Mercurial > SDL_sound_CoreAudio
changeset 321:182fdc76060d
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 29 Apr 2002 06:12:20 +0000 |
parents | 8195b86207bb |
children | 31cc49d7d0ce |
files | TODO |
diffstat | 1 files changed, 27 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- a/TODO Mon Apr 29 06:03:03 2002 +0000 +++ b/TODO Mon Apr 29 06:12:20 2002 +0000 @@ -1,12 +1,34 @@ -General stuff TODO: -- Man pages for the API. - -More immediate: +More immediate (needed for 1.0 release): +- Man pages. Doxygen would be cool. - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). - Fix the crappy rewind implementation in shn.c's SHN_rewind(). -- Add a sdlsound-config script. +- Finish implementing seek() method in decoders, see below. +- Add a sdlsound-config script? + +Decoders still needing seek() method: + (If decoder can't seek, clean up the stub and report an error.) +- mikmod.c +- shn.c +- wav.c (adpcm compression; uncompressed is implemented.) +- voc.c +- mpglib.c +- smpeg.c +- aiff.c +- au.c +- ogg.c +- quicktime.c + + +General stuff TODO: +- Man pages for the API. + +Quicktime stuff that'd be cool, but isn't crucial: +- Integrate decoders/quicktime.c with build system (for OS X)? +- Make decoders/quicktime.c more robust. +- Make decoders/quicktime.c work on win32? +- There's no seek() method. Not even a stub! Ongoing: - look for "FIXME"s in the code.