Mercurial > SDL_sound_CoreAudio
view CHANGELOG @ 23:06a009a1ec9e
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 19 Sep 2001 08:32:05 +0000 |
parents | f58a664c1557 |
children | 66ff8562eec0 |
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/* * CHANGELOG. */ 09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice". 09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec. 09172001 - Changed some overlooked "voice" to "sound". Implemented base API. So...tired. Everything's different. :) Also put in a RAW decoder and a simple test program. 09182001 - Implemented MP3 support through SMPEG (not working yet, though) and wrote the Reference Counting RWops wrapper. Added other little things like the _D(()) macro. Added VOC support, which went up with surprisingly little struggle, which means it MUST be leaking memory. :) 09192001 - Added a skeleton decoder source file. Changed voc_read() to voc_read_waveform(), so it wouldn't be confused with VOC_read(). Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but we were swapping byte order of data ourselves. Fixed). Added basic .WAV support. Fixed Makefile so that -I. is always first; otherwise, a previously installed header might get used for the compiles, which is not good. SDL_sound.h now includes SDL_endian.h, since SDL.h doesn't, for some reason. --ryan. (icculus@clutteredmind.org) /* end of CHANGELOG ... */