diff engine/core/view/renderers/floatingtextrenderer.h @ 579:b2feacaed53c

* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL. * Improved the most renderers with setColor() function. * Fixed the genericrenderer, is now tested whether the images are in the viewport. * Fixed the gridrenderer, the grid is now drawn only up to the viewport. * Changed the vertex functions in opengl/renderbackendopengl.cpp from vertex3f() to vertex2f(). * Improved the Editor, now you can use blocking, grid and coordinate renderer over gui or keys. Additionally, the colors can be changed with the settings.xml.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 31 Jul 2010 17:46:19 +0000
parents 16c2b3ee59ce
children 5e04f6349894
line wrap: on
line diff
--- a/engine/core/view/renderers/floatingtextrenderer.h	Fri Jul 30 23:48:26 2010 +0000
+++ b/engine/core/view/renderers/floatingtextrenderer.h	Sat Jul 31 17:46:19 2010 +0000
@@ -62,12 +62,15 @@
 		 */
 		void changeDefaultFont(AbstractFont* font) { m_font = font; }
 		
+		void setColor(Uint8 r, Uint8 g, Uint8 b);
 		/** returns instance used in given view
 		 */
 		static FloatingTextRenderer* getInstance(IRendererContainer* cnt);
 
 	private:
 		AbstractFont* m_font;
+		bool m_font_color;
+		SDL_Color m_color;
 	};
 
 }