annotate engine/core/video/sdl/renderbackendsdl.h @ 469:5994e61cdebd

Added a widget to be displayed after the player completes the game. Renamed the showHighScoreDialog function to saveScore. Player can no longer collide with the boss causing the boss to be destroyed. The player now gets destroyed and the boss takes no damage.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 14 Apr 2010 17:42:24 +0000
parents ad1f09d954f9
children b2feacaed53c
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
46
90005975cdbb * Final LGPL switch step by adjusting the file headers
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H
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23 #define FIFE_VIDEO_RENDERBACKENDS_SDL_RENDERBACKENDSDL_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33 #include "video/renderbackend.h"
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34
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35 namespace FIFE {
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36
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37 /** The main class of the SDL-based renderer.
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38 *
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39 * @see RenderBackend
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40 */
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41 class RenderBackendSDL : public RenderBackend {
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42 public:
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ad7969d9460b A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
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43 RenderBackendSDL(const SDL_Color& colorkey);
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44 virtual ~RenderBackendSDL();
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45 const std::string& getName() const;
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46
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47 void startFrame();
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48 void endFrame();
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49 void init();
61
18c2a21ac0ad allow clients to set a custom window title and icon
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50 Image* createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fullscreen, const std::string& title, const std::string& icon);
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51 Image* createImage(const uint8_t* data, unsigned int width, unsigned int height);
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52 Image* createImage(SDL_Surface* surface);
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53 bool putPixel(int x, int y, int r, int g, int b);
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54 void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
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55 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b);
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ad1f09d954f9 Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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56 void drawVertex(const Point& p, const uint8_t size, int r, int g, int b);
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57 };
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58
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59 }
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60
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61 #endif