diff VisualC/README.txt @ 438:72ccb2916418

Initial add.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 12 Jan 2003 21:11:15 +0000
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+README
+2002/12/23
+
+This directory contains a Project Workspace for Visual Studio 6.
+It is based off the code in the CVS after the 1.0.0 release (1.0.1?).
+
+
+This project has options to build a DLL or static library and 
+build playsound (dynamic or static). This project mimics the 
+original pre-1.0.0 version which no longer works with the current 
+code.
+
+Unlike the former package, this one contains no binaries. This
+will allow this project to be included in the main SDL_sound
+source code. You will be responsible for finding the binaries
+you need for each decoder. We have attempted to provide a 
+Support pack which contains the binaries built and tested with. 
+However, many of the binaries become quickly outdated so 
+you may not want to depend too heavily on the Support pack.
+
+If you need the binaries, you should either copy the files to your 
+default VisualC++ directories (both headers and libraries), or add 
+them to your search paths, either through the Project Settings for 
+Include and Link paths or through the global settings 
+(Tools->Options->Directories in VC6). You need to do it both for the 
+header files (includes) and library files. To run your final 
+executables, you will need the DLL files in the local path
+or one of your Windows main DLL search paths.
+
+
+Issues: 
+
+The static playsound really isn't static. You still need the 
+dlls for each of the codecs. You will have to tweak the project to 
+build a true static binary and will probably require you to have 
+static versions of all the decoder libraries.
+
+
+
+
+Eric Wing <ewing2121@yahoo.com>
+Joshua Quick <jquick@golighthouse.com>