comparison VisualC/README.txt @ 438:72ccb2916418

Initial add.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 12 Jan 2003 21:11:15 +0000
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1 README
2 2002/12/23
3
4 This directory contains a Project Workspace for Visual Studio 6.
5 It is based off the code in the CVS after the 1.0.0 release (1.0.1?).
6
7
8 This project has options to build a DLL or static library and
9 build playsound (dynamic or static). This project mimics the
10 original pre-1.0.0 version which no longer works with the current
11 code.
12
13 Unlike the former package, this one contains no binaries. This
14 will allow this project to be included in the main SDL_sound
15 source code. You will be responsible for finding the binaries
16 you need for each decoder. We have attempted to provide a
17 Support pack which contains the binaries built and tested with.
18 However, many of the binaries become quickly outdated so
19 you may not want to depend too heavily on the Support pack.
20
21 If you need the binaries, you should either copy the files to your
22 default VisualC++ directories (both headers and libraries), or add
23 them to your search paths, either through the Project Settings for
24 Include and Link paths or through the global settings
25 (Tools->Options->Directories in VC6). You need to do it both for the
26 header files (includes) and library files. To run your final
27 executables, you will need the DLL files in the local path
28 or one of your Windows main DLL search paths.
29
30
31 Issues:
32
33 The static playsound really isn't static. You still need the
34 dlls for each of the codecs. You will have to tweak the project to
35 build a true static binary and will probably require you to have
36 static versions of all the decoder libraries.
37
38
39
40
41 Eric Wing <ewing2121@yahoo.com>
42 Joshua Quick <jquick@golighthouse.com>