annotate demos/rpg/maps/allobjects.xml @ 610:3087215c9ca1

Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 21 Sep 2010 19:00:51 +0000
parents f85762e634c5
children
rev   line source
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
1 <?xml version='1.0' encoding='UTF-8'?>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
2 <Settings>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
3 <Module name="models">
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
4 <Setting name="Player" type="dict"> file : objects/actors/player/warrior/object.xml ; model : goldstack </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
5 <Setting name="GoldStack" type="dict"> file : objects/items/goldstack/object.xml ; model : goldstack </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
6 <Setting name="Quiller" type="dict"> file : objects/actors/player/warrior/object.xml ; model : warrior </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
7 <Setting name="TempleEntrance" type="dict"> file : objects/ground/temple_entrance/object.xml ; model : temple_entrance </Setting>
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
8 </Module>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
9
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
10 <Module name="objects">
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
11 <Setting name="goldstack" type="dict"> type : GOLD ; modelname : GoldStack ; value : 5000 </Setting>
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 542
diff changeset
12 <Setting name="templeportal" type="dict"> type : PORTAL ; modelname : TempleEntrance ; dest : town </Setting>
563
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
13 <Setting name="quiller" type="dict"> type : QUESTGIVER ; modelname : Quiller </Setting>
f85762e634c5 - Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
14 <Setting name="signenemy1" type="dict"> type : ENEMY ; modelname : Quiller </Setting>
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
15 </Module>
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
16 </Settings>