changeset 438:72ccb2916418

Initial add.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 12 Jan 2003 21:11:15 +0000
parents e01cfef3306a
children 48b56888964d
files VisualC/README.txt VisualC/playsound.dsp VisualC/playsound_static.dsp VisualC/sdl_sound.dsw VisualC/sdl_sound_dll.dsp VisualC/sdl_sound_static.dsp
diffstat 6 files changed, 938 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/README.txt	Sun Jan 12 21:11:15 2003 +0000
@@ -0,0 +1,42 @@
+README
+2002/12/23
+
+This directory contains a Project Workspace for Visual Studio 6.
+It is based off the code in the CVS after the 1.0.0 release (1.0.1?).
+
+
+This project has options to build a DLL or static library and 
+build playsound (dynamic or static). This project mimics the 
+original pre-1.0.0 version which no longer works with the current 
+code.
+
+Unlike the former package, this one contains no binaries. This
+will allow this project to be included in the main SDL_sound
+source code. You will be responsible for finding the binaries
+you need for each decoder. We have attempted to provide a 
+Support pack which contains the binaries built and tested with. 
+However, many of the binaries become quickly outdated so 
+you may not want to depend too heavily on the Support pack.
+
+If you need the binaries, you should either copy the files to your 
+default VisualC++ directories (both headers and libraries), or add 
+them to your search paths, either through the Project Settings for 
+Include and Link paths or through the global settings 
+(Tools->Options->Directories in VC6). You need to do it both for the 
+header files (includes) and library files. To run your final 
+executables, you will need the DLL files in the local path
+or one of your Windows main DLL search paths.
+
+
+Issues: 
+
+The static playsound really isn't static. You still need the 
+dlls for each of the codecs. You will have to tweak the project to 
+build a true static binary and will probably require you to have 
+static versions of all the decoder libraries.
+
+
+
+
+Eric Wing <ewing2121@yahoo.com>
+Joshua Quick <jquick@golighthouse.com>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/playsound.dsp	Sun Jan 12 21:11:15 2003 +0000
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="playsound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=playsound - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "playsound.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "playsound.mak" CFG="playsound - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "playsound - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "playsound - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "playsound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "playsound___Win32_Release"
+# PROP BASE Intermediate_Dir "playsound___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "playsound___Win32_Release"
+# PROP Intermediate_Dir "playsound___Win32_Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound.exe"
+
+!ELSEIF  "$(CFG)" == "playsound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "playsound___Win32_Debug"
+# PROP BASE Intermediate_Dir "playsound___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "playsound___Win32_Debug"
+# PROP Intermediate_Dir "playsound___Win32_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_d.exe" /pdbtype:sept
+
+!ENDIF 
+
+# Begin Target
+
+# Name "playsound - Win32 Release"
+# Name "playsound - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\playsound\playsound.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/playsound_static.dsp	Sun Jan 12 21:11:15 2003 +0000
@@ -0,0 +1,102 @@
+# Microsoft Developer Studio Project File - Name="playsound_static" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=playsound_static - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "playsound_static.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "playsound_static.mak" CFG="playsound_static - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "playsound_static - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "playsound_static - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "playsound_static - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "playsound_static___Win32_Release"
+# PROP BASE Intermediate_Dir "playsound_static___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "playsound_static___Win32_Release"
+# PROP Intermediate_Dir "playsound_static___Win32_Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 sdl.lib sdlmain.lib win32lib/sdl_sound_static.lib vorbis_static.lib vorbisfile_static.lib mikmod_static.lib ogg_static.lib modplug.lib smpeg.lib libFLAC.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound_static.exe"
+
+!ELSEIF  "$(CFG)" == "playsound_static - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "playsound_static___Win32_Debug"
+# PROP BASE Intermediate_Dir "playsound_static___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "playsound_static___Win32_Debug"
+# PROP Intermediate_Dir "playsound_static___Win32_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdl.lib sdlmain.lib win32lib/sdl_sound_static_d.lib vorbis_static.lib vorbisfile_static.lib mikmod_static.lib ogg_static.lib modplug.lib smpeg.lib libFLAC.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_static.exe" /pdbtype:sept
+
+!ENDIF 
+
+# Begin Target
+
+# Name "playsound_static - Win32 Release"
+# Name "playsound_static - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\playsound\playsound.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/sdl_sound.dsw	Sun Jan 12 21:11:15 2003 +0000
@@ -0,0 +1,65 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "playsound"=".\playsound.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "playsound_static"=".\playsound_static.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "sdl_sound_dll"=".\sdl_sound_dll.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "sdl_sound_static"=".\sdl_sound_static.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/VisualC/sdl_sound_dll.dsp	Sun Jan 12 21:11:15 2003 +0000
@@ -0,0 +1,319 @@
+# Microsoft Developer Studio Project File - Name="sdl_sound_dll" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=sdl_sound_dll - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "sdl_sound_dll.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "sdl_sound_dll.mak" CFG="sdl_sound_dll - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "sdl_sound_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "sdl_sound_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "sdl_sound_dll - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "win32lib"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /machine:I386 /out:"win32lib/sdl_sound.dll"
+
+!ELSEIF  "$(CFG)" == "sdl_sound_dll - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "win32lib"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /debug /machine:I386 /out:"win32lib/sdl_sound_d.dll" /pdbtype:sept
+
+!ENDIF 
+
+# Begin Target
+
+# Name "sdl_sound_dll - Win32 Release"
+# Name "sdl_sound_dll - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "decoders"
+
+# PROP Default_Filter ""
+# Begin Group "mpglib"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\dct64_i386.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\decode_i386.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\huffman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\interface.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\l2tables.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\layer1.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\layer2.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\layer3.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\mpg123_sdlsound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\mpglib_common.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\mpglib_sdlsound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\mpglib\tabinit.c
+# End Source File
+# End Group
+# Begin Group "timidity"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\decoders\timidity\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\common.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\instrum.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\instrum.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\mix.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\mix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\options.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\output.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\output.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\playmidi.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\playmidi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\readmidi.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\readmidi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\resample.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\decoders\timidity\resample.h
+# End Source File
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