Mercurial > SDL_sound_CoreAudio
diff README @ 253:6e1ee1f5be1b release-0.1.5
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 08 Feb 2002 01:53:55 +0000 |
parents | effbf695ba58 |
children | c6b7f7999a0e |
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--- a/README Fri Feb 08 01:42:00 2002 +0000 +++ b/README Fri Feb 08 01:53:55 2002 +0000 @@ -30,34 +30,13 @@ Building/Installing: - -MacOS X users: - If you want to use the command line tools, read the next section. If you - prefer to use PowerBuilder, download this file: - http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz - ...and extract it into your SDL_sound directory. The PowerBuilder project - files include several of the external libraries, whereas you will have to - find and install those libraries yourself with the command line tools. - -MacOS 9 users: - Included with the source is CWProject.sit, which contains project files for - CodeWarrior 5.0 and later. - -Linux, Unix, BeOS, MacOS X command line, BSD users: - If you pulled from CVS, run "./bootstrap" first. - Then, run ./configure with your favorite options, "make", "make install". - -Win32 users: - Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and - unzip it in the root of the source tree (the directory with SDL_sound.c, - etc). This will give you Visual C++ project files and some other needed - code. - -There will be a shared library and a binary called "playsound". - + Please read the INSTALL document. Reporting bugs/commenting: There is a mailing list available. To subscribe, send a blank email to sdlsound-subscribe@icculus.org. This is the best way to get in touch with SDL_sound developers. + +--ryan. (icculus@clutteredmind.org) +