Mercurial > SDL_sound_CoreAudio
changeset 195:05bb0259cd2a
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 02 Jan 2002 01:12:03 +0000 |
parents | e2cb8bfe8051 |
children | 9d436dbb1666 |
files | CHANGELOG TODO |
diffstat | 2 files changed, 3 insertions(+), 2 deletions(-) [+] |
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--- a/CHANGELOG Wed Jan 02 01:11:25 2002 +0000 +++ b/CHANGELOG Wed Jan 02 01:12:03 2002 +0000 @@ -2,6 +2,9 @@ * CHANGELOG. */ +01012001 - Happy New Year. Added some debug output to wav.c for future + codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point + to Loki's webpage. 12302001 - Upped version to 0.1.4. 12272001 - Added --audiobuf and --decodebuf options to playsound to make tracking down a bug in the ADPCM decoder easier (plus, it could
--- a/TODO Wed Jan 02 01:11:25 2002 +0000 +++ b/TODO Wed Jan 02 01:12:03 2002 +0000 @@ -11,11 +11,9 @@ - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). -- Change SMPEG's URL to point to lokigames.com. - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. -- SMPEG only works after calling SDL_OpenAudio(). Why? - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. - Make Sound_SetError() and Sound_GetError() use their own buffers, so they don't piddle over SDL errors, and vice-versa.