annotate demos/shooter/maps/shooter_map1.xml @ 627:79257869a6e9

* GLImage now uses the optimal next power of 2 size for both width and height.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 04 Oct 2010 18:15:03 +0000
parents 0196c83c7270
children
rev   line source
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 <?xml version="1.0" encoding="ascii"?>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <map id="tutorial1" format="1.0">
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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3 <import file="../objects/backgrounds/starfield/object.xml"></import>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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4 <import file="../objects/ships/player/object.xml"></import>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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5 <import file="../objects/ships/saucer1/object.xml"></import>
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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6 <import file="../objects/ships/saucer2/object.xml"></import>
470
3b04e921c93d Added the fireball projectile.
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7 <import file="../objects/ships/boss1/object.xml"></import>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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8 <import file="../objects/powerups/cannonspread5/object.xml"></import>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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9 <import file="../objects/powerups/extralife/object.xml"></import>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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10 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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11 <instances>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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12 <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="0.0" r="0" y="-1.0" z="0.0"></i>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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13 <i r="0" x="0.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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14 <i r="0" x="0.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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15 <i r="0" x="1.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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16 <i r="0" x="1.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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17 <i r="0" x="1.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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18 <i r="0" x="2.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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19 <i r="0" x="3.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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20 <i r="0" x="3.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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21 <i r="0" x="2.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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22 <i r="0" x="3.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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23 <i r="0" x="0.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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24 <i r="0" x="1.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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25 <i r="0" x="2.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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26 <i r="0" x="3.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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27 <i r="0" x="4.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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28 <i r="0" x="4.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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29 <i r="0" x="4.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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30 <i r="0" x="4.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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31 <i r="0" x="0.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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32 <i r="0" x="1.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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33 <i r="0" x="2.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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34 <i r="0" x="3.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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35 <i r="0" x="4.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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36 <i r="0" x="5.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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37 <i r="0" x="5.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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38 <i r="0" x="5.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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39 <i r="0" x="5.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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40 <i r="0" x="5.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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41 <i r="0" x="6.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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42 <i r="0" x="6.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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43 <i r="0" x="6.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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44 <i r="0" x="6.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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45 <i r="0" x="6.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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46 <i r="0" x="7.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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47 <i r="0" x="7.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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48 <i r="0" x="7.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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49 <i r="0" x="7.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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50 <i r="0" x="7.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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51 <i r="0" x="8.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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52 <i r="0" x="8.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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53 <i r="0" x="8.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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54 <i r="0" x="8.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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55 <i r="0" x="8.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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56 <i r="0" x="9.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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57 <i r="0" x="10.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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58 <i r="0" x="11.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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59 <i r="0" x="12.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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60 <i r="0" x="13.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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61 <i r="0" x="14.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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62 <i r="0" x="15.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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63 <i r="0" x="15.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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64 <i r="0" x="14.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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65 <i r="0" x="13.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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66 <i r="0" x="12.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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67 <i r="0" x="11.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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68 <i r="0" x="10.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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69 <i r="0" x="9.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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70 <i r="0" x="9.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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71 <i r="0" x="10.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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72 <i r="0" x="11.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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73 <i r="0" x="12.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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74 <i r="0" x="13.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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75 <i r="0" x="14.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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76 <i r="0" x="15.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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77 <i r="0" x="15.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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78 <i r="0" x="14.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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79 <i r="0" x="13.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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80 <i r="0" x="12.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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81 <i r="0" x="11.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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82 <i r="0" x="10.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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83 <i r="0" x="9.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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84 <i r="0" x="9.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
85 <i r="0" x="10.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
86 <i r="0" x="11.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
87 <i r="0" x="12.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
88 <i r="0" x="13.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
89 <i r="0" x="14.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
90 <i r="0" x="15.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
91 <i r="0" x="16.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
92 <i r="0" x="17.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
93 <i r="0" x="18.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
94 <i r="0" x="19.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
95 <i r="0" x="20.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
96 <i r="0" x="21.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
97 <i r="0" x="22.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
98 <i r="0" x="23.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
99 <i r="0" x="24.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
100 <i r="0" x="25.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
101 <i r="0" x="25.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
102 <i r="0" x="25.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
103 <i r="0" x="25.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
104 <i r="0" x="25.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
105 <i r="0" x="24.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
106 <i r="0" x="23.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
107 <i r="0" x="22.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 <i r="0" x="21.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
109 <i r="0" x="20.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
110 <i r="0" x="19.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
111 <i r="0" x="18.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
112 <i r="0" x="17.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
113 <i r="0" x="16.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
114 <i r="0" x="16.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
115 <i r="0" x="16.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
116 <i r="0" x="16.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
117 <i r="0" x="17.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
118 <i r="0" x="18.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
119 <i r="0" x="19.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
120 <i r="0" x="20.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
121 <i r="0" x="21.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 <i r="0" x="22.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 <i r="0" x="23.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
124 <i r="0" x="24.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
125 <i r="0" x="24.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
126 <i r="0" x="24.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
127 <i r="0" x="23.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
128 <i r="0" x="22.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
129 <i r="0" x="21.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
130 <i r="0" x="20.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
131 <i r="0" x="19.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
132 <i r="0" x="18.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
133 <i r="0" x="17.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
134 <i r="0" x="17.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
135 <i r="0" x="18.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
136 <i r="0" x="19.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
137 <i r="0" x="20.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
138 <i r="0" x="21.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
139 <i r="0" x="22.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140 <i r="0" x="23.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141 <i r="0" x="26.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
142 <i r="0" x="27.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
143 <i r="0" x="28.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
144 <i r="0" x="29.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
145 <i r="0" x="30.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146 <i r="0" x="31.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 <i r="0" x="32.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 <i r="0" x="33.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 <i r="0" x="34.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 <i r="0" x="34.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 <i r="0" x="34.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
152 <i r="0" x="34.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 <i r="0" x="34.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
154 <i r="0" x="33.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 <i r="0" x="32.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156 <i r="0" x="31.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
157 <i r="0" x="30.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
158 <i r="0" x="29.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
159 <i r="0" x="28.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160 <i r="0" x="27.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
161 <i r="0" x="26.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
162 <i r="0" x="26.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
163 <i r="0" x="26.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
164 <i r="0" x="26.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 <i r="0" x="27.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166 <i r="0" x="28.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
167 <i r="0" x="29.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 <i r="0" x="30.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 <i r="0" x="31.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170 <i r="0" x="32.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
171 <i r="0" x="33.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
172 <i r="0" x="33.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 <i r="0" x="33.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
174 <i r="0" x="32.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
175 <i r="0" x="31.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176 <i r="0" x="30.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 <i r="0" x="29.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
178 <i r="0" x="28.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
179 <i r="0" x="27.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
180 <i r="0" x="27.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
181 <i r="0" x="28.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
182 <i r="0" x="29.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
183 <i r="0" x="30.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
184 <i r="0" x="31.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
185 <i r="0" x="32.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
186 <i r="0" x="35.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187 <i r="0" x="36.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
188 <i r="0" x="37.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 <i r="0" x="38.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
190 <i r="0" x="39.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
191 <i r="0" x="39.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
192 <i r="0" x="38.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
193 <i r="0" x="37.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
194 <i r="0" x="36.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
195 <i r="0" x="35.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
196 <i r="0" x="35.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
197 <i r="0" x="36.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
198 <i r="0" x="37.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
199 <i r="0" x="38.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
200 <i r="0" x="39.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
201 <i r="0" x="39.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
202 <i r="0" x="38.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
203 <i r="0" x="37.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
204 <i r="0" x="36.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
205 <i r="0" x="35.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
206 <i r="0" x="35.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
207 <i r="0" x="36.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
208 <i r="0" x="37.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
209 <i r="0" x="38.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
210 <i r="0" x="39.0" o="starfield" z="0.0" y="-1.0"></i>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
211 <i r="0" x="2.0" o="starfield" z="0.0" y="1.0"></i>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 </instances>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
213 </layer>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
214 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
215 <instances>
464
be035dff788a Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
216 <i o="ship1" z="1.0" x="7.0" r="0" y="0.0" id="player"></i>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
217 <i o="saucer1" z="0.0" x="20.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
218 <i o="saucer1" z="0.0" x="20.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
219 <i o="saucer1" z="0.0" x="20.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
220 <i o="saucer1" z="0.0" x="20.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
221 <i o="saucer2" z="0.0" x="26.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
222 <i o="saucer2" z="0.0" x="26.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
223 <i o="saucer1" z="0.0" x="32.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
224 <i o="saucer1" z="0.0" x="33.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
225 <i o="saucer1" z="0.0" x="34.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
226 <i o="saucer1" z="0.0" x="35.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
227 <i o="saucer1" z="0.0" x="32.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
228 <i o="saucer1" z="0.0" x="33.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
229 <i o="saucer1" z="0.0" x="34.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
230 <i o="saucer1" z="0.0" x="35.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
231 <i o="saucer2" z="0.0" x="35.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
232 <i o="saucer2" z="0.0" x="35.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
233 <i o="saucer2" z="0.0" x="39.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
234 <i o="saucer2" z="0.0" x="39.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
235 <i o="saucer1" z="0.0" x="47.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
236 <i o="saucer1" z="0.0" x="49.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
237 <i o="saucer1" z="0.0" x="51.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
238 <i o="saucer1" z="0.0" x="45.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
239 <i o="saucer2" z="0.0" x="48.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
240 <i o="saucer2" z="0.0" x="45.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
241 <i o="saucer1" z="0.0" x="54.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
242 <i o="saucer1" z="0.0" x="55.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
243 <i o="saucer1" z="0.0" x="56.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
244 <i o="saucer1" z="0.0" x="57.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
245 <i o="saucer1" z="0.0" x="48.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
246 <i o="saucer1" z="0.0" x="49.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
247 <i o="saucer1" z="0.0" x="50.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
248 <i o="saucer1" z="0.0" x="51.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
249 <i o="saucer2" z="0.0" x="57.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
250 <i o="saucer2" z="0.0" x="57.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
251 <i o="saucer2" z="0.0" x="60.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
252 <i o="saucer2" z="0.0" x="60.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
253 <i o="saucer1" z="0.0" x="64.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
254 <i o="saucer1" z="0.0" x="62.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
255 <i o="saucer1" z="0.0" x="60.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
256 <i o="saucer1" z="0.0" x="66.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
257 <i o="saucer2" z="0.0" x="65.0" r="0" y="-4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
258 <i o="saucer2" z="0.0" x="62.0" r="0" y="-4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
259 <i o="saucer1" z="0.0" x="72.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
260 <i o="saucer1" z="0.0" x="73.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
261 <i o="saucer1" z="0.0" x="74.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
262 <i o="saucer1" z="0.0" x="75.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
263 <i o="saucer1" z="0.0" x="72.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
264 <i o="saucer1" z="0.0" x="73.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
265 <i o="saucer1" z="0.0" x="74.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
266 <i o="saucer1" z="0.0" x="75.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
267 <i o="saucer2" z="0.0" x="77.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
268 <i o="saucer2" z="0.0" x="77.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
269 <i o="saucer2" z="0.0" x="77.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
270 <i o="saucer2" z="0.0" x="77.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
271 <i o="saucer1" z="0.0" x="80.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
272 <i o="saucer1" z="0.0" x="80.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
273 <i o="saucer1" z="0.0" x="80.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
274 <i o="saucer1" z="0.0" x="80.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
275 <i o="saucer2" z="0.0" x="86.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
276 <i o="saucer2" z="0.0" x="86.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
277 <i o="saucer1" z="0.0" x="92.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
278 <i o="saucer1" z="0.0" x="93.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
279 <i o="saucer1" z="0.0" x="94.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
280 <i o="saucer1" z="0.0" x="95.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
281 <i o="saucer1" z="0.0" x="92.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
282 <i o="saucer1" z="0.0" x="93.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
283 <i o="saucer1" z="0.0" x="94.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
284 <i o="saucer1" z="0.0" x="95.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
285 <i o="saucer2" z="0.0" x="97.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
286 <i o="saucer2" z="0.0" x="97.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
287 <i o="saucer2" z="0.0" x="97.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
288 <i o="saucer2" z="0.0" x="97.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
289 <i o="saucer1" z="0.0" x="100.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
290 <i o="saucer1" z="0.0" x="100.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
291 <i o="saucer1" z="0.0" x="100.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
292 <i o="saucer1" z="0.0" x="100.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
293 <i o="saucer2" z="0.0" x="106.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
294 <i o="saucer2" z="0.0" x="106.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
295 <i o="saucer1" z="0.0" x="112.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
296 <i o="saucer1" z="0.0" x="113.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
297 <i o="saucer1" z="0.0" x="114.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
298 <i o="saucer1" z="0.0" x="115.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
299 <i o="saucer1" z="0.0" x="112.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
300 <i o="saucer1" z="0.0" x="113.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
301 <i o="saucer1" z="0.0" x="114.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
302 <i o="saucer1" z="0.0" x="115.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
303 <i o="saucer2" z="0.0" x="136.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
304 <i o="saucer2" z="0.0" x="136.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
305 <i o="saucer2" z="0.0" x="147.0" r="0" y="1.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
306 <i o="saucer2" z="0.0" x="147.0" r="0" y="-2.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
307 <i o="saucer1" z="0.0" x="132.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
308 <i o="saucer1" z="0.0" x="132.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
309 <i o="saucer1" z="0.0" x="130.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
310 <i o="saucer1" z="0.0" x="130.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
311 <i o="saucer2" z="0.0" x="136.0" r="0" y="-5.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
312 <i o="saucer2" z="0.0" x="136.0" r="0" y="4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
313 <i o="saucer1" z="0.0" x="142.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
314 <i o="saucer1" z="0.0" x="143.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
315 <i o="saucer1" z="0.0" x="144.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
316 <i o="saucer1" z="0.0" x="145.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
317 <i o="saucer1" z="0.0" x="142.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
318 <i o="saucer1" z="0.0" x="143.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
319 <i o="saucer1" z="0.0" x="144.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
320 <i o="saucer1" z="0.0" x="145.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
321 <i o="saucer2" z="0.0" x="127.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
322 <i o="saucer2" z="0.0" x="127.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
323 <i o="saucer2" z="0.0" x="147.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
324 <i o="saucer2" z="0.0" x="147.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
325 <i o="boss1" z="0.0" x="147.0" r="0" y="0.0" id="boss"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
326 <i o="cannonspread5" z="0.0" x="49.0" r="0" y="-1.0" id="cannonspread5"></i>
504
0196c83c7270 One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 503
diff changeset
327 <i o="cannonspread5" z="0.0" x="132.0" r="0" y="0.0" id="cannonspread5"></i>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
328 <i o="extralife" z="0.0" x="99.0" r="0" y="0.0" id="extralife"></i>
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
329 </instances>
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
330 </layer>
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
331 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
332 <instances>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
333 </instances>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
334 </layer>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
335 <camera ref_cell_height="256" zoom="0.513158118231" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
336 </camera>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
337 </map>