annotate engine/core/video/opengl/renderbackendopengl.h @ 639:685d250f2c2d

* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 07 Oct 2010 16:44:44 +0000
parents 5f381fa34769
children 855ad500f991
rev   line source
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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23 #define FIFE_VIDEO_RENDERBACKENSD_OPENGL_RENDERBACKENDOPENGL_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "video/renderbackend.h"
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34
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35 namespace FIFE {
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36
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37 /** The main class of the OpenGL-based renderer.
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38 * @see RenderBackend
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39 */
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40 class RenderBackendOpenGL : public RenderBackend {
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41 public:
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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42 RenderBackendOpenGL(const SDL_Color& colorkey);
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43 virtual ~RenderBackendOpenGL();
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44 const std::string& getName() const;
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45 void startFrame();
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46 void endFrame();
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47 void init();
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48 void clearBackBuffer();
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49
61
18c2a21ac0ad allow clients to set a custom window title and icon
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50 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
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51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
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52 Image* createImage(SDL_Surface* surface);
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47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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53 bool putPixel(int x, int y, int r, int g, int b, int a = 255);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255);
47b49b9b0c0a * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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55 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255);
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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56 void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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57 void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
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58 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255);
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59 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b, int a = 255);
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ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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60
0
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61 private:
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62 SDL_PixelFormat m_rgba_format;
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63 };
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64
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65 }
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66
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67 #endif
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68 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */