Mercurial > SDL_sound_CoreAudio
diff INSTALL @ 248:effbf695ba58
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 05 Feb 2002 20:47:30 +0000 |
parents | 4a8d627a2326 |
children | 6e1ee1f5be1b |
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--- a/INSTALL Tue Feb 05 20:46:57 2002 +0000 +++ b/INSTALL Tue Feb 05 20:47:30 2002 +0000 @@ -1,4 +1,5 @@ -Building is very easy. +Building is pretty easy. Please read README, too, as it duplicates and +expands upon much of this information. ALL PLATFORMS: @@ -28,6 +29,25 @@ MacOS X. Reports of success and failure are welcome. +MacOS 9: +CWProject.sit contains project files for CodeWarrior 5.0 and above. Unpack +this into the root of the SDL_sound folder. + + +MacOS X command line tools: +You can use the "UNIX" instructions above if you like the command line tools. + + +MacOS X PowerBuilder: +If you prefer to use PowerBuilder, download this file: + http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz +...and unpack it in the root of the SDL_sound folder. This archive contains +several external libraries you would have to download/install manually if you +used the command line tools (these libraries are for extra decoders, and are +NOT required for SDL_sound to function...however, without them, the number of +sound formats you can decode is reduced.) + + WIN32: Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... Unzip that file in the root of the source directory. That will give you