Mercurial > fife-parpg
annotate engine/core/video/animation.h @ 150:6e7d228def30
Lazy loading for animations.
Uses a Resource-Pointer class that behaves like
a pointer to an IResource, but only loads the
resource on demand.
There's a slight change of API, which is already
adapted to in the XML loaders. If you use
Animation.addFrame directly, either adapt to the
change or wait a few hours for a backwards compatibility
solution.
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 11 Oct 2008 12:03:59 +0000 |
parents | 90005975cdbb |
children | 3804348fe3fb |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 #ifndef FIFE_VIDEO_ANIMATION_H |
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23 #define FIFE_VIDEO_ANIMATION_H |
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24 |
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25 // Standard C++ library includes |
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26 #include <cassert> |
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27 #include <map> |
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28 #include <vector> |
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29 |
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30 // Platform specific includes |
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31 #include "util/base/fife_stdint.h" |
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32 |
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33 // 3rd party library includes |
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34 |
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35 // FIFE includes |
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36 // These includes are split up in two parts, separated by one empty line |
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37 // First block: files included from the FIFE root src directory |
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38 // Second block: files included from the same folder |
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39 #include "util/base/resourceclass.h" |
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40 #include "util/resource/resource_ptr.h" |
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41 |
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42 namespace FIFE { |
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43 |
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44 class Image; |
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45 |
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46 /** Animation. |
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47 * |
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48 * A container of Images describing an animation. Animation itself does |
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49 * not take care of animating the images. Instead it contains images |
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50 * having associated timestamps. It is the responsibility of the |
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51 * animation user to query frames based on current timestamp and show |
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52 * returned images on screen. |
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53 */ |
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54 class Animation : public ResourceClass { |
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55 public: |
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56 /** Constructor. |
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57 */ |
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58 explicit Animation(); |
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59 |
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60 /** Destructor. Decreases the reference count of all referred images. |
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61 */ |
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62 ~Animation(); |
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63 |
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64 //TODO: fill in these stubs! Note, m_location is not properly initialized. |
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65 virtual const ResourceLocation& getResourceLocation() { return m_location; } |
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66 |
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67 virtual void setResourceLocation(const ResourceLocation& location) { } |
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68 virtual void setResourceFile(const std::string& filename) { } |
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69 |
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70 /** Adds new frame into animation |
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71 * Frames must be added starting from first frame. Increases the reference |
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72 * count of the given image. |
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73 * @param image Pointer to Image. Does not transfer the ownership |
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74 * @param duration Duration for given frame in the animation |
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75 */ |
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76 void addFrame(ResourcePtr image, unsigned int duration); |
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77 |
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78 /** Get the frame index that matches given timestamp. In case there is no exact match, |
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79 * correct frame is calculated. E.g. if there are frames for timestamps 50 and 100 |
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80 * and frame for 75 is asked, frame associated with value 50 is given back. |
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81 * In case the timestamp is past the sequence, negative value is returned |
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82 * @see addFrame |
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83 */ |
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84 int getFrameIndex(unsigned int timestamp); |
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85 |
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86 /** Gets the frame that matches the given index. If no matches found, returns NULL |
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87 */ |
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88 Image* getFrame(int index); |
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89 |
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90 /** Gets the frame that matches the given timestamp. |
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91 */ |
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92 Image* getFrameByTimestamp(unsigned int timestamp); |
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93 |
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94 /** Gets the frame duration for given (indexed) frame. Returns negative value in case |
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95 * of incorrect index |
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96 */ |
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97 int getFrameDuration(int index); |
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98 |
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99 /** Get the number of frames |
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100 */ |
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101 unsigned int getNumFrames() const; |
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102 |
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103 /** Sets the action frame. Action frame is the frame when the related |
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104 * action actually happens. E.g. in case of punch animation, action frame is |
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105 * the frame when punch hits the target. In case there is no associated |
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106 * action frame, value is negative |
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107 * @param num index of the action frame. |
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108 */ |
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109 void setActionFrame(int num) { m_action_frame = num; } |
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110 |
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111 /** Gets the action frame. |
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112 * @see setActionFrame |
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113 */ |
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114 int getActionFrame() { return m_action_frame; } |
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115 |
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116 /** Animation direction tells how this animation is associated |
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117 * with movement when played starting from frame 0 |
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118 * E.g. in walking animation there should be direction assigned so |
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119 * that engine can choose the correct animation when characters are |
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120 * moved around the map area |
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121 * @param direction direction to set |
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122 */ |
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123 void setDirection(unsigned int direction); |
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124 |
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125 /** Gets the animation direction |
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126 * @see setDirection |
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127 * @return direction for this animation |
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128 */ |
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129 unsigned int getDirection() { return m_direction; } |
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130 |
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131 /** Gets the total duration for the whole animation |
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132 */ |
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133 int getDuration() { return m_animation_endtime; } |
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134 |
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135 private: |
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136 /** Contains information about one animation frame (duration + frame index + frame pointer) |
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137 */ |
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138 struct FrameInfo { |
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139 unsigned int index; |
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140 unsigned int duration; |
150
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Lazy loading for animations.
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141 ResourcePtr image; |
0
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142 }; |
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143 |
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144 ResourceLocation m_location; |
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145 |
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146 /** Checks for animation frame index overflows |
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147 */ |
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148 bool isValidIndex(int index); |
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149 |
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150 // Map of timestamp + associated frame |
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151 std::map<unsigned int, FrameInfo> m_framemap; |
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152 // vector of frames for fast indexed access |
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153 std::vector<FrameInfo> m_frames; |
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154 // Action frame of the Animation. |
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155 int m_action_frame; |
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156 // time when animation ends (zero based) |
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157 int m_animation_endtime; |
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158 // Direction for this animation |
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159 unsigned int m_direction; |
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160 |
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161 }; |
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162 } |
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163 |
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164 #endif |
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165 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |