Mercurial > SDL_sound_CoreAudio
changeset 236:034b2e56f405
Fixed some tabs.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 19 Jan 2002 23:27:42 +0000 |
parents | 2b9131a7653c |
children | ceadd952319a |
files | playsound/playsound.c |
diffstat | 1 files changed, 7 insertions(+), 5 deletions(-) [+] |
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--- a/playsound/playsound.c Sat Jan 19 20:13:42 2002 +0000 +++ b/playsound/playsound.c Sat Jan 19 23:27:42 2002 +0000 @@ -510,11 +510,13 @@ } /* while */ SDL_PauseAudio(1); - /* Sleep two buffers' worth of audio before closing, in order - to allow the playback to finish. This isn't always enough; - perhaps SDL needs a way to explicitly wait for device drain? */ - delay = 2 * 1000 * sdl_desired.samples / sdl_desired.freq; - SDL_Delay(delay); + /* + * Sleep two buffers' worth of audio before closing, in order + * to allow the playback to finish. This isn't always enough; + * perhaps SDL needs a way to explicitly wait for device drain? + */ + delay = 2 * 1000 * sdl_desired.samples / sdl_desired.freq; + SDL_Delay(delay); if (sample->flags & SOUND_SAMPLEFLAG_ERROR) {