comparison README @ 253:6e1ee1f5be1b release-0.1.5

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 08 Feb 2002 01:53:55 +0000
parents effbf695ba58
children c6b7f7999a0e
comparison
equal deleted inserted replaced
252:c54eae85f5f1 253:6e1ee1f5be1b
28 - MIDI files 28 - MIDI files
29 - Raw waveform data 29 - Raw waveform data
30 30
31 31
32 Building/Installing: 32 Building/Installing:
33 33 Please read the INSTALL document.
34 MacOS X users:
35 If you want to use the command line tools, read the next section. If you
36 prefer to use PowerBuilder, download this file:
37 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz
38 ...and extract it into your SDL_sound directory. The PowerBuilder project
39 files include several of the external libraries, whereas you will have to
40 find and install those libraries yourself with the command line tools.
41
42 MacOS 9 users:
43 Included with the source is CWProject.sit, which contains project files for
44 CodeWarrior 5.0 and later.
45
46 Linux, Unix, BeOS, MacOS X command line, BSD users:
47 If you pulled from CVS, run "./bootstrap" first.
48 Then, run ./configure with your favorite options, "make", "make install".
49
50 Win32 users:
51 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and
52 unzip it in the root of the source tree (the directory with SDL_sound.c,
53 etc). This will give you Visual C++ project files and some other needed
54 code.
55
56 There will be a shared library and a binary called "playsound".
57
58 34
59 Reporting bugs/commenting: 35 Reporting bugs/commenting:
60 There is a mailing list available. To subscribe, send a blank email to 36 There is a mailing list available. To subscribe, send a blank email to
61 sdlsound-subscribe@icculus.org. This is the best way to get in touch with 37 sdlsound-subscribe@icculus.org. This is the best way to get in touch with
62 SDL_sound developers. 38 SDL_sound developers.
63 39
40
41 --ryan. (icculus@clutteredmind.org)
42