Mercurial > SDL_sound_CoreAudio
diff VisualC/README.txt @ 438:72ccb2916418
Initial add.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 12 Jan 2003 21:11:15 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/README.txt Sun Jan 12 21:11:15 2003 +0000 @@ -0,0 +1,42 @@ +README +2002/12/23 + +This directory contains a Project Workspace for Visual Studio 6. +It is based off the code in the CVS after the 1.0.0 release (1.0.1?). + + +This project has options to build a DLL or static library and +build playsound (dynamic or static). This project mimics the +original pre-1.0.0 version which no longer works with the current +code. + +Unlike the former package, this one contains no binaries. This +will allow this project to be included in the main SDL_sound +source code. You will be responsible for finding the binaries +you need for each decoder. We have attempted to provide a +Support pack which contains the binaries built and tested with. +However, many of the binaries become quickly outdated so +you may not want to depend too heavily on the Support pack. + +If you need the binaries, you should either copy the files to your +default VisualC++ directories (both headers and libraries), or add +them to your search paths, either through the Project Settings for +Include and Link paths or through the global settings +(Tools->Options->Directories in VC6). You need to do it both for the +header files (includes) and library files. To run your final +executables, you will need the DLL files in the local path +or one of your Windows main DLL search paths. + + +Issues: + +The static playsound really isn't static. You still need the +dlls for each of the codecs. You will have to tweak the project to +build a true static binary and will probably require you to have +static versions of all the decoder libraries. + + + + +Eric Wing <ewing2121@yahoo.com> +Joshua Quick <jquick@golighthouse.com>