Mercurial > fife-parpg
diff engine/core/video/cursor.h @ 0:4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 29 Jun 2008 18:44:17 +0000 |
parents | |
children | 90005975cdbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/engine/core/video/cursor.h Sun Jun 29 18:44:17 2008 +0000 @@ -0,0 +1,119 @@ +/*************************************************************************** + * Copyright (C) 2005-2008 by the FIFE Team * + * http://www.fifengine.de * + * This file is part of FIFE. * + * * + * FIFE is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * + ***************************************************************************/ + +#ifndef FIFE_CURSOR_H +#define FIFE_CURSOR_H + +// Standard C++ library includes + +// 3rd party library includes + +// FIFE includes +// These includes are split up in two parts, separated by one empty line +// First block: files included from the FIFE root src directory +// Second block: files included from the same folder + +namespace FIFE { + + class ImagePool; + class AnimationPool; + class RenderBackend; + class TimeManager; + + /** Defines the type of shown cursor + * native -> default cursor + * image -> cursor from image pool + * animation -> cursor from animation pool + */ + enum MouseCursorType { + CURSOR_NONE, + CURSOR_NATIVE, + CURSOR_IMAGE, + CURSOR_ANIMATION + }; + + /** Cursor class manages mouse cursor handling + */ + class Cursor { + public: + /** Constructor. + */ + Cursor(ImagePool* imgpool, AnimationPool* animpool, RenderBackend* renderbackend); + + /** Destructor. + */ + virtual ~Cursor() {} + + /** draws cursor on screen + */ + virtual void draw(); + + /** Sets the current mouse cursor type and possible pool value + * @param ctype cursor type + * @param cursor_id pool id for the cursor (either image or animation) + */ + void set(MouseCursorType ctype, unsigned int cursor_id=0); + + /** Sets the current drag cursor type and pool value + * @param ctype drag cursor type + * @param drag_id pool id for the drag cursor (either image or animation) + * @param drag_offset offset of drag image shown with cursor + */ + void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0); + + /** Gets the current mouse cursor type + */ + MouseCursorType getType() const { return m_cursor_type; } + + /** Gets the current mouse cursor pool id + */ + unsigned int getId() const { return m_cursor_id; } + + /** Gets the current mouse cursor type + */ + MouseCursorType getDragType() const { return m_drag_type; } + + /** Gets the current mouse cursor pool id + */ + unsigned int getDragId() const { return m_drag_id; } + + + private: + unsigned int m_cursor_id; + unsigned int m_drag_id; + MouseCursorType m_cursor_type; + MouseCursorType m_drag_type; + + RenderBackend* m_renderbackend; + ImagePool* m_imgpool; + AnimationPool* m_animpool; + + unsigned int m_animtime; + unsigned int m_drag_animtime; + + int m_drag_offset_x; + int m_drag_offset_y; + TimeManager* m_timemanager; + }; + +} //FIFE + +#endif