Mercurial > fife-parpg
annotate engine/core/view/renderers/instancerenderer.i @ 695:47d58c7a95d7
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
* Modified the VFSDirectory constructor so that it now adds the drive root as the VFS root by default, instead of the current working directory.
* Added the current working directory to the VFS in Engine::preInit in addition to the default drive root.
* Reverted a change to EventManager::processMouseEvent which prevents GUIChan from grabbing mouse input. The fact that GUIChan grabs all mouse input will need to be addressed once the GUI code is modularized.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Fri, 10 Jun 2011 23:36:14 -1000 |
parents | e3140f01749d |
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rev | line source |
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46
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 %module fife |
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23 %{ |
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24 #include "view/renderers/instancerenderer.h" |
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25 %} |
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26 |
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27 namespace FIFE { |
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28 class Location; |
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29 class RenderBackend; |
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30 class ImagePool; |
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31 class AnimationPool; |
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32 |
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33 class InstanceRenderer: public RendererBase { |
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34 public: |
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35 virtual ~InstanceRenderer(); |
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36 std::string getName(); |
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37 void addOutlined(Instance* instance, int r, int g, int b, int width); |
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38 void removeOutlined(Instance* instance); |
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39 void removeAllOutlines(); |
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40 void addColored(Instance* instance, int r, int g, int b); |
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41 void removeColored(Instance* instance); |
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42 void removeAllColored(); |
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* Improved addTransparentArea(). Now you can set a list with namespaces.
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43 void addTransparentArea(Instance* instance, const std::list<std::string> &groups, unsigned int w, unsigned int h, unsigned char trans, bool front = true); |
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44 void removeTransparentArea(Instance* instance); |
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45 void removeAllTransparentAreas(); |
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46 void addIgnoreLight(const std::list<std::string> &groups); |
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47 void removeIgnoreLight(const std::list<std::string> &groups); |
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48 void removeAllIgnoreLight(); |
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49 static InstanceRenderer* getInstance(IRendererContainer* cnt); |
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50 private: |
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51 InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); |
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52 }; |
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53 } |