Mercurial > SDL_sound_CoreAudio
view TODO @ 218:cbd5e308f12d
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 13 Jan 2002 21:51:04 +0000 |
parents | 9bafd3e8276e |
children | ef72f3c490e7 |
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General stuff TODO: - Verify portability to various Unixes (BSD, etc) - Port to BeOS. - Port to MacOS Classic. - Man pages for the API. - Add Sound_Rewind(). More immediate: - Write a decent README. - Handle compression and other chunks in WAV files. - Handle compression and other chunks in AIFF-C files. - Cleanup up VOC decoder (seems messy to me). - Rename "test" directory to "playsound". - Have default make build playsound, and make install install it. - Make some of the SNDDBG() strings more uniform. - Run through ElectricFence, dmalloc, etc... - Verify thread safety. SDL_sound should be fully reentrant right now, with the exception of Sound_NewSample*()...starting two sounds at once can cause the internal linked list of currently-decoding samples to scramble. Decoders to implement: - .CDA (Does this need specific decoding? Or is a RWops needed?) - An mpglib MP3 decoder? (or backend mpglib into SMPEG?) - ...and more... Ongoing: - look for "FIXME"s in the code. /* end of TODO ... */