Mercurial > fife-parpg
annotate demos/shooter/maps/shooter_map1.xml @ 639:685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 07 Oct 2010 16:44:44 +0000 |
parents | 0196c83c7270 |
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rev | line source |
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446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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1 <?xml version="1.0" encoding="ascii"?> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <map id="tutorial1" format="1.0"> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 <import file="../objects/backgrounds/starfield/object.xml"></import> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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4 <import file="../objects/ships/player/object.xml"></import> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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5 <import file="../objects/ships/saucer1/object.xml"></import> |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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6 <import file="../objects/ships/saucer2/object.xml"></import> |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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467
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7 <import file="../objects/ships/boss1/object.xml"></import> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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8 <import file="../objects/powerups/cannonspread5/object.xml"></import> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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9 <import file="../objects/powerups/extralife/object.xml"></import> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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10 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0"> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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11 <instances> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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502
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12 <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="0.0" r="0" y="-1.0" z="0.0"></i> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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13 <i r="0" x="0.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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14 <i r="0" x="0.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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15 <i r="0" x="1.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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16 <i r="0" x="1.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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17 <i r="0" x="1.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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18 <i r="0" x="2.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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19 <i r="0" x="3.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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20 <i r="0" x="3.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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21 <i r="0" x="2.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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22 <i r="0" x="3.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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23 <i r="0" x="0.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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24 <i r="0" x="1.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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25 <i r="0" x="2.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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26 <i r="0" x="3.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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27 <i r="0" x="4.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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28 <i r="0" x="4.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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29 <i r="0" x="4.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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30 <i r="0" x="4.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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31 <i r="0" x="0.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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32 <i r="0" x="1.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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33 <i r="0" x="2.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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34 <i r="0" x="3.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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35 <i r="0" x="4.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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36 <i r="0" x="5.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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37 <i r="0" x="5.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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38 <i r="0" x="5.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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39 <i r="0" x="5.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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40 <i r="0" x="5.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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41 <i r="0" x="6.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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42 <i r="0" x="6.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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43 <i r="0" x="6.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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44 <i r="0" x="6.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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45 <i r="0" x="6.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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46 <i r="0" x="7.0" o="starfield" z="0.0" y="-2.0"></i> |
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Adding the shooter demo. This is still a work in progress.
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47 <i r="0" x="7.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
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48 <i r="0" x="7.0" o="starfield" z="0.0" y="0.0"></i> |
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49 <i r="0" x="7.0" o="starfield" z="0.0" y="1.0"></i> |
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50 <i r="0" x="7.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
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51 <i r="0" x="8.0" o="starfield" z="0.0" y="2.0"></i> |
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52 <i r="0" x="8.0" o="starfield" z="0.0" y="1.0"></i> |
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53 <i r="0" x="8.0" o="starfield" z="0.0" y="0.0"></i> |
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54 <i r="0" x="8.0" o="starfield" z="0.0" y="-1.0"></i> |
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55 <i r="0" x="8.0" o="starfield" z="0.0" y="-2.0"></i> |
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56 <i r="0" x="9.0" o="starfield" z="0.0" y="-2.0"></i> |
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57 <i r="0" x="10.0" o="starfield" z="0.0" y="-2.0"></i> |
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58 <i r="0" x="11.0" o="starfield" z="0.0" y="-2.0"></i> |
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59 <i r="0" x="12.0" o="starfield" z="0.0" y="-2.0"></i> |
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60 <i r="0" x="13.0" o="starfield" z="0.0" y="-2.0"></i> |
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61 <i r="0" x="14.0" o="starfield" z="0.0" y="-2.0"></i> |
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62 <i r="0" x="15.0" o="starfield" z="0.0" y="-2.0"></i> |
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63 <i r="0" x="15.0" o="starfield" z="0.0" y="-1.0"></i> |
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64 <i r="0" x="14.0" o="starfield" z="0.0" y="-1.0"></i> |
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65 <i r="0" x="13.0" o="starfield" z="0.0" y="-1.0"></i> |
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66 <i r="0" x="12.0" o="starfield" z="0.0" y="-1.0"></i> |
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67 <i r="0" x="11.0" o="starfield" z="0.0" y="-1.0"></i> |
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68 <i r="0" x="10.0" o="starfield" z="0.0" y="-1.0"></i> |
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69 <i r="0" x="9.0" o="starfield" z="0.0" y="-1.0"></i> |
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70 <i r="0" x="9.0" o="starfield" z="0.0" y="0.0"></i> |
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71 <i r="0" x="10.0" o="starfield" z="0.0" y="0.0"></i> |
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72 <i r="0" x="11.0" o="starfield" z="0.0" y="0.0"></i> |
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73 <i r="0" x="12.0" o="starfield" z="0.0" y="0.0"></i> |
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74 <i r="0" x="13.0" o="starfield" z="0.0" y="0.0"></i> |
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75 <i r="0" x="14.0" o="starfield" z="0.0" y="0.0"></i> |
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76 <i r="0" x="15.0" o="starfield" z="0.0" y="0.0"></i> |
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Adding the shooter demo. This is still a work in progress.
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77 <i r="0" x="15.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
78 <i r="0" x="14.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
79 <i r="0" x="13.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
80 <i r="0" x="12.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
81 <i r="0" x="11.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
82 <i r="0" x="10.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
83 <i r="0" x="9.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
84 <i r="0" x="9.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
85 <i r="0" x="10.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
86 <i r="0" x="11.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
87 <i r="0" x="12.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
88 <i r="0" x="13.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
89 <i r="0" x="14.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
90 <i r="0" x="15.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
91 <i r="0" x="16.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
92 <i r="0" x="17.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
93 <i r="0" x="18.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
94 <i r="0" x="19.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
95 <i r="0" x="20.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
96 <i r="0" x="21.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
97 <i r="0" x="22.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
98 <i r="0" x="23.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
99 <i r="0" x="24.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
100 <i r="0" x="25.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
101 <i r="0" x="25.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
102 <i r="0" x="25.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
103 <i r="0" x="25.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
104 <i r="0" x="25.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
105 <i r="0" x="24.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
106 <i r="0" x="23.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
107 <i r="0" x="22.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
108 <i r="0" x="21.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
109 <i r="0" x="20.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
110 <i r="0" x="19.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
111 <i r="0" x="18.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
112 <i r="0" x="17.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
113 <i r="0" x="16.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
114 <i r="0" x="16.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
115 <i r="0" x="16.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
116 <i r="0" x="16.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
117 <i r="0" x="17.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
118 <i r="0" x="18.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
119 <i r="0" x="19.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
120 <i r="0" x="20.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
121 <i r="0" x="21.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
122 <i r="0" x="22.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
123 <i r="0" x="23.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
124 <i r="0" x="24.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
125 <i r="0" x="24.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
126 <i r="0" x="24.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
127 <i r="0" x="23.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
128 <i r="0" x="22.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
129 <i r="0" x="21.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
130 <i r="0" x="20.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
131 <i r="0" x="19.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
132 <i r="0" x="18.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
133 <i r="0" x="17.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
134 <i r="0" x="17.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
135 <i r="0" x="18.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
136 <i r="0" x="19.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
137 <i r="0" x="20.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
138 <i r="0" x="21.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
139 <i r="0" x="22.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
140 <i r="0" x="23.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
141 <i r="0" x="26.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
142 <i r="0" x="27.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
143 <i r="0" x="28.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
144 <i r="0" x="29.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
145 <i r="0" x="30.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
146 <i r="0" x="31.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
147 <i r="0" x="32.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
148 <i r="0" x="33.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
149 <i r="0" x="34.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
150 <i r="0" x="34.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
151 <i r="0" x="34.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
152 <i r="0" x="34.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
153 <i r="0" x="34.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
154 <i r="0" x="33.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
155 <i r="0" x="32.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
156 <i r="0" x="31.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
157 <i r="0" x="30.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
158 <i r="0" x="29.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
159 <i r="0" x="28.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
160 <i r="0" x="27.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
161 <i r="0" x="26.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
162 <i r="0" x="26.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
163 <i r="0" x="26.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
164 <i r="0" x="26.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
165 <i r="0" x="27.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
166 <i r="0" x="28.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
167 <i r="0" x="29.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
168 <i r="0" x="30.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
169 <i r="0" x="31.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
170 <i r="0" x="32.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
171 <i r="0" x="33.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
172 <i r="0" x="33.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
173 <i r="0" x="33.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
174 <i r="0" x="32.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
175 <i r="0" x="31.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
176 <i r="0" x="30.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
177 <i r="0" x="29.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
178 <i r="0" x="28.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
179 <i r="0" x="27.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
180 <i r="0" x="27.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
181 <i r="0" x="28.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
182 <i r="0" x="29.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
183 <i r="0" x="30.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
184 <i r="0" x="31.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
185 <i r="0" x="32.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
186 <i r="0" x="35.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
187 <i r="0" x="36.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
188 <i r="0" x="37.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
189 <i r="0" x="38.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
190 <i r="0" x="39.0" o="starfield" z="0.0" y="-2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
191 <i r="0" x="39.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
192 <i r="0" x="38.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
193 <i r="0" x="37.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
194 <i r="0" x="36.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
195 <i r="0" x="35.0" o="starfield" z="0.0" y="2.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
196 <i r="0" x="35.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
197 <i r="0" x="36.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
198 <i r="0" x="37.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
199 <i r="0" x="38.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
200 <i r="0" x="39.0" o="starfield" z="0.0" y="1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
201 <i r="0" x="39.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
202 <i r="0" x="38.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
203 <i r="0" x="37.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
204 <i r="0" x="36.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
205 <i r="0" x="35.0" o="starfield" z="0.0" y="0.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
206 <i r="0" x="35.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
207 <i r="0" x="36.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
208 <i r="0" x="37.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
209 <i r="0" x="38.0" o="starfield" z="0.0" y="-1.0"></i> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
210 <i r="0" x="39.0" o="starfield" z="0.0" y="-1.0"></i> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
211 <i r="0" x="2.0" o="starfield" z="0.0" y="1.0"></i> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
212 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
213 </layer> |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
446
diff
changeset
|
214 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
215 <instances> |
464
be035dff788a
Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
216 <i o="ship1" z="1.0" x="7.0" r="0" y="0.0" id="player"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
217 <i o="saucer1" z="0.0" x="20.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
218 <i o="saucer1" z="0.0" x="20.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
219 <i o="saucer1" z="0.0" x="20.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
220 <i o="saucer1" z="0.0" x="20.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
221 <i o="saucer2" z="0.0" x="26.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
222 <i o="saucer2" z="0.0" x="26.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
223 <i o="saucer1" z="0.0" x="32.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
224 <i o="saucer1" z="0.0" x="33.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
225 <i o="saucer1" z="0.0" x="34.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
226 <i o="saucer1" z="0.0" x="35.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
227 <i o="saucer1" z="0.0" x="32.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
228 <i o="saucer1" z="0.0" x="33.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
229 <i o="saucer1" z="0.0" x="34.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
230 <i o="saucer1" z="0.0" x="35.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
231 <i o="saucer2" z="0.0" x="35.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
232 <i o="saucer2" z="0.0" x="35.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
233 <i o="saucer2" z="0.0" x="39.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
234 <i o="saucer2" z="0.0" x="39.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
235 <i o="saucer1" z="0.0" x="47.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
236 <i o="saucer1" z="0.0" x="49.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
237 <i o="saucer1" z="0.0" x="51.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
238 <i o="saucer1" z="0.0" x="45.0" r="0" y="-4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
239 <i o="saucer2" z="0.0" x="48.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
240 <i o="saucer2" z="0.0" x="45.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
241 <i o="saucer1" z="0.0" x="54.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
242 <i o="saucer1" z="0.0" x="55.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
243 <i o="saucer1" z="0.0" x="56.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
244 <i o="saucer1" z="0.0" x="57.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
245 <i o="saucer1" z="0.0" x="48.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
246 <i o="saucer1" z="0.0" x="49.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
247 <i o="saucer1" z="0.0" x="50.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
248 <i o="saucer1" z="0.0" x="51.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
249 <i o="saucer2" z="0.0" x="57.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
250 <i o="saucer2" z="0.0" x="57.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
251 <i o="saucer2" z="0.0" x="60.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
252 <i o="saucer2" z="0.0" x="60.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
253 <i o="saucer1" z="0.0" x="64.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
254 <i o="saucer1" z="0.0" x="62.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
255 <i o="saucer1" z="0.0" x="60.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
256 <i o="saucer1" z="0.0" x="66.0" r="0" y="3.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
257 <i o="saucer2" z="0.0" x="65.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
258 <i o="saucer2" z="0.0" x="62.0" r="0" y="-4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
259 <i o="saucer1" z="0.0" x="72.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
260 <i o="saucer1" z="0.0" x="73.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
261 <i o="saucer1" z="0.0" x="74.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
262 <i o="saucer1" z="0.0" x="75.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
263 <i o="saucer1" z="0.0" x="72.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
264 <i o="saucer1" z="0.0" x="73.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
265 <i o="saucer1" z="0.0" x="74.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
266 <i o="saucer1" z="0.0" x="75.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
267 <i o="saucer2" z="0.0" x="77.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
268 <i o="saucer2" z="0.0" x="77.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
269 <i o="saucer2" z="0.0" x="77.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
270 <i o="saucer2" z="0.0" x="77.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
271 <i o="saucer1" z="0.0" x="80.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
272 <i o="saucer1" z="0.0" x="80.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
273 <i o="saucer1" z="0.0" x="80.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
274 <i o="saucer1" z="0.0" x="80.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
275 <i o="saucer2" z="0.0" x="86.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
276 <i o="saucer2" z="0.0" x="86.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
277 <i o="saucer1" z="0.0" x="92.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
278 <i o="saucer1" z="0.0" x="93.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
279 <i o="saucer1" z="0.0" x="94.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
280 <i o="saucer1" z="0.0" x="95.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
281 <i o="saucer1" z="0.0" x="92.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
282 <i o="saucer1" z="0.0" x="93.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
283 <i o="saucer1" z="0.0" x="94.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
284 <i o="saucer1" z="0.0" x="95.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
285 <i o="saucer2" z="0.0" x="97.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
286 <i o="saucer2" z="0.0" x="97.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
287 <i o="saucer2" z="0.0" x="97.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
288 <i o="saucer2" z="0.0" x="97.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
289 <i o="saucer1" z="0.0" x="100.0" r="0" y="-2.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
290 <i o="saucer1" z="0.0" x="100.0" r="0" y="1.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
291 <i o="saucer1" z="0.0" x="100.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
292 <i o="saucer1" z="0.0" x="100.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
293 <i o="saucer2" z="0.0" x="106.0" r="0" y="-3.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
294 <i o="saucer2" z="0.0" x="106.0" r="0" y="2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
295 <i o="saucer1" z="0.0" x="112.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
296 <i o="saucer1" z="0.0" x="113.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
297 <i o="saucer1" z="0.0" x="114.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
298 <i o="saucer1" z="0.0" x="115.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
299 <i o="saucer1" z="0.0" x="112.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
300 <i o="saucer1" z="0.0" x="113.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
301 <i o="saucer1" z="0.0" x="114.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
302 <i o="saucer1" z="0.0" x="115.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
303 <i o="saucer2" z="0.0" x="136.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
304 <i o="saucer2" z="0.0" x="136.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
305 <i o="saucer2" z="0.0" x="147.0" r="0" y="1.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
306 <i o="saucer2" z="0.0" x="147.0" r="0" y="-2.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
307 <i o="saucer1" z="0.0" x="132.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
308 <i o="saucer1" z="0.0" x="132.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
309 <i o="saucer1" z="0.0" x="130.0" r="0" y="4.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
310 <i o="saucer1" z="0.0" x="130.0" r="0" y="-5.0" id="dodge1"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
311 <i o="saucer2" z="0.0" x="136.0" r="0" y="-5.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
312 <i o="saucer2" z="0.0" x="136.0" r="0" y="4.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
313 <i o="saucer1" z="0.0" x="142.0" r="0" y="-6.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
314 <i o="saucer1" z="0.0" x="143.0" r="0" y="-7.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
315 <i o="saucer1" z="0.0" x="144.0" r="0" y="-8.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
316 <i o="saucer1" z="0.0" x="145.0" r="0" y="-9.0" id="diag_top_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
317 <i o="saucer1" z="0.0" x="142.0" r="0" y="6.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
318 <i o="saucer1" z="0.0" x="143.0" r="0" y="7.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
319 <i o="saucer1" z="0.0" x="144.0" r="0" y="8.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
320 <i o="saucer1" z="0.0" x="145.0" r="0" y="9.0" id="diag_bottom_right"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
321 <i o="saucer2" z="0.0" x="127.0" r="0" y="-2.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
322 <i o="saucer2" z="0.0" x="127.0" r="0" y="1.0" id="dodge2"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
323 <i o="saucer2" z="0.0" x="147.0" r="0" y="4.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
324 <i o="saucer2" z="0.0" x="147.0" r="0" y="-5.0" id="streaker"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
325 <i o="boss1" z="0.0" x="147.0" r="0" y="0.0" id="boss"></i> |
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
326 <i o="cannonspread5" z="0.0" x="49.0" r="0" y="-1.0" id="cannonspread5"></i> |
504
0196c83c7270
One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
503
diff
changeset
|
327 <i o="cannonspread5" z="0.0" x="132.0" r="0" y="0.0" id="cannonspread5"></i> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
328 <i o="extralife" z="0.0" x="99.0" r="0" y="0.0" id="extralife"></i> |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
329 </instances> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
330 </layer> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
331 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0"> |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
459
diff
changeset
|
332 <instances> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
333 </instances> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
334 </layer> |
503
892f1caf5aff
New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
502
diff
changeset
|
335 <camera ref_cell_height="256" zoom="0.513158118231" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0"> |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 </camera> |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
337 </map> |