view decoders/mpglib/mpglib_sdlsound.h @ 474:c66080364dff

Most decoders now report total sample play time, now. Technically, this breaks binary compatibility with the 1.0 branch, since it extends the Sound_Sample struct, but most (all?) programs are just passing pointers allocated by SDL_sound around, and might be okay. Source-level compatibility is not broken...yet! :) --ryan. -------- Original Message -------- Subject: SDL_sound patch: Finding total length of time of sound file. Date: Sun, 26 Jan 2003 09:31:17 -0800 (PST) Hi Ryan, I am working with Eric Wing and helping him modify SDL_sound. AS part of our efforts in improving and enhancing SDL_sound, we like to submit this patch. We modified the codecs to find the total time of a sound file. Below is the explanation of the patch. The patch is appended as an attachment to this email. * MOTIVATION: We needed the ability to get the total play time of a sample (And we noticed that we're not the only ones). Since SDL_sound blocks direct access to the specific decoders, there is no way for a user to know this information short of decoding the whole thing. Because of this, we believe this will be a useful addition, even though the accuracy may not be perfect (subject to each decoder) or the information may not always be available. * CONTRIBUTORS: Wesley Leong (modified the majority of the codecs and verified the results) Eric Wing (showed everyone how to do modify codec, modified mikmod) Wang Lam (modified a handful of codecs, researched into specs and int overflow) Ahilan Anantha (modified a few codecs and helped with integer math) * GENERAL ISSUES: We chose the value to be milliseconds as an Sint32. Milliseconds because that's what Sound_Seek takes as a parameter and -1 to allow for instances/codecs where the value could not be determined. We are not sure if this is the final convention you want, so we are willing to work with you on this. We also expect the total_time field to be set on open and never again modified by SDL_sound. Users may access it directly much like the sample buffer and buffer_size. We thought about recomputing the time on DecodeAll, but since users may seek or decode small chunks first, not all the data may be there. So this is better done by the user. This may be good information to document. Currently, all the main codecs are implemented except for QuickTime.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 08 May 2004 08:19:50 +0000
parents 5b00e43ec23c
children
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#ifndef _INCLUDE_MPGLIB_SDLSOUND_H_
#define _INCLUDE_MPGLIB_SDLSOUND_H_

#ifdef _MSC_VER
    #define snprintf _snprintf
#endif

struct buf {
	unsigned char *pnt;
	long size;
	long pos;
	struct buf *next;
	struct buf *prev;
};

struct framebuf {
	struct buf *buf;
	long pos;
	struct frame *next;
	struct frame *prev;
};

struct mpstr {
	struct buf *head,*tail;
	int bsize;
	int framesize;
	int fsizeold;
	struct frame fr;
	unsigned char bsspace[2][MAXFRAMESIZE+512]; /* MAXFRAMESIZE */
	real hybrid_block[2][2][SBLIMIT*SSLIMIT];
	int hybrid_blc[2];
	unsigned long header;
	int bsnum;
	real synth_buffs[2][2][0x110];
	int  synth_bo;
};

#ifndef BOOL
#define BOOL int
#endif

#define MP3_ERR -1
#define MP3_OK  0
#define MP3_NEED_MORE 1


#ifdef __cplusplus
extern "C" {
#endif
  
BOOL InitMP3(struct mpstr *mp);
int decodeMP3(struct mpstr *mp,char *inmemory,int inmemsize,
              char *outmemory,int outmemsize,int *done);
void ExitMP3(struct mpstr *mp);

#ifdef __cplusplus
}
#endif

#endif