Mercurial > SDL_sound_CoreAudio
view decoders/flac.c @ 169:a1255c02bab1
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 26 Nov 2001 04:41:18 +0000 |
parents | d8904267d23c |
children | 3849438b735e |
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/* * SDL_sound -- An abstract sound format decoding API. * Copyright (C) 2001 Ryan C. Gordon. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * FLAC decoder for SDL_sound. * * This driver handles FLAC audio, that is to say the Free Lossless Audio * Codec. It depends on libFLAC for decoding, which can be grabbed from: * http://flac.sourceforge.net * * Please see the file LICENSE in the source's root directory. * * This file written by Torbjörn Andersson. (d91tan@Update.UU.SE) */ #if HAVE_CONFIG_H # include <config.h> #endif #ifdef SOUND_SUPPORTS_FLAC #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "SDL_sound.h" #define __SDL_SOUND_INTERNAL__ #include "SDL_sound_internal.h" #include "FLAC/stream_decoder.h" static int FLAC_init(void); static void FLAC_quit(void); static int FLAC_open(Sound_Sample *sample, const char *ext); static void FLAC_close(Sound_Sample *sample); static Uint32 FLAC_read(Sound_Sample *sample); static const char *extensions_flac[] = { "FLAC", "FLA", NULL }; const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC = { { extensions_flac, "Free Lossless Audio Codec", "Torbjörn Andersson <d91tan@Update.UU.SE>", "http://flac.sourceforge.net/" }, FLAC_init, /* init() method */ FLAC_quit, /* quit() method */ FLAC_open, /* open() method */ FLAC_close, /* close() method */ FLAC_read /* read() method */ }; /* This is what we store in our internal->decoder_private field. */ typedef struct { FLAC__StreamDecoder *decoder; SDL_RWops *rw; Sound_Sample *sample; Uint32 frame_size; Uint8 is_flac; } flac_t; static void free_flac(flac_t *f) { FLAC__stream_decoder_finish(f->decoder); FLAC__stream_decoder_delete(f->decoder); free(f); } /* free_flac */ static FLAC__StreamDecoderReadStatus FLAC_read_callback( const FLAC__StreamDecoder *decoder, FLAC__byte buffer[], unsigned int *bytes, void *client_data) { flac_t *f = (flac_t *) client_data; Uint32 retval; #if 0 SNDDBG(("FLAC: Read callback.\n")); #endif retval = SDL_RWread(f->rw, (Uint8 *) buffer, 1, *bytes); if (retval == 0) { *bytes = 0; f->sample->flags |= SOUND_SAMPLEFLAG_EOF; return(FLAC__STREAM_DECODER_READ_END_OF_STREAM); } /* if */ if (retval == -1) { *bytes = 0; f->sample->flags |= SOUND_SAMPLEFLAG_ERROR; return(FLAC__STREAM_DECODER_READ_ABORT); } /* if */ if (retval < *bytes) { *bytes = retval; f->sample->flags |= SOUND_SAMPLEFLAG_EAGAIN; } /* if */ return(FLAC__STREAM_DECODER_READ_CONTINUE); } /* FLAC_read_callback */ static FLAC__StreamDecoderWriteStatus FLAC_write_callback( const FLAC__StreamDecoder *decoder, const FLAC__Frame *frame, const FLAC__int32 *buffer[], void *client_data) { flac_t *f = (flac_t *) client_data; Uint32 i, j; Uint32 sample; Uint8 *dst; #if 0 SNDDBG(("FLAC: Write callback.\n")); #endif f->frame_size = frame->header.channels * frame->header.blocksize * frame->header.bits_per_sample / 8; if (f->frame_size > f->sample->buffer_size) Sound_SetBufferSize(f->sample, f->frame_size); dst = f->sample->buffer; /* If the sample is neither exactly 8-bit nor 16-bit, it will have to * be converted. Unfortunately the buffer is read-only, so we either * have to check for each sample, or make a copy of the buffer. I'm * not sure which way is best, so I've arbitrarily picked the former. */ if (f->sample->actual.format == AUDIO_S8) { for (i = 0; i < frame->header.blocksize; i++) for (j = 0; j < frame->header.channels; j++) { sample = buffer[j][i]; if (frame->header.bits_per_sample < 8) sample <<= (8 - frame->header.bits_per_sample); *dst++ = sample & 0x00ff; } /* for */ } /* if */ else { for (i = 0; i < frame->header.blocksize; i++) for (j = 0; j < frame->header.channels; j++) { sample = buffer[j][i]; if (frame->header.bits_per_sample < 16) sample <<= (16 - frame->header.bits_per_sample); else if (frame->header.bits_per_sample > 16) sample >>= (frame->header.bits_per_sample - 16); *dst++ = (sample & 0xff00) >> 8; *dst++ = sample & 0x00ff; } /* for */ } /* else */ return(FLAC__STREAM_DECODER_WRITE_CONTINUE); } /* FLAC_write_callback */ void FLAC_metadata_callback( const FLAC__StreamDecoder *decoder, const FLAC__StreamMetaData *metadata, void *client_data) { flac_t *f = (flac_t *) client_data; SNDDBG(("FLAC: Metadata callback.\n")); /* There are several kinds of metadata, but STREAMINFO is the only * one that always has to be there. */ if (metadata->type == FLAC__METADATA_TYPE_STREAMINFO) { SNDDBG(("FLAC: Metadata is streaminfo.\n")); f->is_flac = 1; f->sample->actual.channels = metadata->data.stream_info.channels; f->sample->actual.rate = metadata->data.stream_info.sample_rate; if (metadata->data.stream_info.bits_per_sample > 8) f->sample->actual.format = AUDIO_S16MSB; else f->sample->actual.format = AUDIO_S8; } /* if */ } /* FLAC_metadata_callback */ void FLAC_error_callback( const FLAC__StreamDecoder *decoder, FLAC__StreamDecoderErrorStatus status, void *client_data) { flac_t *f = (flac_t *) client_data; /* !!! FIXME: Is every error really fatal? I don't know... */ Sound_SetError(FLAC__StreamDecoderErrorStatusString[status]); f->sample->flags |= SOUND_SAMPLEFLAG_ERROR; } /* FLAC_error_callback */ static int FLAC_init(void) { return(1); /* always succeeds. */ } /* FLAC_init */ static void FLAC_quit(void) { /* it's a no-op. */ } /* FLAC_quit */ static int FLAC_open(Sound_Sample *sample, const char *ext) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; SDL_RWops *rw = internal->rw; FLAC__StreamDecoder *decoder; flac_t *f; int i; f = (flac_t *) malloc(sizeof (flac_t)); BAIL_IF_MACRO(f == NULL, ERR_OUT_OF_MEMORY, 0); decoder = FLAC__stream_decoder_new(); if (decoder == NULL) { Sound_SetError(ERR_OUT_OF_MEMORY); free(f); return(0); } /* if */ FLAC__stream_decoder_set_read_callback(decoder, FLAC_read_callback); FLAC__stream_decoder_set_write_callback(decoder, FLAC_write_callback); FLAC__stream_decoder_set_metadata_callback(decoder, FLAC_metadata_callback); FLAC__stream_decoder_set_error_callback(decoder, FLAC_error_callback); FLAC__stream_decoder_set_client_data(decoder, f); f->rw = internal->rw; f->sample = sample; f->decoder = decoder; f->sample->actual.format = 0; f->is_flac = 0; #if 0 /* !!! FIXME: * * It should be possible to play a FLAC stream starting at any frame, * but we can only do that if we know for sure that it is a FLAC * stream. Otherwise we have to check for metadata, and then we need * the entire stream, from the beginning. * * But getting this to work right seems to be an enormous pain in the * butt for what is, at the moment, a very small gain. Maybe later. */ for (i = 0; extensions_flac[i] != NULL; i++) if (__Sound_strcasecmp(ext, extensions_flac[i]) == 0) { f->is_flac = 1; break; } /* if */ #endif internal->decoder_private = f; FLAC__stream_decoder_init(decoder); /* If we are not sure this is a FLAC stream, check for the STREAMINFO * metadata block. If not, we'd have to peek at the first audio frame * and get the sound format from there but, as stated above, that is * not yet implemented. */ if (!f->is_flac) { FLAC__stream_decoder_process_metadata(decoder); /* Still not FLAC? Give up. */ if (!f->is_flac) { Sound_SetError("FLAC: No metadata found. Not a FLAC stream?"); free_flac(f); return(0); } /* if */ } /* if */ SNDDBG(("FLAC: Accepting data stream.\n")); sample->flags = SOUND_SAMPLEFLAG_NONE; return(1); } /* FLAC_open */ static void FLAC_close(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; flac_t *f = (flac_t *) internal->decoder_private; free_flac(f); } /* FLAC_close */ static Uint32 FLAC_read(Sound_Sample *sample) { Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; flac_t *f = (flac_t *) internal->decoder_private; Uint32 len; if (FLAC__stream_decoder_get_state(f->decoder) == FLAC__STREAM_DECODER_END_OF_STREAM) { sample->flags |= SOUND_SAMPLEFLAG_EOF; return(0); } /* if */ if (!FLAC__stream_decoder_process_one_frame(f->decoder)) { Sound_SetError("FLAC: Couldn't decode frame."); sample->flags |= SOUND_SAMPLEFLAG_ERROR; return(0); } /* if */ /* An error may have been signalled through the error callback. */ if (sample->flags & SOUND_SAMPLEFLAG_ERROR) return(0); return(f->frame_size); } /* FLAC_read */ #endif /* SOUND_SUPPORTS_FLAC */ /* end of flac.c ... */