annotate demos/rpg/scripts/actors/baseactor.py @ 519:14f777be6b94

Added a rudimentary Action class.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 04:36:09 +0000
parents c3a026cdd91b
children b6bd314df28a
rev   line source
513
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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1 #!/usr/bin/env python
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2
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3 # -*- coding: utf-8 -*-
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4
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5 # ####################################################################
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6 # Copyright (C) 2005-2010 by the FIFE team
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7 # http://www.fifengine.net
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8 # This file is part of FIFE.
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9 #
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10 # FIFE is free software; you can redistribute it and/or
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11 # modify it under the terms of the GNU Lesser General Public
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12 # License as published by the Free Software Foundation; either
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13 # version 2.1 of the License, or (at your option) any later version.
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14 #
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15 # This library is distributed in the hope that it will be useful,
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
edf5c0cf52f3 Added the Actor and Player classes. Actor is the base class that the player and all enemies + NPCs will inherit.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 # Lesser General Public License for more details.
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19 #
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20 # You should have received a copy of the GNU Lesser General Public
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21 # License along with this library; if not, write to the
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22 # Free Software Foundation, Inc.,
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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24 # ####################################################################
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25 # This is the rio de hola client for FIFE.
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26
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27 import sys, os, re, math, random, shutil
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28
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
517
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32 from scripts.objects.baseobject import ObjectActionListener, BaseGameObject
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33
519
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34 Actions = {'NONE':0,
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35 'PICKUP':1,
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36 'TALK':2,
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37 'HIT':3}
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38
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39 class BaseAction(object):
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40 def __init__(self):
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41 self._actiontype = Actions['NONE']
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42
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43 def execute(self):
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44 pass
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45
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46 class TalkAction(BaseAction):
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47 def __init__(self, sourceobj, destobj):
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48 self._actiontype = Actions['TALK']
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49 self._source = sourceobj
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50 self._dest = destobj
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51
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52 def execute(self):
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53 print "talking"
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54
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55 ActorStates = {'STAND':0,
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56 'WALK':1,
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57 'ATTACK':2}
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58
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59 class ActorActionListener(ObjectActionListener):
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60 def __init__(self, gamecontroller, obj):
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61 super(ActorActionListener, self).__init__(gamecontroller, obj)
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62
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63 def onInstanceActionFinished(self, instance, action):
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64 if action.getId() == 'walk':
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65 self._object.stand()
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66 self._object.performNextAction()
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67
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68 class Actor(BaseGameObject):
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69 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
517
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70 super(Actor, self).__init__(gamecontroller, instancename, instanceid, createInstance)
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71
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72 self._walkspeed = self._gamecontroller.settings.get("RPG", "DefaultActorWalkSpeed", 4.0)
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73
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74 self._actionlistener = ActorActionListener(self._gamecontroller, self)
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75
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76 self._nextaction = None
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77
517
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78 self.stand()
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79
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80 def stand(self):
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81 self._state = ActorStates["STAND"]
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82 self._instance.act('stand', self._instance.getFacingLocation())
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83
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84 def walk(self, location):
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85 self._state = ActorStates["WALK"]
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86 self._instance.move('walk', location, self._walkspeed)
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87
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88 def performNextAction(self):
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89 if self._nextaction:
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90 self._nextaction.execute()
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91 self._nextaction = None
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92
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93 def _getState(self):
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94 return self._state
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95
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96 def _setState(self, state):
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97 self._state = state
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98
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99 def _getNextAction(self):
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100 return self._nextaction
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101
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102 def _setNextAction(self, action):
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103 self._nextaction = action
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104
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105 state = property(_getState, _setState)
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parents: 517
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106 nextaction = property(_getNextAction, _setNextAction)