Mercurial > fife-parpg
annotate engine/core/controller/engine.cpp @ 646:07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
* Adopted the new math functions for all subsystems
* Improvements to DeviceCaps. It now detects all possible screen modes.
* User can now select 0 for their bpp and it will attempt to initialize SDL with the current screen bpp.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 13 Oct 2010 20:24:48 +0000 |
parents | edf6dcfe8cd4 |
children | 51bbda7676f0 |
rev | line source |
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0
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2008 by the FIFE team * |
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3 * http://www.fifengine.de * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 |
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22 // Standard C++ library includes |
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23 #include <iostream> |
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24 |
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25 // 3rd party library includes |
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26 #include <SDL.h> |
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27 #include <SDL_ttf.h> |
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28 |
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29 // FIFE includes |
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30 // These includes are split up in two parts, separated by one empty line |
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31 // First block: files included from the FIFE root src directory |
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32 // Second block: files included from the same folder |
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33 #include "util/base/exception.h" |
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34 #include "util/log/logger.h" |
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35 #include "util/time/timemanager.h" |
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36 #include "audio/soundmanager.h" |
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37 #include "gui/console/console.h" |
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38 #include "gui/guimanager.h" |
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39 #include "vfs/vfs.h" |
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40 #include "vfs/vfsdirectory.h" |
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41 #include "vfs/directoryprovider.h" |
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42 #ifdef HAVE_ZIP |
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43 #include "vfs/zip/zipprovider.h" |
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44 #endif |
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45 #include "eventchannel/eventmanager.h" |
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46 #include "video/imagepool.h" |
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47 #include "video/animationpool.h" |
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48 #include "audio/soundclippool.h" |
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49 #include "video/renderbackend.h" |
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50 #include "video/cursor.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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51 #include "video/devicecaps.h" |
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52 #ifdef HAVE_OPENGL |
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53 #include "video/opengl/renderbackendopengl.h" |
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54 #include "gui/base/opengl/opengl_gui_graphics.h" |
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55 #endif |
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56 #include "gui/base/sdl/sdl_gui_graphics.h" |
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57 #include "gui/base/gui_font.h" |
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58 #include "video/sdl/renderbackendsdl.h" |
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59 #include "video/fonts/abstractfont.h" |
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60 #include "loaders/native/video_loaders/subimage_loader.h" |
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61 #include "loaders/native/video_loaders/image_loader.h" |
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62 #include "loaders/native/audio_loaders/ogg_loader.h" |
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63 #include "model/model.h" |
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64 #include "pathfinder/routepather/routepather.h" |
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65 #include "model/metamodel/grids/hexgrid.h" |
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66 #include "model/metamodel/grids/squaregrid.h" |
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67 #include "view/renderers/camerazonerenderer.h" |
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68 #include "view/renderers/quadtreerenderer.h" |
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69 #include "view/renderers/gridrenderer.h" |
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70 #include "view/renderers/instancerenderer.h" |
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71 #include "view/renderers/coordinaterenderer.h" |
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72 #include "view/renderers/floatingtextrenderer.h" |
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73 #include "view/renderers/cellselectionrenderer.h" |
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74 #include "view/renderers/blockinginforenderer.h" |
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75 #include "view/renderers/genericrenderer.h" |
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76 #include "engine.h" |
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77 |
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78 #ifdef USE_COCOA |
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79 |
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80 #include <objc/message.h> |
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81 #include <dlfcn.h> |
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82 |
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83 int main(int argc, char **argv) |
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84 { |
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85 return 0; |
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86 } |
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87 #endif |
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88 |
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89 namespace FIFE { |
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90 static Logger _log(LM_CONTROLLER); |
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91 |
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92 Engine::Engine(): |
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93 m_renderbackend(0), |
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94 m_guimanager(0), |
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95 m_eventmanager(0), |
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96 m_soundmanager(0), |
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97 m_timemanager(0), |
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98 m_imagepool(0), |
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99 m_animpool(0), |
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100 m_soundclippool(0), |
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101 m_vfs(0), |
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102 m_model(0), |
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103 m_gui_graphics(0), |
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104 m_logmanager(0), |
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105 m_cursor(0), |
643
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* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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106 m_settings(), |
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107 m_devcaps(){ |
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108 #ifdef USE_COCOA |
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109 // The next lines ensure that Cocoa is initialzed correctly. |
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110 // This is needed for SDL to function properly on MAC OS X. |
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111 void* cocoa_lib; |
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112 cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY ); |
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113 void (*nsappload)(void); |
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114 nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad"); |
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115 nsappload(); |
287
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116 |
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117 // Create an autorelease pool, so autoreleased SDL objects don't leak. |
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118 objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool"); |
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119 m_autoreleasePool = |
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120 objc_msgSend(NSAutoreleasePool, sel_registerName("new")); |
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121 #endif |
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122 preInit(); |
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123 } |
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124 |
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125 EngineSettings& Engine::getSettings() { |
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126 return m_settings; |
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127 } |
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128 |
642
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129 const DeviceCaps& Engine::getDeviceCaps() const { |
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130 return m_devcaps; |
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131 } |
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132 |
642
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133 const ScreenMode& Engine::getCurrentScreenMode() const{ |
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134 return m_screenMode; |
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135 } |
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136 |
0
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137 void Engine::preInit() { |
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138 m_logmanager = LogManager::instance(); |
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139 |
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140 FL_LOG(_log, "================== Engine pre-init start ================="); |
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141 m_timemanager = new TimeManager(); |
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142 FL_LOG(_log, "Time manager created"); |
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143 |
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144 FL_LOG(_log, "Creating VFS"); |
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145 m_vfs = new VFS(); |
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146 |
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147 FL_LOG(_log, "Adding root directory to VFS"); |
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148 m_vfs->addSource( new VFSDirectory(m_vfs) ); |
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149 m_vfs->addProvider( new DirectoryProvider() ); |
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150 #ifdef HAVE_ZIP |
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151 FL_LOG(_log, "Adding zip provider to VFS"); |
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152 m_vfs->addProvider( new ZipProvider() ); |
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153 #endif |
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154 //m_vfs->addProvider(ProviderDAT2()); |
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155 //m_vfs->addProvider(ProviderDAT1()); |
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156 FL_LOG(_log, "Engine pre-init done"); |
144
d2f1e81fbe2c
* Fixed a scons issue, where libraries checked for C instead of C++
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157 m_destroyed = false; |
0
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158 } |
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159 |
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160 void Engine::init() { |
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161 FL_LOG(_log, "Engine initialize start"); |
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162 m_settings.validate(); |
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163 FL_LOG(_log, "Engine settings validated"); |
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164 |
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165 // If failed to init SDL throw exception. |
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166 if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) { |
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167 throw SDLException(SDL_GetError()); |
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168 } |
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169 |
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170 SDL_EnableUNICODE(1); |
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171 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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172 TTF_Init(); |
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173 |
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174 FL_LOG(_log, "Creating event manager"); |
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175 m_eventmanager = new EventManager(); |
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176 |
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177 FL_LOG(_log, "Creating pools"); |
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178 m_imagepool = new ImagePool(); |
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179 m_animpool = new AnimationPool(); |
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180 m_soundclippool = new SoundClipPool(); |
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181 m_imagepool->addResourceLoader(new SubImageLoader()); |
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182 m_imagepool->addResourceLoader(new ImageLoader(m_vfs)); |
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183 m_soundclippool->addResourceLoader(new OggLoader(m_vfs)); |
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184 |
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185 FL_LOG(_log, "Creating render backend"); |
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186 std::string rbackend(m_settings.getRenderBackend()); |
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187 if (rbackend == "SDL") { |
425
ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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422
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188 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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189 FL_LOG(_log, "SDL Render backend created"); |
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190 } else { |
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191 #ifdef HAVE_OPENGL |
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ad7969d9460b
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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192 m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey()); |
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193 FL_LOG(_log, "OpenGL Render backend created"); |
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194 #else |
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195 m_renderbackend = new RenderBackendSDL(m_settings.getColorKey()); |
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196 // Remember the choice so we pick the right graphics class. |
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197 rbackend = "SDL"; |
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198 FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend"); |
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199 #endif |
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200 } |
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201 FL_LOG(_log, "Initializing render backend"); |
425
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202 m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled()); |
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855ad500f991
* Added the ability to set/get the video driver used using the settings interface. Note that the default driver for the OS will be used unless explicitly specified.
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203 m_renderbackend->init(m_settings.getVideoDriver()); |
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204 |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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205 FL_LOG(_log, "Querying device capabilities"); |
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206 m_devcaps.fillDeviceCaps(); |
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207 |
642
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* Added the ability to query the current running screen mode
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208 uint32_t bpp = m_settings.getBitsPerPixel(); |
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209 |
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210 m_screenMode = m_devcaps.getNearestScreenMode( |
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211 m_settings.getScreenWidth(), |
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212 m_settings.getScreenHeight(), |
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07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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213 bpp, |
642
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214 rbackend, |
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215 m_settings.isFullScreen()); |
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216 |
0
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217 FL_LOG(_log, "Creating main screen"); |
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218 m_renderbackend->createMainScreen( |
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219 m_screenMode, |
61
18c2a21ac0ad
allow clients to set a custom window title and icon
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220 m_settings.getWindowTitle(), |
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221 m_settings.getWindowIcon()); |
0
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222 FL_LOG(_log, "Main screen created"); |
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223 |
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224 #ifdef HAVE_OPENGL |
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225 if( rbackend != "SDL" ) { |
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226 m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool); |
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227 } |
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228 #endif |
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229 if( rbackend == "SDL" ) { |
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230 m_gui_graphics = new SdlGuiGraphics(*m_imagepool); |
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231 } |
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232 FL_LOG(_log, "Constructing GUI manager"); |
157
bb9902910067
input_rework merged!
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233 m_guimanager = new GUIManager(*m_imagepool); |
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input_rework merged!
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234 FL_LOG(_log, "Events bind to GUI manager"); |
0
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235 m_eventmanager->addSdlEventListener(m_guimanager); |
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236 |
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237 FL_LOG(_log, "Creating default font"); |
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238 m_defaultfont = m_guimanager->setDefaultFont( |
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239 m_settings.getDefaultFontPath(), |
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240 m_settings.getDefaultFontSize(), |
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241 m_settings.getDefaultFontGlyphs()); |
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242 FL_LOG(_log, "Initializing GUI manager"); |
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243 m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight()); |
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244 FL_LOG(_log, "GUI manager initialized"); |
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245 SDL_EnableUNICODE(1); |
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246 |
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247 FL_LOG(_log, "Creating sound manager"); |
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248 m_soundmanager = new SoundManager(m_soundclippool); |
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249 m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10); |
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250 |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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251 FL_LOG(_log, "Creating renderers"); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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252 m_renderers.push_back(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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253 m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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254 m_renderers.push_back(new GridRenderer(m_renderbackend, 20)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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255 m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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256 m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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257 m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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258 m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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259 m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont))); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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260 m_renderers.push_back(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool)); |
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Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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261 |
0
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* Datasets becomes the new trunk and retires after that :-)
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262 FL_LOG(_log, "Creating model"); |
422
9d94f4676d17
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
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263 m_model = new Model(m_renderbackend, m_renderers, m_imagepool, m_animpool); |
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* Datasets becomes the new trunk and retires after that :-)
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264 FL_LOG(_log, "Adding pathers to model"); |
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265 m_model->adoptPather(new RoutePather()); |
33
112fc4af772d
moved grid ownership to model in similar way as with pathers
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266 FL_LOG(_log, "Adding grid prototypes to model"); |
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moved grid ownership to model in similar way as with pathers
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267 m_model->adoptCellGrid(new SquareGrid()); |
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268 m_model->adoptCellGrid(new HexGrid()); |
0
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269 |
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270 m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend); |
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271 FL_LOG(_log, "Engine intialized"); |
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272 } |
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273 |
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274 Engine::~Engine() { |
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275 if( !m_destroyed ) { |
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276 destroy(); |
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277 } |
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278 } |
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279 |
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280 void Engine::destroy() { |
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281 FL_LOG(_log, "Destructing engine"); |
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282 delete m_cursor; |
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283 delete m_model; |
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284 delete m_soundmanager; |
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285 delete m_guimanager; |
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286 delete m_gui_graphics; |
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287 |
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288 // Note the dependancy between image and animation pools |
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289 // as animations reference images they have to be deleted |
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290 // before clearing the image pool. |
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291 delete m_animpool; |
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292 delete m_imagepool; |
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293 delete m_eventmanager; |
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294 |
422
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295 // properly remove all the renderers created during init |
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296 std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin(); |
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297 for ( ; rendererIter != m_renderers.end(); ++rendererIter) |
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298 { |
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299 delete *rendererIter; |
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300 } |
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301 m_renderers.clear(); |
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302 |
144
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303 m_renderbackend->deinit(); |
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304 delete m_renderbackend; |
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305 |
0
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306 delete m_vfs; |
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307 |
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308 delete m_timemanager; |
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309 |
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310 TTF_Quit(); |
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311 SDL_Quit(); |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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312 |
287
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313 #ifdef USE_COCOA |
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314 objc_msgSend(m_autoreleasePool, sel_registerName("release")); |
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315 #endif |
646
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316 |
0
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317 FL_LOG(_log, "================== Engine destructed =================="); |
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318 m_destroyed = true; |
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319 //delete m_logmanager; |
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320 } |
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321 void Engine::initializePumping() { |
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322 m_eventmanager->processEvents(); |
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323 } |
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324 |
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325 void Engine::pump() { |
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increased felt responsiveness by first processing events and then drawing the screen
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326 m_eventmanager->processEvents(); |
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327 m_renderbackend->startFrame(); |
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328 m_timemanager->update(); |
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329 m_model->update(); |
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330 m_guimanager->turn(); |
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331 m_cursor->draw(); |
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332 m_renderbackend->endFrame(); |
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333 } |
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334 |
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335 void Engine::finalizePumping() { |
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336 // nothing here at the moment.. |
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337 } |
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338 }//FIFE |
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339 |
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340 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */ |