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216 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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217 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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218 bossloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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219 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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220 playerloc.x -= bossloc.x |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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221 playerloc.y -= bossloc.y |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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222 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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223 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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224 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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225 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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226 def applyHit(self, hp): |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
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227 self.flash(2) |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
228 super(Boss, self).applyHit(hp) |