Mercurial > fife-parpg
graph
- Added the marker_length property to the slider widget. This allows you to set the length of the value marker in the slider.2010-09-21, by prock
- Added the step_length property to the slider widget. close[t:482]2010-09-21, by prock
- The last commit did not solve the random segfault issue in linux. I have added a deadtimer list to pychan's EventListenerBase which takes care of the issue (for now).2010-09-20, by prock
- This is a more permanent fix for the timer issues. Pychan was using the timers incorrectly. This has now been fixed. It has eliminated the need to have global lists of timers in fife_timer. This has not been tested extensivly.2010-09-17, by prock
- This is a temporary fix for the timer issue which causes random segfaults. Timers are no longer deleted prematurely.2010-09-16, by prock
- Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.2010-09-13, by prock
- Fixed incorrect usage of the SWIG %apply directive. This is meant to be used to retrieve output values from arguments only. See http://www.swig.org/Doc1.3/Arguments.html2010-09-13, by prock
- * Fixed a bug in glimage.cpp. Now scale_x and scale_y is used.2010-09-08, by helios2000
- fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.2010-09-06, by vtchill
- fixed the write_instances function so that it saves the stack position variable of the instance visual when saving the map.2010-09-05, by vtchill
- - added new pychan demo: gui animations2010-08-27, by chewie
- - re-arranged the ObjectEdit gui to avoid misunderstandings;2010-08-27, by chewie
- - added some documentation to filebrowser module2010-08-26, by chewie
- - typo? what typo? :P2010-08-24, by chewie
- - corrected example in docstring2010-08-23, by chewie
- - tested & applied patch by Helios2010-08-21, by chewie
- - added licence informations for gimp icon2010-08-19, by chewie
- - tested & applied Beliar's patch for the scrollarea widget2010-08-19, by chewie
- * Added getVolume() to the SoundManager.2010-08-14, by helios2000
- * Improved addTransparentArea(). Now you can set a list with namespaces.2010-08-13, by helios2000
- - added label to colortester2010-08-13, by chewie
- * Fixed a bug in RenderBackendSDL, the clip area was not properly set.2010-08-13, by helios2000
- * Added checks to setRotation() and setLocation() to prevent performance decrease.2010-08-13, by helios2000
- Added getNextLocation() to the python interface file for the abstract pather.2010-08-11, by prock
- - added small addition to pychan documentation - not sure if we should file a bug ticket here:2010-08-08, by chewie
- - added debug flag to loaders to enable/disable annoying print spam on maploading2010-08-08, by chewie
- * Fixed the location segfault of the genericrenderer. fixes[ticket:446]2010-08-08, by helios2000
- * Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.2010-08-07, by helios2000
- * Improved the floatingtextrenderer. You can now set a background speech quad.2010-08-03, by helios2000
- - small fix due to latest changes on Floatingtextrenderer (renderer has to be enabled)2010-08-02, by chewie
- * I forgot the new swig files :/2010-07-31, by helios2000
- * Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.2010-07-31, by helios2000
- reverted last changes.2010-07-30, by vtchill
- commit to test new repository space.2010-07-30, by vtchill
- Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.2010-07-05, by prock
- - Updated the soundmanager extension to reflect changes made in last commit.2010-07-02, by prock
- * Changed getID() to getId(). fixes[ticket:461]2010-07-02, by helios2000
- * Moved the layer visibility and transparency, from instancerenderer.cpp to layercache.cpp and improved it.2010-07-02, by helios2000
- * This is a better solution as in commit 3374. Now only visible instances be added to the RenderList. fixes[ticket:471]2010-06-30, by helios2000
- This commit should fix the coloring overlay bug exposed by the commit in revision 3386. The InstanceRenderer was caching the overlays based on whether the current image had changed. The fix takes into account the current image as well as the overlay color to decide whether or not the overlay needs to be reproduced.2010-06-29, by vtchill
- Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.2010-06-28, by prock
- Some small code cleanups in the extensions.2010-06-28, by prock
- Forgot to add the simplexml.py file in my last commit.2010-06-28, by prock
- Created SimpleXMLSerializer which makes loading and saving variables to an XML file simple. In the process I removed the the XML code from the Settings class. It now uses SimpleXMLSerializer to load and save settings.2010-06-28, by prock
- Updated the basicapplication extension to initialize pychan and modal execution. Also fixed the demos and editor to reflect this change.2010-06-28, by prock
- updated editor's settings-dist.xml2010-06-28, by nihathrael
- Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]2010-06-26, by vtchill
- - Added the AttackAction along with a test enemy on level 1.2010-06-24, by prock
- Fixed the built in pychan dialogs as they didin't work at all. Updated the editor to support modal execution and now use the pychan dialog message boxes for displaying some error messages.2010-06-24, by prock
- Fixed a bug when creating a new map. It was introduced by a recent commit that removed the requirement to pass a model coordinate to the camera's constructor.2010-06-24, by prock
- Lots of changes.2010-06-23, by prock
- This fixes a problem where objects that leave the scene were not being removed from thee scene. Projectiles and enemies now get removed when they leave the scene. There should no longer be a segfault when you destroy the final boss.2010-06-22, by prock
- Fixed a small bug introduced in the last commit2010-06-18, by nihathrael
- fife_settings: Make sure onApply is only called if the entry changed2010-06-18, by nihathrael
- Added a check when a new entry is added to the settings.2010-06-18, by nihathrael
- Load the changes_gui_xml correcty, even if it is set to a file2010-06-17, by nihathrael
- Improved fife_settings:2010-06-17, by nihathrael
- * setVisible() should work again. The fix is a bit hacky but works for the moment. fixes [ticket:471]2010-06-17, by helios2000
- When you click on an object behind the player the click is no longer ignored.2010-06-16, by prock
- QuestManager now loads all quests.2010-06-15, by prock