Mercurial > fife-parpg
annotate demos/shooter/maps/shooter_map1.xml @ 627:79257869a6e9
* GLImage now uses the optimal next power of 2 size for both width and height.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 04 Oct 2010 18:15:03 +0000 |
parents | 0196c83c7270 |
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rev | line source |
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446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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1 <?xml version="1.0" encoding="ascii"?> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <map id="tutorial1" format="1.0"> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 <import file="../objects/backgrounds/starfield/object.xml"></import> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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4 <import file="../objects/ships/player/object.xml"></import> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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5 <import file="../objects/ships/saucer1/object.xml"></import> |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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6 <import file="../objects/ships/saucer2/object.xml"></import> |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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467
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7 <import file="../objects/ships/boss1/object.xml"></import> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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8 <import file="../objects/powerups/cannonspread5/object.xml"></import> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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9 <import file="../objects/powerups/extralife/object.xml"></import> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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10 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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11 <instances> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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12 <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="0.0" r="0" y="-1.0" z="0.0"></i> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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13 <i r="0" x="0.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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14 <i r="0" x="0.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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15 <i r="0" x="1.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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16 <i r="0" x="1.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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17 <i r="0" x="1.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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18 <i r="0" x="2.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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19 <i r="0" x="3.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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20 <i r="0" x="3.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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21 <i r="0" x="2.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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22 <i r="0" x="3.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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23 <i r="0" x="0.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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24 <i r="0" x="1.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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25 <i r="0" x="2.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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26 <i r="0" x="3.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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27 <i r="0" x="4.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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28 <i r="0" x="4.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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29 <i r="0" x="4.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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30 <i r="0" x="4.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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31 <i r="0" x="0.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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32 <i r="0" x="1.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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33 <i r="0" x="2.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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34 <i r="0" x="3.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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35 <i r="0" x="4.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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36 <i r="0" x="5.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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37 <i r="0" x="5.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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38 <i r="0" x="5.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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39 <i r="0" x="5.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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40 <i r="0" x="5.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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41 <i r="0" x="6.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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42 <i r="0" x="6.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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43 <i r="0" x="6.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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44 <i r="0" x="6.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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45 <i r="0" x="6.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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46 <i r="0" x="7.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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47 <i r="0" x="7.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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48 <i r="0" x="7.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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49 <i r="0" x="7.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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50 <i r="0" x="7.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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51 <i r="0" x="8.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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52 <i r="0" x="8.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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53 <i r="0" x="8.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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54 <i r="0" x="8.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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55 <i r="0" x="8.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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56 <i r="0" x="9.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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57 <i r="0" x="10.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
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58 <i r="0" x="11.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
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59 <i r="0" x="12.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
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60 <i r="0" x="13.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
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61 <i r="0" x="14.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
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62 <i r="0" x="15.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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63 <i r="0" x="15.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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64 <i r="0" x="14.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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65 <i r="0" x="13.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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66 <i r="0" x="12.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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67 <i r="0" x="11.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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68 <i r="0" x="10.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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69 <i r="0" x="9.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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70 <i r="0" x="9.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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71 <i r="0" x="10.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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72 <i r="0" x="11.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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73 <i r="0" x="12.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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74 <i r="0" x="13.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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75 <i r="0" x="14.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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76 <i r="0" x="15.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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77 <i r="0" x="15.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
78 <i r="0" x="14.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
79 <i r="0" x="13.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
80 <i r="0" x="12.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
81 <i r="0" x="11.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
82 <i r="0" x="10.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
83 <i r="0" x="9.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
84 <i r="0" x="9.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
85 <i r="0" x="10.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
86 <i r="0" x="11.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
87 <i r="0" x="12.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
88 <i r="0" x="13.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
89 <i r="0" x="14.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
90 <i r="0" x="15.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
91 <i r="0" x="16.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
92 <i r="0" x="17.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
93 <i r="0" x="18.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
94 <i r="0" x="19.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
95 <i r="0" x="20.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
96 <i r="0" x="21.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
97 <i r="0" x="22.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
98 <i r="0" x="23.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
99 <i r="0" x="24.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
100 <i r="0" x="25.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
101 <i r="0" x="25.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
102 <i r="0" x="25.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
103 <i r="0" x="25.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
104 <i r="0" x="25.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
105 <i r="0" x="24.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
106 <i r="0" x="23.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
107 <i r="0" x="22.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
108 <i r="0" x="21.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
109 <i r="0" x="20.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
110 <i r="0" x="19.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
111 <i r="0" x="18.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
112 <i r="0" x="17.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
113 <i r="0" x="16.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
114 <i r="0" x="16.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
115 <i r="0" x="16.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
116 <i r="0" x="16.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
117 <i r="0" x="17.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
118 <i r="0" x="18.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
119 <i r="0" x="19.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
120 <i r="0" x="20.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
121 <i r="0" x="21.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
122 <i r="0" x="22.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
123 <i r="0" x="23.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
124 <i r="0" x="24.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
125 <i r="0" x="24.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
126 <i r="0" x="24.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
127 <i r="0" x="23.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
128 <i r="0" x="22.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
129 <i r="0" x="21.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
130 <i r="0" x="20.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
131 <i r="0" x="19.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
132 <i r="0" x="18.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
133 <i r="0" x="17.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
134 <i r="0" x="17.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
135 <i r="0" x="18.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
136 <i r="0" x="19.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
137 <i r="0" x="20.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
138 <i r="0" x="21.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
139 <i r="0" x="22.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
140 <i r="0" x="23.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
141 <i r="0" x="26.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
142 <i r="0" x="27.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
143 <i r="0" x="28.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
144 <i r="0" x="29.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
145 <i r="0" x="30.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
146 <i r="0" x="31.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
147 <i r="0" x="32.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
148 <i r="0" x="33.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
149 <i r="0" x="34.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
150 <i r="0" x="34.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
151 <i r="0" x="34.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
152 <i r="0" x="34.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
153 <i r="0" x="34.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
154 <i r="0" x="33.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
155 <i r="0" x="32.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
156 <i r="0" x="31.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
157 <i r="0" x="30.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
158 <i r="0" x="29.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
159 <i r="0" x="28.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
160 <i r="0" x="27.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
161 <i r="0" x="26.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
162 <i r="0" x="26.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
163 <i r="0" x="26.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
164 <i r="0" x="26.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
165 <i r="0" x="27.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
166 <i r="0" x="28.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
167 <i r="0" x="29.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
168 <i r="0" x="30.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
169 <i r="0" x="31.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
170 <i r="0" x="32.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
171 <i r="0" x="33.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
172 <i r="0" x="33.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
173 <i r="0" x="33.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
174 <i r="0" x="32.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
175 <i r="0" x="31.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
176 <i r="0" x="30.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
177 <i r="0" x="29.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
178 <i r="0" x="28.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
179 <i r="0" x="27.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
180 <i r="0" x="27.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
181 <i r="0" x="28.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
182 <i r="0" x="29.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
183 <i r="0" x="30.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
184 <i r="0" x="31.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
185 <i r="0" x="32.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
186 <i r="0" x="35.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
187 <i r="0" x="36.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
188 <i r="0" x="37.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
189 <i r="0" x="38.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
190 <i r="0" x="39.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
191 <i r="0" x="39.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
192 <i r="0" x="38.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
193 <i r="0" x="37.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
194 <i r="0" x="36.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
195 <i r="0" x="35.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
196 <i r="0" x="35.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
197 <i r="0" x="36.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
198 <i r="0" x="37.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
199 <i r="0" x="38.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
200 <i r="0" x="39.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
201 <i r="0" x="39.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
202 <i r="0" x="38.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
203 <i r="0" x="37.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
204 <i r="0" x="36.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
205 <i r="0" x="35.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
206 <i r="0" x="35.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
207 <i r="0" x="36.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
208 <i r="0" x="37.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
209 <i r="0" x="38.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
210 <i r="0" x="39.0" o="starfield" z="0.0" y="-1.0"></i> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
211 <i r="0" x="2.0" o="starfield" z="0.0" y="1.0"></i> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
212 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
213 </layer> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
214 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
215 <instances> |
464
be035dff788a
Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
216 <i o="ship1" z="1.0" x="7.0" r="0" y="0.0" id="player"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
217 <i o="saucer1" z="0.0" x="20.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
218 <i o="saucer1" z="0.0" x="20.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
219 <i o="saucer1" z="0.0" x="20.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
220 <i o="saucer1" z="0.0" x="20.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
221 <i o="saucer2" z="0.0" x="26.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
222 <i o="saucer2" z="0.0" x="26.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
223 <i o="saucer1" z="0.0" x="32.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
224 <i o="saucer1" z="0.0" x="33.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
225 <i o="saucer1" z="0.0" x="34.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
226 <i o="saucer1" z="0.0" x="35.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
227 <i o="saucer1" z="0.0" x="32.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
228 <i o="saucer1" z="0.0" x="33.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
229 <i o="saucer1" z="0.0" x="34.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
230 <i o="saucer1" z="0.0" x="35.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
231 <i o="saucer2" z="0.0" x="35.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
232 <i o="saucer2" z="0.0" x="35.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
233 <i o="saucer2" z="0.0" x="39.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
234 <i o="saucer2" z="0.0" x="39.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
235 <i o="saucer1" z="0.0" x="47.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
236 <i o="saucer1" z="0.0" x="49.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
237 <i o="saucer1" z="0.0" x="51.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
238 <i o="saucer1" z="0.0" x="45.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
239 <i o="saucer2" z="0.0" x="48.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
240 <i o="saucer2" z="0.0" x="45.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
241 <i o="saucer1" z="0.0" x="54.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
242 <i o="saucer1" z="0.0" x="55.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
243 <i o="saucer1" z="0.0" x="56.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
244 <i o="saucer1" z="0.0" x="57.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
245 <i o="saucer1" z="0.0" x="48.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
246 <i o="saucer1" z="0.0" x="49.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
247 <i o="saucer1" z="0.0" x="50.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
248 <i o="saucer1" z="0.0" x="51.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
249 <i o="saucer2" z="0.0" x="57.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
250 <i o="saucer2" z="0.0" x="57.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
251 <i o="saucer2" z="0.0" x="60.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
252 <i o="saucer2" z="0.0" x="60.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
253 <i o="saucer1" z="0.0" x="64.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
254 <i o="saucer1" z="0.0" x="62.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
255 <i o="saucer1" z="0.0" x="60.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
256 <i o="saucer1" z="0.0" x="66.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
257 <i o="saucer2" z="0.0" x="65.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
258 <i o="saucer2" z="0.0" x="62.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
259 <i o="saucer1" z="0.0" x="72.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
260 <i o="saucer1" z="0.0" x="73.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
261 <i o="saucer1" z="0.0" x="74.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
262 <i o="saucer1" z="0.0" x="75.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
263 <i o="saucer1" z="0.0" x="72.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
264 <i o="saucer1" z="0.0" x="73.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
265 <i o="saucer1" z="0.0" x="74.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
266 <i o="saucer1" z="0.0" x="75.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
267 <i o="saucer2" z="0.0" x="77.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
268 <i o="saucer2" z="0.0" x="77.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
269 <i o="saucer2" z="0.0" x="77.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
270 <i o="saucer2" z="0.0" x="77.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
271 <i o="saucer1" z="0.0" x="80.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
272 <i o="saucer1" z="0.0" x="80.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
273 <i o="saucer1" z="0.0" x="80.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
274 <i o="saucer1" z="0.0" x="80.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
275 <i o="saucer2" z="0.0" x="86.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
276 <i o="saucer2" z="0.0" x="86.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
277 <i o="saucer1" z="0.0" x="92.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
278 <i o="saucer1" z="0.0" x="93.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
279 <i o="saucer1" z="0.0" x="94.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
280 <i o="saucer1" z="0.0" x="95.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
281 <i o="saucer1" z="0.0" x="92.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
282 <i o="saucer1" z="0.0" x="93.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
283 <i o="saucer1" z="0.0" x="94.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
284 <i o="saucer1" z="0.0" x="95.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
285 <i o="saucer2" z="0.0" x="97.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
286 <i o="saucer2" z="0.0" x="97.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
287 <i o="saucer2" z="0.0" x="97.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
288 <i o="saucer2" z="0.0" x="97.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
289 <i o="saucer1" z="0.0" x="100.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
290 <i o="saucer1" z="0.0" x="100.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
291 <i o="saucer1" z="0.0" x="100.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
292 <i o="saucer1" z="0.0" x="100.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
293 <i o="saucer2" z="0.0" x="106.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
294 <i o="saucer2" z="0.0" x="106.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
295 <i o="saucer1" z="0.0" x="112.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
296 <i o="saucer1" z="0.0" x="113.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
297 <i o="saucer1" z="0.0" x="114.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
298 <i o="saucer1" z="0.0" x="115.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
299 <i o="saucer1" z="0.0" x="112.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
300 <i o="saucer1" z="0.0" x="113.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
301 <i o="saucer1" z="0.0" x="114.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
302 <i o="saucer1" z="0.0" x="115.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
303 <i o="saucer2" z="0.0" x="136.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
304 <i o="saucer2" z="0.0" x="136.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
305 <i o="saucer2" z="0.0" x="147.0" r="0" y="1.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
306 <i o="saucer2" z="0.0" x="147.0" r="0" y="-2.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
307 <i o="saucer1" z="0.0" x="132.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
308 <i o="saucer1" z="0.0" x="132.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
309 <i o="saucer1" z="0.0" x="130.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
310 <i o="saucer1" z="0.0" x="130.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
311 <i o="saucer2" z="0.0" x="136.0" r="0" y="-5.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
312 <i o="saucer2" z="0.0" x="136.0" r="0" y="4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
313 <i o="saucer1" z="0.0" x="142.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
314 <i o="saucer1" z="0.0" x="143.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
315 <i o="saucer1" z="0.0" x="144.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
316 <i o="saucer1" z="0.0" x="145.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
317 <i o="saucer1" z="0.0" x="142.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
318 <i o="saucer1" z="0.0" x="143.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
319 <i o="saucer1" z="0.0" x="144.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
320 <i o="saucer1" z="0.0" x="145.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
321 <i o="saucer2" z="0.0" x="127.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
322 <i o="saucer2" z="0.0" x="127.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
323 <i o="saucer2" z="0.0" x="147.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
324 <i o="saucer2" z="0.0" x="147.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
325 <i o="boss1" z="0.0" x="147.0" r="0" y="0.0" id="boss"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
326 <i o="cannonspread5" z="0.0" x="49.0" r="0" y="-1.0" id="cannonspread5"></i> |
504
0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
503
diff
changeset
|
327 <i o="cannonspread5" z="0.0" x="132.0" r="0" y="0.0" id="cannonspread5"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
328 <i o="extralife" z="0.0" x="99.0" r="0" y="0.0" id="extralife"></i> |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
329 </instances> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
330 </layer> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
331 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
332 <instances> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
333 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
334 </layer> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
335 <camera ref_cell_height="256" zoom="0.513158118231" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 </camera> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
337 </map> |