# HG changeset patch # User Ryan C. Gordon # Date 1042405875 0 # Node ID 72ccb2916418c323e2072dcf8e024c45bcb60cd2 # Parent e01cfef3306a1a69ba462a9a8ade554aa2c66f07 Initial add. diff -r e01cfef3306a -r 72ccb2916418 VisualC/README.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/README.txt Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,42 @@ +README +2002/12/23 + +This directory contains a Project Workspace for Visual Studio 6. +It is based off the code in the CVS after the 1.0.0 release (1.0.1?). + + +This project has options to build a DLL or static library and +build playsound (dynamic or static). This project mimics the +original pre-1.0.0 version which no longer works with the current +code. + +Unlike the former package, this one contains no binaries. This +will allow this project to be included in the main SDL_sound +source code. You will be responsible for finding the binaries +you need for each decoder. We have attempted to provide a +Support pack which contains the binaries built and tested with. +However, many of the binaries become quickly outdated so +you may not want to depend too heavily on the Support pack. + +If you need the binaries, you should either copy the files to your +default VisualC++ directories (both headers and libraries), or add +them to your search paths, either through the Project Settings for +Include and Link paths or through the global settings +(Tools->Options->Directories in VC6). You need to do it both for the +header files (includes) and library files. To run your final +executables, you will need the DLL files in the local path +or one of your Windows main DLL search paths. + + +Issues: + +The static playsound really isn't static. You still need the +dlls for each of the codecs. You will have to tweak the project to +build a true static binary and will probably require you to have +static versions of all the decoder libraries. + + + + +Eric Wing +Joshua Quick diff -r e01cfef3306a -r 72ccb2916418 VisualC/playsound.dsp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/playsound.dsp Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="playsound" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=playsound - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "playsound.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "playsound.mak" CFG="playsound - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "playsound - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "playsound - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "playsound - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "playsound___Win32_Release" +# PROP BASE Intermediate_Dir "playsound___Win32_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "playsound___Win32_Release" +# PROP Intermediate_Dir "playsound___Win32_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound.exe" + +!ELSEIF "$(CFG)" == "playsound - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "playsound___Win32_Debug" +# PROP BASE Intermediate_Dir "playsound___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "playsound___Win32_Debug" +# PROP Intermediate_Dir "playsound___Win32_Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdl.lib sdlmain.lib win32lib\sdl_sound_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_d.exe" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "playsound - Win32 Release" +# Name "playsound - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\playsound\playsound.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff -r e01cfef3306a -r 72ccb2916418 VisualC/playsound_static.dsp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/playsound_static.dsp Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,102 @@ +# Microsoft Developer Studio Project File - Name="playsound_static" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=playsound_static - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "playsound_static.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "playsound_static.mak" CFG="playsound_static - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "playsound_static - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "playsound_static - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "playsound_static - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "playsound_static___Win32_Release" +# PROP BASE Intermediate_Dir "playsound_static___Win32_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "playsound_static___Win32_Release" +# PROP Intermediate_Dir "playsound_static___Win32_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 sdl.lib sdlmain.lib win32lib/sdl_sound_static.lib vorbis_static.lib vorbisfile_static.lib mikmod_static.lib ogg_static.lib modplug.lib smpeg.lib libFLAC.lib /nologo /subsystem:console /machine:I386 /out:"win32bin/playsound_static.exe" + +!ELSEIF "$(CFG)" == "playsound_static - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "playsound_static___Win32_Debug" +# PROP BASE Intermediate_Dir "playsound_static___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "playsound_static___Win32_Debug" +# PROP Intermediate_Dir "playsound_static___Win32_Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdl.lib sdlmain.lib win32lib/sdl_sound_static_d.lib vorbis_static.lib vorbisfile_static.lib mikmod_static.lib ogg_static.lib modplug.lib smpeg.lib libFLAC.lib /nologo /subsystem:console /debug /machine:I386 /out:"win32bin/playsound_static.exe" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "playsound_static - Win32 Release" +# Name "playsound_static - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\playsound\playsound.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff -r e01cfef3306a -r 72ccb2916418 VisualC/sdl_sound.dsw --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/sdl_sound.dsw Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,65 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "playsound"=".\playsound.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "playsound_static"=".\playsound_static.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "sdl_sound_dll"=".\sdl_sound_dll.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "sdl_sound_static"=".\sdl_sound_static.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff -r e01cfef3306a -r 72ccb2916418 VisualC/sdl_sound_dll.dsp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/sdl_sound_dll.dsp Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,319 @@ +# Microsoft Developer Studio Project File - Name="sdl_sound_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=sdl_sound_dll - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "sdl_sound_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "sdl_sound_dll.mak" CFG="sdl_sound_dll - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "sdl_sound_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "sdl_sound_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "sdl_sound_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "win32lib" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O1 /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /machine:I386 /out:"win32lib/sdl_sound.dll" + +!ELSEIF "$(CFG)" == "sdl_sound_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "win32lib" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\\" /I "..\decoders" /I "..\decoders\timidity" /I "..\decoders\mpglib" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SDL_SOUND_DLL_EXPORTS" /D "NDEBUG" /D "_LIB" /D "SOUND_SUPPORTS_AU" /D "SOUND_SUPPORTS_AIFF" /D "SOUND_SUPPORTS_SHN" /D "SOUND_SUPPORTS_MIDI" /D "SOUND_SUPPORTS_WAV" /D "SOUND_SUPPORTS_VOC" /D "SOUND_SUPPORTS_MIKMOD" /D "SOUND_SUPPORTS_MPGLIB" /D "SOUND_SUPPORTS_SMPEG" /D "SOUND_SUPPORTS_OGG" /D "SOUND_SUPPORTS_RAW" /D "SOUND_SUPPORTS_MODPLUG" /D "SOUND_SUPPORTS_FLAC" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdl.lib vorbis.lib vorbisfile.lib ogg.lib smpeg.lib libFLAC.lib mikmod.lib modplug.lib /nologo /dll /debug /machine:I386 /out:"win32lib/sdl_sound_d.dll" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "sdl_sound_dll - Win32 Release" +# Name "sdl_sound_dll - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "decoders" + +# PROP Default_Filter "" +# Begin Group "mpglib" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\decoders\mpglib\dct64_i386.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\decode_i386.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\huffman.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\interface.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\l2tables.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer1.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer2.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\layer3.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpg123_sdlsound.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpglib_common.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\mpglib_sdlsound.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib\tabinit.c +# End Source File +# End Group +# Begin Group "timidity" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\decoders\timidity\common.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\common.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\instrum.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\instrum.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\mix.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\mix.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\options.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\output.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\output.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\playmidi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\playmidi.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\readmidi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\readmidi.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\resample.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\resample.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\tables.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\tables.h +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\timidity.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\timidity\timidity.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\decoders\aiff.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\au.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\flac.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\midi.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mikmod.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\modplug.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\mpglib.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\ogg.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\raw.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\shn.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\smpeg.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\voc.c +# End Source File +# Begin Source File + +SOURCE=..\decoders\wav.c +# End Source File +# End Group +# Begin Source File + +SOURCE=..\audio_convert.c +# End Source File +# Begin Source File + +SOURCE=..\extra_rwops.c +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\acconfig.h +# End Source File +# Begin Source File + +SOURCE=..\extra_rwops.h +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound.h +# End Source File +# Begin Source File + +SOURCE=..\SDL_sound_internal.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff -r e01cfef3306a -r 72ccb2916418 VisualC/sdl_sound_static.dsp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/sdl_sound_static.dsp Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,308 @@ +# Microsoft Developer Studio Project File - Name="sdl_sound_static" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=sdl_sound_static - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "sdl_sound_static.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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