Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/shipbase.py @ 447:64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 31 Mar 2010 21:13:07 +0000 |
parents | 2046a1f2f5f2 |
children | 5e2ec84902a7 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from math import sqrt |
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25 |
446
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26 from fife import fife |
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27 from scripts.common.helpers import normalize |
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28 from scripts.weapons import Weapon |
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29 |
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30 class Ship(object): |
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31 def __init__(self, scene, shipName, layer, uniqInMap=True): |
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32 self._scene = scene |
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33 self._name = shipName |
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34 self._layer = layer |
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35 self._xscale = self._layer.getCellGrid().getXScale() |
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36 self._yscale = self._layer.getCellGrid().getYScale() |
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37 |
446
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38 if uniqInMap: |
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39 self._instance = self._layer.getInstance(self._name) |
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40 else: |
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41 #have to create instance here |
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42 self._instance = None |
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43 |
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44 #velocity as a vector |
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45 self._velocity = fife.DoublePoint(0,0) |
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46 self._maxvelocity = 0.025/sqrt(self._xscale * self._yscale) |
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47 self._timedelta = 0 |
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48 self._weapon = None |
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49 |
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50 def _getMaxVelocity(self): |
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51 return self._maxvelocity |
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52 |
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53 def _setMaxVelocity(self, maxvel): |
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54 self._maxvelocity = maxvel/sqrt(self._xscale * self._yscale) |
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55 |
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56 def _getLocation(self): |
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57 return self._instance.getLocation() |
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58 |
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59 def _setLocation(self, loc): |
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60 self._instance.setLocation(loc) |
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61 |
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62 def _getInstance(self): |
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63 return self._instance |
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64 |
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65 def _getVelocity(self): |
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66 return self._velocity |
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67 |
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68 def _setWeapon(self, weapon): |
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69 self._weapon = weapon |
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70 |
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71 def _getWeapon(self, weapon): |
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72 return self._weapon |
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73 |
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74 def applyThrust(self, vector, timedelta): |
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75 self._velocity.x += (vector.x * (timedelta/1000.0))/self._xscale |
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76 self._velocity.y += (vector.y * (timedelta/1000.0))/self._yscale |
446
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77 |
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78 if self._velocity.length() > self._maxvelocity: |
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79 norm = normalize(self._velocity) |
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80 self._velocity.x = norm.x * self._maxvelocity |
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81 self._velocity.y = norm.y * self._maxvelocity |
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82 |
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83 |
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84 def applyBrake(self, brakingForce): |
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85 |
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86 if self._velocity.length() <= .001: |
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87 self._velocity.x = 0 |
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88 self._velocity.y = 0 |
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89 return |
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90 |
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91 #first normalize to get a unit vector of the direction we are traveling |
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92 norm = normalize(self._velocity) |
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93 if norm.length() == 0: |
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94 self._velocity.x = 0 |
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95 self._velocity.y = 0 |
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96 return |
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97 |
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98 #negate to get opposite direction |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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99 norm.x = norm.x * -1 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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100 norm.y = norm.y * -1 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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101 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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102 #apply braking deceleration |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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103 norm.x *= brakingForce |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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104 norm.y *= brakingForce |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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105 |
447
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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106 self._velocity.x += (norm.x * (self._timedelta/1000.0))/self._xscale |
64676ea55472
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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446
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107 self._velocity.y += (norm.y * (self._timedelta/1000.0))/self._yscale |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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108 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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109 def fire(self, curtime): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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110 if self._weapon: |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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111 return self._weapon.fire(curtime) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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112 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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113 return None |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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114 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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115 def start(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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116 pass |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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117 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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118 def update(self, timedelta): |
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Adding the shooter demo. This is still a work in progress.
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119 self._timedelta = timedelta |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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120 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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121 shiploc = self.location |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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122 exactloc = shiploc.getExactLayerCoordinates() |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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123 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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124 exactloc.x += self._velocity.x |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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125 exactloc.y += self._velocity.y |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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126 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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127 shiploc.setExactLayerCoordinates(exactloc) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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128 self.location = shiploc |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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129 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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130 def stop(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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131 pass |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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132 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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133 def destroy(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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134 pass |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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135 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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136 location = property(_getLocation,_setLocation) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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137 instance = property(_getInstance) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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138 velocity = property(_getVelocity) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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139 maxvelocity = property(_getMaxVelocity, _setMaxVelocity) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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140 weapon = property(_getWeapon, _setWeapon) |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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141 |