Mercurial > fife-parpg
annotate engine/core/view/renderers/coordinaterenderer.cpp @ 591:378b588216d6
* Improved addTransparentArea(). Now you can set a list with namespaces.
author | helios2000@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 13 Aug 2010 20:28:52 +0000 |
parents | b2feacaed53c |
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rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 |
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24 // 3rd party library includes |
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25 |
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26 // FIFE includes |
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27 // These includes are split up in two parts, separated by one empty line |
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28 // First block: files included from the FIFE root src directory |
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29 // Second block: files included from the same folder |
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30 #include "video/renderbackend.h" |
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31 #include "video/image.h" |
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32 #include "video/imagepool.h" |
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33 #include "video/fonts/abstractfont.h" |
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34 #include "util/math/fife_math.h" |
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35 #include "util/log/logger.h" |
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36 #include "model/metamodel/grids/cellgrid.h" |
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37 #include "model/metamodel/action.h" |
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38 #include "model/structures/instance.h" |
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39 #include "model/structures/layer.h" |
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40 #include "model/structures/location.h" |
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41 |
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42 #include "view/camera.h" |
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43 #include "view/visual.h" |
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44 #include "coordinaterenderer.h" |
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45 |
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46 |
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47 namespace FIFE { |
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48 static Logger _log(LM_VIEWVIEW); |
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49 |
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50 CoordinateRenderer::CoordinateRenderer(RenderBackend* renderbackend, int position, AbstractFont* font): |
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51 RendererBase(renderbackend, position), |
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52 m_layer_area(), |
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53 m_tmploc(), |
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54 m_c(), |
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55 m_font(font) { |
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56 setEnabled(false); |
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57 m_font_color = false; |
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58 m_color = m_font->getColor(); |
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59 } |
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60 |
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61 CoordinateRenderer::CoordinateRenderer(const CoordinateRenderer& old): |
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62 RendererBase(old), |
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63 m_layer_area(), |
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64 m_tmploc(), |
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65 m_c(), |
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66 m_font(old.m_font), |
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67 m_font_color(old.m_font_color), |
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68 m_color(old.m_color) { |
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69 setEnabled(false); |
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70 } |
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71 |
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72 RendererBase* CoordinateRenderer::clone() { |
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73 return new CoordinateRenderer(*this); |
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74 } |
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75 |
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76 CoordinateRenderer::~CoordinateRenderer() { |
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77 } |
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78 |
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79 CoordinateRenderer* CoordinateRenderer::getInstance(IRendererContainer* cnt) { |
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80 return dynamic_cast<CoordinateRenderer*>(cnt->getRenderer("CoordinateRenderer")); |
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81 } |
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82 |
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83 void CoordinateRenderer::adjustLayerArea() { |
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84 m_tmploc.setMapCoordinates(m_c); |
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85 ModelCoordinate c = m_tmploc.getLayerCoordinates(); |
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86 m_layer_area.x = std::min(c.x, m_layer_area.x); |
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87 m_layer_area.w = std::max(c.x, m_layer_area.w); |
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88 m_layer_area.y = std::min(c.y, m_layer_area.y); |
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89 m_layer_area.h = std::max(c.y, m_layer_area.h); |
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90 } |
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91 |
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92 const int MIN_COORD = -9999999; |
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93 const int MAX_COORD = 9999999; |
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94 void CoordinateRenderer::render(Camera* cam, Layer* layer, RenderList& instances) { |
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95 m_layer_area.x = MAX_COORD; |
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96 m_layer_area.y = MAX_COORD; |
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97 m_layer_area.w = MIN_COORD; |
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98 m_layer_area.h = MIN_COORD; |
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99 |
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100 m_tmploc.setLayer(layer); |
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101 Rect cv = cam->getViewPort(); |
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102 m_c = cam->toMapCoordinates(ScreenPoint(cv.x, cv.y), false); |
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103 adjustLayerArea(); |
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104 m_c = cam->toMapCoordinates(ScreenPoint(cv.x+cv.w, cv.y), false); |
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105 adjustLayerArea(); |
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106 m_c = cam->toMapCoordinates(ScreenPoint(cv.x, cv.y+cv.h), false); |
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107 adjustLayerArea(); |
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108 m_c = cam->toMapCoordinates(ScreenPoint(cv.x+cv.w, cv.y+cv.h), false); |
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109 adjustLayerArea(); |
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110 |
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111 Rect r = Rect(); |
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112 SDL_Color old_color = m_font->getColor(); |
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113 if(old_color.r != m_color.r || old_color.g != m_color.g || old_color.b != m_color.b) { |
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114 m_font->setColor(m_color.r, m_color.g, m_color.b); |
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115 m_font_color = true; |
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116 } |
0
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117 for (int x = m_layer_area.x-1; x < m_layer_area.w+1; x++) { |
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118 for (int y = m_layer_area.y-1; y < m_layer_area.h+1; y++) { |
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119 ModelCoordinate mc(x, y); |
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120 m_tmploc.setLayerCoordinates(mc); |
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121 ScreenPoint drawpt = cam->toScreenCoordinates(m_tmploc.getMapCoordinates()); |
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122 if ((drawpt.x >= cv.x) && (drawpt.x <= cv.x + cv.w) && |
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123 (drawpt.y >= cv.y) && (drawpt.y <= cv.y + cv.h)) { |
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124 std::stringstream ss; |
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125 ss << mc.x <<","<< mc.y; |
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126 Image * img = m_font->getAsImage(ss.str()); |
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127 r.x = drawpt.x; |
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128 r.y = drawpt.y; |
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129 r.w = img->getWidth(); |
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130 r.h = img->getHeight(); |
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131 img->render(r); |
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132 } |
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133 } |
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134 } |
579
b2feacaed53c
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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135 if(m_font_color) { |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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136 m_font->setColor(old_color.r, old_color.g, old_color.b); |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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137 m_font_color = false; |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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138 } |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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139 } |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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140 |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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141 void CoordinateRenderer::setColor(Uint8 r, Uint8 g, Uint8 b) { |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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142 m_color.r = r; |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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143 m_color.g = g; |
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* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
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144 m_color.b = b; |
0
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* Datasets becomes the new trunk and retires after that :-)
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145 } |
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* Datasets becomes the new trunk and retires after that :-)
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146 } |