Mercurial > fife-parpg
annotate engine/core/view/renderers/floatingtextrenderer.h @ 603:739d8a43d771
* Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.
* Fixed a bug in sdlimage.cpp. Removed a SDL_SetAlpha() call, which had triggered a segfault.
* Added Zoom support to SDL.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 08 Sep 2010 13:47:16 +0000 |
parents | d1df6cf5ff23 |
children | f3457443c95f |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_FLOATINGTEXTRENDERER_H |
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23 #define FIFE_FLOATINGTEXTRENDERER_H |
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24 |
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25 // Standard C++ library includes |
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26 |
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27 // 3rd party library includes |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "view/rendererbase.h" |
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34 |
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35 namespace FIFE { |
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36 class RenderBackend; |
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37 class AbstractFont; |
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38 |
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39 class FloatingTextRenderer: public RendererBase { |
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40 public: |
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41 /** constructor. |
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42 * @param renderbackend to use |
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43 * @param position position for this renderer in rendering pipeline |
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44 * @param font default font used to render the texts |
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45 */ |
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46 FloatingTextRenderer(RenderBackend* renderbackend, int position, AbstractFont* font); |
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47 |
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48 FloatingTextRenderer(const FloatingTextRenderer& old); |
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49 |
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50 RendererBase* clone(); |
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51 |
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52 /** Destructor. |
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53 */ |
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54 virtual ~FloatingTextRenderer(); |
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55 |
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56 void render(Camera* cam, Layer* layer, RenderList& instances); |
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57 |
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58 std::string getName() { return "FloatingTextRenderer"; } |
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59 |
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60 /** Changes default font in the renderer |
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61 * Note that this does not change the font ownership |
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62 */ |
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63 void changeDefaultFont(AbstractFont* font) { m_font = font; } |
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64 |
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65 /** Changes default font color |
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66 * Only usefull for .ttf fonts |
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67 */ |
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68 void setColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a = 255); |
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69 |
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70 /** Set default background quad |
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71 * r,g,b,a values for background |
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72 */ |
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73 void setBackground(Uint8 br, Uint8 bg, Uint8 bb, Uint8 ba = 255); |
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74 |
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75 /** Set default border |
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76 * r,g,b,a values for border |
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77 */ |
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78 void setBorder(Uint8 bbr, Uint8 bbg, Uint8 bbb, Uint8 bba = 255); |
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79 |
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80 /** Disable the default background |
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81 */ |
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82 void resetBackground(); |
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83 |
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84 /** Disable the default border |
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85 */ |
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86 void resetBorder(); |
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87 |
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88 /** returns instance used in given view |
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89 */ |
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90 static FloatingTextRenderer* getInstance(IRendererContainer* cnt); |
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91 |
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92 private: |
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93 RenderBackend* m_renderbackend; |
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94 AbstractFont* m_font; |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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95 bool m_font_color; |
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96 SDL_Color m_color; |
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* Improved the floatingtextrenderer. You can now set a background speech quad.
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97 bool m_background; |
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* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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98 bool m_backborder; |
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99 SDL_Color m_backcolor; |
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100 SDL_Color m_backbordercolor; |
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* Datasets becomes the new trunk and retires after that :-)
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101 }; |
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* Datasets becomes the new trunk and retires after that :-)
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102 |
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* Datasets becomes the new trunk and retires after that :-)
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103 } |
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* Datasets becomes the new trunk and retires after that :-)
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104 |
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* Datasets becomes the new trunk and retires after that :-)
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105 #endif |