Mercurial > SDL_sound_CoreAudio
comparison INSTALL @ 379:7e49f4901ceb
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 03 Jul 2002 03:29:44 +0000 |
parents | 4a2cd7d4aa06 |
children | 41412aa092d1 |
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378:306016252ff6 | 379:7e49f4901ceb |
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7 Please understand your rights and mine: read the text file COPYING in the root | 7 Please understand your rights and mine: read the text file COPYING in the root |
8 of the source tree. If you can't abide by it, delete this source tree now. | 8 of the source tree. If you can't abide by it, delete this source tree now. |
9 | 9 |
10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY | 10 The best documentation for the SDL_sound API is SDL_sound.h. It is VERY |
11 heavily commented, and makes an excellent, in-depth reference to all the | 11 heavily commented, and makes an excellent, in-depth reference to all the |
12 functions. | 12 functions. The official API reference is generated from this file with |
13 a program called "Doxygen" (http://www.doxygen.org/) | |
13 | 14 |
14 | 15 |
15 Unix: | 16 Unix: |
16 (If you pulled the source from CVS), run ./bootstrap | 17 (If you pulled the source from CVS), run ./bootstrap |
17 | 18 |
67 | 68 |
68 If building is successful, there will be a shared library and a binary | 69 If building is successful, there will be a shared library and a binary |
69 called "playsound". | 70 called "playsound". |
70 | 71 |
71 | 72 |
73 Windows CE (Microsoft PocketPC): | |
74 You'll need Microsoft's PocketPC development environment, and this zipfile: | |
75 http://icculus.org/SDL_sound/downloads/SDL_soundCE.zip | |
76 | |
77 Unzip that into the root of this source tree. The new "wce" directory has | |
78 project files, and the source to some of the external decoders is included. | |
79 Note that not all of the decoders are supported on PocketPC (but please, do | |
80 send us patches if you get them working!) | |
81 | |
72 | 82 |
73 OTHER PLATFORMS: | 83 OTHER PLATFORMS: |
74 | 84 |
75 Send me patches, and instructions, and I'll list them here. Consider | 85 Send me patches, and instructions, and I'll list them here. Consider |
76 joining the SDL_sound mailing list. Details are at: | 86 joining the SDL_sound mailing list. Details are at: |