annotate demos/rpg/scripts/scene.py @ 524:6037f79b0dcf

Multiple quests now work. Added the item layer. Made movement more like diablo by allowing you to hold and drag the left mouse button. All objects are now loaded from a separate "allobjects" file. Specific item attributes are loaded from the map objects file (like position). This allows for the possibility of multiple instances using the same FIFE model.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 21:11:37 +0000
parents d01eb65b2726
children 19db5a8619a4
rev   line source
512
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31 from fife.extensions.fife_settings import Setting
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32
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33 from scripts.actors.baseactor import Actor
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34 from scripts.actors.baseactor import QuestGiver, Quest
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35 from scripts.actors.player import Player
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36 from scripts.objects.baseobject import GameObjectTypes
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37 from scripts.objects.items import BaseItem
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38
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39 class Scene(object):
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40 def __init__(self, gamecontroller):
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41 self._gamecontroller = gamecontroller
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42
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43 self._map = None
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44 self._maincameraname = self._gamecontroller.settings.get("RPG", "DefaultCameraName", "camera1")
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45 self._cameras = {}
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46
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47 self._actorlayer = None
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48
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49 self._player = None
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50 self._objectlist = {}
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51
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52 def createScene(self, mapfilename):
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53 if not self._map:
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54 self._map = loadMapFile(mapfilename, self._gamecontroller.engine)
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55 else:
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56 self.destroyScene()
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57
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58 for cam in self._map.getCameras():
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59 self._cameras[cam.getId()] = cam
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60
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61 self._cameras[self._maincameraname].setZoom(self._gamecontroller.settings.get("RPG", "DefaultZoom", 2.0))
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62
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63 self._actorlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ActorLayer", "actor_layer"))
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64 self._itemlayer = self._map.getLayer(self._gamecontroller.settings.get("RPG", "ItemLayer", "item_layer"))
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65
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66 self._player = Player(self._gamecontroller, "warrior")
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67
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68 mapname = os.path.splitext(os.path.basename(mapfilename))
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69 objectfile = "maps/" + mapname[0] + "_objects.xml"
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70 itemfile = "maps/allobjects.xml"
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71 objectsettings = Setting(app_name="",settings_file=objectfile)
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72 itemsettings = Setting(app_name="", settings_file=itemfile)
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73
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74 for item in objectsettings.get("items", "itemlist", []):
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75 itemdict = objectsettings.get("items", item, {})
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76 modeldict = itemsettings.get("models", itemdict["typename"])
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77
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78 newitem = BaseItem(self._gamecontroller, item, modeldict["model"])
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79
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80 for npc in objectsettings.get("npcs", "npclist", []):
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81 objdict = objectsettings.get("npcs", npc, {})
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82 modeldict = itemsettings.get("models", objdict["typename"])
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83
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84 if modeldict["type"] == "QUESTGIVER":
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85 actor = QuestGiver(self._gamecontroller, modeldict["model"], npc, True)
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86 questcount = itemsettings.get(npc, "questcount", 0)
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87 for x in range(1,questcount+1):
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88 quest = "quest" + str(x)
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89 (qname, qtext) = itemsettings.get(npc, quest, [])
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90 actor.addQuest(Quest(actor, qname, qtext))
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91
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92 elif modeldict["type"] == "NPC":
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93 actor = Actor(self._gamecontroller, modeldict["model"], npc, True)
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94
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95 actor.setMapPosition(float(objdict["posx"]), float(objdict["posy"]))
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96 self._objectlist[actor.instance.getId()] = actor
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97
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98
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99 def destroyScene(self):
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100 self._cameras.clear()
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101
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102 self._player.destroy()
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103
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104 for obj in self._objectlist.values():
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105 obj.destroy()
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106
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107 if self._map:
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108 self._gamecontroller.engine.getModel().deleteMap(self._map)
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109
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110 self._map = None
513
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111 self._actorlayer = None
516
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112
518
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113 self._player = None
520
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114 self._objectlist.clear()
518
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115
516
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116 def getInstancesAt(self, clickpoint):
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117 """
519
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118 Query the main camera for instances on the actor layer.
516
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119 """
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120 return self.cameras[self._maincameraname].getMatchingInstances(clickpoint, self._actorlayer)
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121
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122 def getLocationAt(self, clickpoint):
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123 """
519
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124 Query the main camera for the Map location (on the actor layer)
516
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parents: 513
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125 that a screen point refers to.
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126 """
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127 target_mapcoord = self._cameras[self._maincameraname].toMapCoordinates(clickpoint, False)
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128 target_mapcoord.z = 0
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parents: 513
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129 location = fife.Location(self._actorlayer)
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parents: 513
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130 location.setMapCoordinates(target_mapcoord)
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131 return location
512
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132
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133 def updateScene(self):
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134 pass
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135
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
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136 def _getActorLayer(self):
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parents: 512
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137 return self._actorlayer
524
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138
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139 def _getItemLayer(self):
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140 return self._itemlayer
516
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141
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142 def _getCameras(self):
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parents: 513
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143 return self._cameras
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144
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parents: 513
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145 def _getPlayer(self):
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parents: 513
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146 return self._player
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147
520
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148 def _getObjectList(self):
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149 return self._objectlist
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150
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
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parents: 521
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151 def _getMap(self):
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parents: 521
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152 return self._map
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parents: 521
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153
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
154 actorlayer = property(_getActorLayer)
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 523
diff changeset
155 itemlayer = property(_getItemLayer)
516
d70fc46c8aa5 Added some placeholder graphics for the warrior. The player can now walk around the map.
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parents: 513
diff changeset
156 cameras = property(_getCameras)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 513
diff changeset
157 player = property(_getPlayer)
520
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 519
diff changeset
158 objectlist = property(_getObjectList)
523
d01eb65b2726 Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 521
diff changeset
159 map = property(_getMap)
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 512
diff changeset
160