annotate engine/core/video/cursor.h @ 653:01acc9fc35ea

* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen. * Updated the Color masks to follow the integer standards * Added some new SDL modes (HW Surface and double buffer) to check for in DeviceCaps. * RenderBackend now saves the actual flags used to initialize the screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 15 Oct 2010 18:54:34 +0000
parents a8bb57884723
children 5d6b1820b953
rev   line source
0
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1 /***************************************************************************
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2 * Copyright (C) 2005-2008 by the FIFE team *
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3 * http://www.fifengine.de *
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4 * This file is part of FIFE. *
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5 * *
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6 * FIFE is free software; you can redistribute it and/or *
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7 * modify it under the terms of the GNU Lesser General Public *
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8 * License as published by the Free Software Foundation; either *
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9 * version 2.1 of the License, or (at your option) any later version. *
0
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10 * *
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11 * This library is distributed in the hope that it will be useful, *
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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14 * Lesser General Public License for more details. *
0
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15 * *
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16 * You should have received a copy of the GNU Lesser General Public *
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17 * License along with this library; if not, write to the *
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18 * Free Software Foundation, Inc., *
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
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20 ***************************************************************************/
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21
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22 #ifndef FIFE_CURSOR_H
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23 #define FIFE_CURSOR_H
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24
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25 // Standard C++ library includes
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26
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27 // 3rd party library includes
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28
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29 // FIFE includes
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30 // These includes are split up in two parts, separated by one empty line
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31 // First block: files included from the FIFE root src directory
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32 // Second block: files included from the same folder
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33
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34 struct SDL_Cursor;
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35
0
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36 namespace FIFE {
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37
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38 class ImagePool;
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39 class AnimationPool;
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40 class RenderBackend;
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41 class TimeManager;
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42
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43 /** Defines the type of shown cursor
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44 * native -> default cursor
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45 * image -> cursor from image pool
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46 * animation -> cursor from animation pool
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47 */
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48 enum MouseCursorType {
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49 CURSOR_NONE,
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50 CURSOR_NATIVE,
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51 CURSOR_IMAGE,
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52 CURSOR_ANIMATION
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53 };
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54
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55 /** Defines some common native cursors between platforms.
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56 * In addition to these, you can use the values in:
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57 * Windows: http://msdn.microsoft.com/en-us/library/ms648391(VS.85).aspx
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58 * X11: http://fife.pastebin.com/f5b89dd6b
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59 */
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60 enum NativeCursor {
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61 // Start on 1000000 to avoid id-clashes with X11 and windows
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62 NC_ARROW = 1000000, // Standard arrow
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63 NC_IBEAM, // I-beam for text selection
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64 NC_WAIT, // Hourglass
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65 NC_CROSS, // Crosshair
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66 NC_UPARROW, // Vertical arrow
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67 NC_RESIZENW, // Cursor for resize in northwest corner
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68 NC_RESIZESE, //
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69 NC_RESIZESW, //
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70 NC_RESIZENE, //
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71 NC_RESIZEE, //
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72 NC_RESIZEW, //
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73 NC_RESIZEN, //
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74 NC_RESIZES, //
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75 NC_RESIZEALL, // Four-pointed arrow pointing north, south, east, and west
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76 NC_NO, // Slashed circle
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77 NC_HAND, // Hand. Common for links, etc.
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78 NC_APPSTARTING, // Standard arrow and small hourglass
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79 NC_HELP // Arrow and question mark
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80 };
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81
0
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82 /** Cursor class manages mouse cursor handling
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83 */
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84 class Cursor {
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85 public:
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86 /** Constructor.
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87 */
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88 Cursor(ImagePool* imgpool, AnimationPool* animpool, RenderBackend* renderbackend);
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89
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90 /** Destructor.
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91 */
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92 virtual ~Cursor() {}
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93
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94 /** draws cursor on screen
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95 */
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96 virtual void draw();
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97
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98 /** Sets the current mouse cursor type and possible pool value
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99 * @param ctype cursor type
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100 * @param cursor_id Pool id to image or animation. For native cursors, this is the resource id to native cursor, or one of the values in NativeCursor
0
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101 */
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102 void set(MouseCursorType ctype, unsigned int cursor_id=0);
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103
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104 /** Sets the current drag cursor type and pool value
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105 * @param ctype drag cursor type
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106 * @param drag_id pool id for the drag cursor (either image or animation)
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107 * @param drag_offset offset of drag image shown with cursor
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108 */
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109 void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0);
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110
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111 /** Gets the current mouse cursor type
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112 */
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113 MouseCursorType getType() const { return m_cursor_type; }
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114
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115 /** Gets the current mouse cursor pool id
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116 */
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117 unsigned int getId() const { return m_cursor_id; }
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118
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119 /** Gets the current mouse cursor type
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120 */
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121 MouseCursorType getDragType() const { return m_drag_type; }
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122
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123 /** Gets the current mouse cursor pool id
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124 */
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125 unsigned int getDragId() const { return m_drag_id; }
255
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126
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127 /** Gets the current mouse x position
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128 */
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129 unsigned int getX() const {return m_mx;}
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130
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131 /** Gets the current mouse y position
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132 */
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133 unsigned int getY() const {return m_my;}
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134
255
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135 protected:
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136 /** Sets the cursor to a native type.
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137 * @param cursor_id Resource id to native cursor, or one of the values in NativeCursor
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138 */
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139 void setNativeCursor(unsigned int cursor_id);
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140
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141 /** To get some consistancy between platforms, this function checks
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142 * if cursor_id matches any of the values in NativeCursor, and
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143 * returns the resource ID specific to the running platform.
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144 * If no match is found, cursor_id is returned.
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145 *
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146 * @param One of the values in NativeCursor
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147 */
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148 unsigned int getNativeId(unsigned int cursor_id);
0
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149
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150 private:
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151 unsigned int m_cursor_id;
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152 unsigned int m_drag_id;
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153 MouseCursorType m_cursor_type;
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154 MouseCursorType m_drag_type;
255
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155
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156 SDL_Cursor* m_native_cursor;
0
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157
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158 RenderBackend* m_renderbackend;
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159 ImagePool* m_imgpool;
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160 AnimationPool* m_animpool;
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161
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162 unsigned int m_animtime;
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163 unsigned int m_drag_animtime;
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164
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165 int m_drag_offset_x;
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166 int m_drag_offset_y;
416
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167 int m_mx;
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168 int m_my;
0
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169 TimeManager* m_timemanager;
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170 };
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171
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172 } //FIFE
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173
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174 #endif