annotate demos/shooter/maps/shooter_map1.xml @ 639:685d250f2c2d

* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 07 Oct 2010 16:44:44 +0000
parents 0196c83c7270
children
rev   line source
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2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 <?xml version="1.0" encoding="ascii"?>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 <map id="tutorial1" format="1.0">
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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3 <import file="../objects/backgrounds/starfield/object.xml"></import>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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4 <import file="../objects/ships/player/object.xml"></import>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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5 <import file="../objects/ships/saucer1/object.xml"></import>
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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6 <import file="../objects/ships/saucer2/object.xml"></import>
470
3b04e921c93d Added the fireball projectile.
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7 <import file="../objects/ships/boss1/object.xml"></import>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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8 <import file="../objects/powerups/cannonspread5/object.xml"></import>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
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9 <import file="../objects/powerups/extralife/object.xml"></import>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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10 <layer y_scale="1.0" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="background" rotation="0.0" x_scale="1.0" x_offset="0.0" transparency="0">
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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11 <instances>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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12 <i o="starfield" ns="http://www.fifengine.de/xml/tutorial" x="0.0" r="0" y="-1.0" z="0.0"></i>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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13 <i r="0" x="0.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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14 <i r="0" x="0.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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15 <i r="0" x="1.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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16 <i r="0" x="1.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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17 <i r="0" x="1.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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18 <i r="0" x="2.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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19 <i r="0" x="3.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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20 <i r="0" x="3.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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21 <i r="0" x="2.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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22 <i r="0" x="3.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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23 <i r="0" x="0.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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24 <i r="0" x="1.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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25 <i r="0" x="2.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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26 <i r="0" x="3.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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27 <i r="0" x="4.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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28 <i r="0" x="4.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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29 <i r="0" x="4.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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30 <i r="0" x="4.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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31 <i r="0" x="0.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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32 <i r="0" x="1.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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33 <i r="0" x="2.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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34 <i r="0" x="3.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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35 <i r="0" x="4.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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36 <i r="0" x="5.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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37 <i r="0" x="5.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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38 <i r="0" x="5.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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39 <i r="0" x="5.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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40 <i r="0" x="5.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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41 <i r="0" x="6.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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42 <i r="0" x="6.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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43 <i r="0" x="6.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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44 <i r="0" x="6.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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45 <i r="0" x="6.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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46 <i r="0" x="7.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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47 <i r="0" x="7.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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48 <i r="0" x="7.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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49 <i r="0" x="7.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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50 <i r="0" x="7.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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51 <i r="0" x="8.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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52 <i r="0" x="8.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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53 <i r="0" x="8.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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54 <i r="0" x="8.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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55 <i r="0" x="8.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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56 <i r="0" x="9.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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57 <i r="0" x="10.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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58 <i r="0" x="11.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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59 <i r="0" x="12.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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60 <i r="0" x="13.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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61 <i r="0" x="14.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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62 <i r="0" x="15.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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63 <i r="0" x="15.0" o="starfield" z="0.0" y="-1.0"></i>
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64 <i r="0" x="14.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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65 <i r="0" x="13.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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66 <i r="0" x="12.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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67 <i r="0" x="11.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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68 <i r="0" x="10.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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69 <i r="0" x="9.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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70 <i r="0" x="9.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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71 <i r="0" x="10.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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72 <i r="0" x="11.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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73 <i r="0" x="12.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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74 <i r="0" x="13.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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75 <i r="0" x="14.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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76 <i r="0" x="15.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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77 <i r="0" x="15.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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78 <i r="0" x="14.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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79 <i r="0" x="13.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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80 <i r="0" x="12.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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81 <i r="0" x="11.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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82 <i r="0" x="10.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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83 <i r="0" x="9.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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diff changeset
84 <i r="0" x="9.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
85 <i r="0" x="10.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
86 <i r="0" x="11.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
87 <i r="0" x="12.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
88 <i r="0" x="13.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
89 <i r="0" x="14.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
90 <i r="0" x="15.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
91 <i r="0" x="16.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
92 <i r="0" x="17.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
93 <i r="0" x="18.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
94 <i r="0" x="19.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
95 <i r="0" x="20.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
96 <i r="0" x="21.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
97 <i r="0" x="22.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
98 <i r="0" x="23.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
99 <i r="0" x="24.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
100 <i r="0" x="25.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
101 <i r="0" x="25.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
102 <i r="0" x="25.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
103 <i r="0" x="25.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
104 <i r="0" x="25.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
105 <i r="0" x="24.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
106 <i r="0" x="23.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
107 <i r="0" x="22.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
108 <i r="0" x="21.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
109 <i r="0" x="20.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
110 <i r="0" x="19.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
111 <i r="0" x="18.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
112 <i r="0" x="17.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
113 <i r="0" x="16.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
114 <i r="0" x="16.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
115 <i r="0" x="16.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
116 <i r="0" x="16.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
117 <i r="0" x="17.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
118 <i r="0" x="18.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
119 <i r="0" x="19.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
120 <i r="0" x="20.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
121 <i r="0" x="21.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 <i r="0" x="22.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 <i r="0" x="23.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
124 <i r="0" x="24.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
125 <i r="0" x="24.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
126 <i r="0" x="24.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
127 <i r="0" x="23.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
128 <i r="0" x="22.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
129 <i r="0" x="21.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
130 <i r="0" x="20.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
131 <i r="0" x="19.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
132 <i r="0" x="18.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
133 <i r="0" x="17.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
134 <i r="0" x="17.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
135 <i r="0" x="18.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
136 <i r="0" x="19.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
137 <i r="0" x="20.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
138 <i r="0" x="21.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
139 <i r="0" x="22.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140 <i r="0" x="23.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141 <i r="0" x="26.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
142 <i r="0" x="27.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
143 <i r="0" x="28.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
144 <i r="0" x="29.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
145 <i r="0" x="30.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146 <i r="0" x="31.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
147 <i r="0" x="32.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 <i r="0" x="33.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149 <i r="0" x="34.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 <i r="0" x="34.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 <i r="0" x="34.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
152 <i r="0" x="34.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 <i r="0" x="34.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
154 <i r="0" x="33.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 <i r="0" x="32.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156 <i r="0" x="31.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
157 <i r="0" x="30.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
158 <i r="0" x="29.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
159 <i r="0" x="28.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160 <i r="0" x="27.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
161 <i r="0" x="26.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
162 <i r="0" x="26.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
163 <i r="0" x="26.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
164 <i r="0" x="26.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 <i r="0" x="27.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166 <i r="0" x="28.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
167 <i r="0" x="29.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 <i r="0" x="30.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 <i r="0" x="31.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170 <i r="0" x="32.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
171 <i r="0" x="33.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
172 <i r="0" x="33.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 <i r="0" x="33.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
174 <i r="0" x="32.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
175 <i r="0" x="31.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176 <i r="0" x="30.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 <i r="0" x="29.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
178 <i r="0" x="28.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
179 <i r="0" x="27.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
180 <i r="0" x="27.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
181 <i r="0" x="28.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
182 <i r="0" x="29.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
183 <i r="0" x="30.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
184 <i r="0" x="31.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
185 <i r="0" x="32.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
186 <i r="0" x="35.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187 <i r="0" x="36.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
188 <i r="0" x="37.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 <i r="0" x="38.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
190 <i r="0" x="39.0" o="starfield" z="0.0" y="-2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
191 <i r="0" x="39.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
192 <i r="0" x="38.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
193 <i r="0" x="37.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
194 <i r="0" x="36.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
195 <i r="0" x="35.0" o="starfield" z="0.0" y="2.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
196 <i r="0" x="35.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
197 <i r="0" x="36.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
198 <i r="0" x="37.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
199 <i r="0" x="38.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
200 <i r="0" x="39.0" o="starfield" z="0.0" y="1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
201 <i r="0" x="39.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
202 <i r="0" x="38.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
203 <i r="0" x="37.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
204 <i r="0" x="36.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
205 <i r="0" x="35.0" o="starfield" z="0.0" y="0.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
206 <i r="0" x="35.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
207 <i r="0" x="36.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
208 <i r="0" x="37.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
209 <i r="0" x="38.0" o="starfield" z="0.0" y="-1.0"></i>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
210 <i r="0" x="39.0" o="starfield" z="0.0" y="-1.0"></i>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
211 <i r="0" x="2.0" o="starfield" z="0.0" y="1.0"></i>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 </instances>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
213 </layer>
447
64676ea55472 Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 446
diff changeset
214 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="objects" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
215 <instances>
464
be035dff788a Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 460
diff changeset
216 <i o="ship1" z="1.0" x="7.0" r="0" y="0.0" id="player"></i>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
217 <i o="saucer1" z="0.0" x="20.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
218 <i o="saucer1" z="0.0" x="20.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
219 <i o="saucer1" z="0.0" x="20.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
220 <i o="saucer1" z="0.0" x="20.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
221 <i o="saucer2" z="0.0" x="26.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
222 <i o="saucer2" z="0.0" x="26.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
223 <i o="saucer1" z="0.0" x="32.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
224 <i o="saucer1" z="0.0" x="33.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
225 <i o="saucer1" z="0.0" x="34.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
226 <i o="saucer1" z="0.0" x="35.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
227 <i o="saucer1" z="0.0" x="32.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
228 <i o="saucer1" z="0.0" x="33.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
229 <i o="saucer1" z="0.0" x="34.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
230 <i o="saucer1" z="0.0" x="35.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
231 <i o="saucer2" z="0.0" x="35.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
232 <i o="saucer2" z="0.0" x="35.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
233 <i o="saucer2" z="0.0" x="39.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
234 <i o="saucer2" z="0.0" x="39.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
235 <i o="saucer1" z="0.0" x="47.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
236 <i o="saucer1" z="0.0" x="49.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
237 <i o="saucer1" z="0.0" x="51.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
238 <i o="saucer1" z="0.0" x="45.0" r="0" y="-4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
239 <i o="saucer2" z="0.0" x="48.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
240 <i o="saucer2" z="0.0" x="45.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
241 <i o="saucer1" z="0.0" x="54.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
242 <i o="saucer1" z="0.0" x="55.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
243 <i o="saucer1" z="0.0" x="56.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
244 <i o="saucer1" z="0.0" x="57.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
245 <i o="saucer1" z="0.0" x="48.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
246 <i o="saucer1" z="0.0" x="49.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
247 <i o="saucer1" z="0.0" x="50.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
248 <i o="saucer1" z="0.0" x="51.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
249 <i o="saucer2" z="0.0" x="57.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
250 <i o="saucer2" z="0.0" x="57.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
251 <i o="saucer2" z="0.0" x="60.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
252 <i o="saucer2" z="0.0" x="60.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
253 <i o="saucer1" z="0.0" x="64.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
254 <i o="saucer1" z="0.0" x="62.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
255 <i o="saucer1" z="0.0" x="60.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
256 <i o="saucer1" z="0.0" x="66.0" r="0" y="3.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
257 <i o="saucer2" z="0.0" x="65.0" r="0" y="-4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
258 <i o="saucer2" z="0.0" x="62.0" r="0" y="-4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
259 <i o="saucer1" z="0.0" x="72.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
260 <i o="saucer1" z="0.0" x="73.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
261 <i o="saucer1" z="0.0" x="74.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
262 <i o="saucer1" z="0.0" x="75.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
263 <i o="saucer1" z="0.0" x="72.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
264 <i o="saucer1" z="0.0" x="73.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
265 <i o="saucer1" z="0.0" x="74.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
266 <i o="saucer1" z="0.0" x="75.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
267 <i o="saucer2" z="0.0" x="77.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
268 <i o="saucer2" z="0.0" x="77.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
269 <i o="saucer2" z="0.0" x="77.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
270 <i o="saucer2" z="0.0" x="77.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
271 <i o="saucer1" z="0.0" x="80.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
272 <i o="saucer1" z="0.0" x="80.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
273 <i o="saucer1" z="0.0" x="80.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
274 <i o="saucer1" z="0.0" x="80.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
275 <i o="saucer2" z="0.0" x="86.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
276 <i o="saucer2" z="0.0" x="86.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
277 <i o="saucer1" z="0.0" x="92.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
278 <i o="saucer1" z="0.0" x="93.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
279 <i o="saucer1" z="0.0" x="94.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
280 <i o="saucer1" z="0.0" x="95.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
281 <i o="saucer1" z="0.0" x="92.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
282 <i o="saucer1" z="0.0" x="93.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
283 <i o="saucer1" z="0.0" x="94.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
284 <i o="saucer1" z="0.0" x="95.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
285 <i o="saucer2" z="0.0" x="97.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
286 <i o="saucer2" z="0.0" x="97.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
287 <i o="saucer2" z="0.0" x="97.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
288 <i o="saucer2" z="0.0" x="97.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
289 <i o="saucer1" z="0.0" x="100.0" r="0" y="-2.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
290 <i o="saucer1" z="0.0" x="100.0" r="0" y="1.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
291 <i o="saucer1" z="0.0" x="100.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
292 <i o="saucer1" z="0.0" x="100.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
293 <i o="saucer2" z="0.0" x="106.0" r="0" y="-3.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
294 <i o="saucer2" z="0.0" x="106.0" r="0" y="2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
295 <i o="saucer1" z="0.0" x="112.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
296 <i o="saucer1" z="0.0" x="113.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
297 <i o="saucer1" z="0.0" x="114.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
298 <i o="saucer1" z="0.0" x="115.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
299 <i o="saucer1" z="0.0" x="112.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
300 <i o="saucer1" z="0.0" x="113.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
301 <i o="saucer1" z="0.0" x="114.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
302 <i o="saucer1" z="0.0" x="115.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
303 <i o="saucer2" z="0.0" x="136.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
304 <i o="saucer2" z="0.0" x="136.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
305 <i o="saucer2" z="0.0" x="147.0" r="0" y="1.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
306 <i o="saucer2" z="0.0" x="147.0" r="0" y="-2.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
307 <i o="saucer1" z="0.0" x="132.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
308 <i o="saucer1" z="0.0" x="132.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
309 <i o="saucer1" z="0.0" x="130.0" r="0" y="4.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
310 <i o="saucer1" z="0.0" x="130.0" r="0" y="-5.0" id="dodge1"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
311 <i o="saucer2" z="0.0" x="136.0" r="0" y="-5.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
312 <i o="saucer2" z="0.0" x="136.0" r="0" y="4.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
313 <i o="saucer1" z="0.0" x="142.0" r="0" y="-6.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
314 <i o="saucer1" z="0.0" x="143.0" r="0" y="-7.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
315 <i o="saucer1" z="0.0" x="144.0" r="0" y="-8.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
316 <i o="saucer1" z="0.0" x="145.0" r="0" y="-9.0" id="diag_top_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
317 <i o="saucer1" z="0.0" x="142.0" r="0" y="6.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
318 <i o="saucer1" z="0.0" x="143.0" r="0" y="7.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
319 <i o="saucer1" z="0.0" x="144.0" r="0" y="8.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
320 <i o="saucer1" z="0.0" x="145.0" r="0" y="9.0" id="diag_bottom_right"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
321 <i o="saucer2" z="0.0" x="127.0" r="0" y="-2.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
322 <i o="saucer2" z="0.0" x="127.0" r="0" y="1.0" id="dodge2"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
323 <i o="saucer2" z="0.0" x="147.0" r="0" y="4.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
324 <i o="saucer2" z="0.0" x="147.0" r="0" y="-5.0" id="streaker"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
325 <i o="boss1" z="0.0" x="147.0" r="0" y="0.0" id="boss"></i>
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
326 <i o="cannonspread5" z="0.0" x="49.0" r="0" y="-1.0" id="cannonspread5"></i>
504
0196c83c7270 One quick update to the map file. The last cannonspread5 powerup wasn't correctly identified.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 503
diff changeset
327 <i o="cannonspread5" z="0.0" x="132.0" r="0" y="0.0" id="cannonspread5"></i>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
328 <i o="extralife" z="0.0" x="99.0" r="0" y="0.0" id="extralife"></i>
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
329 </instances>
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
330 </layer>
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
331 <layer y_scale="0.25" y_offset="0.0" pathing="cell_edges_and_diagonals" grid_type="square" id="boundingbox" rotation="0.0" x_scale="0.25" x_offset="0.0" transparency="0">
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
332 <instances>
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
333 </instances>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
334 </layer>
503
892f1caf5aff New map file created entirely with the editor. It's basically the old map with some minor edits. Cleaned up a bunch of starfield instances that didn't need to be there at the end of the level.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 502
diff changeset
335 <camera ref_cell_height="256" zoom="0.513158118231" rotation="0.0" ref_layer_id="background" ref_cell_width="256" id="main" tilt="0.0">
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
336 </camera>
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
337 </map>