# HG changeset patch # User Ryan C. Gordon # Date 1009933923 0 # Node ID 05bb0259cd2af63a5d3378a1c749492aaa2c18db # Parent e2cb8bfe8051341a2e77e85e62f3154dd651d74c Updated. diff -r e2cb8bfe8051 -r 05bb0259cd2a CHANGELOG --- a/CHANGELOG Wed Jan 02 01:11:25 2002 +0000 +++ b/CHANGELOG Wed Jan 02 01:12:03 2002 +0000 @@ -2,6 +2,9 @@ * CHANGELOG. */ +01012001 - Happy New Year. Added some debug output to wav.c for future + codecs (GSM comes to mind). Fixed the SMPEG decoder's URL to point + to Loki's webpage. 12302001 - Upped version to 0.1.4. 12272001 - Added --audiobuf and --decodebuf options to playsound to make tracking down a bug in the ADPCM decoder easier (plus, it could diff -r e2cb8bfe8051 -r 05bb0259cd2a TODO --- a/TODO Wed Jan 02 01:11:25 2002 +0000 +++ b/TODO Wed Jan 02 01:12:03 2002 +0000 @@ -11,11 +11,9 @@ - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). -- Change SMPEG's URL to point to lokigames.com. - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. -- SMPEG only works after calling SDL_OpenAudio(). Why? - Shrink buffer in Sound_DecodeAll to fit exact size of sample after decoding. - Make Sound_SetError() and Sound_GetError() use their own buffers, so they don't piddle over SDL errors, and vice-versa.