Mercurial > SDL_sound_CoreAudio
comparison README @ 253:6e1ee1f5be1b release-0.1.5
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 08 Feb 2002 01:53:55 +0000 |
parents | effbf695ba58 |
children | c6b7f7999a0e |
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252:c54eae85f5f1 | 253:6e1ee1f5be1b |
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28 - MIDI files | 28 - MIDI files |
29 - Raw waveform data | 29 - Raw waveform data |
30 | 30 |
31 | 31 |
32 Building/Installing: | 32 Building/Installing: |
33 | 33 Please read the INSTALL document. |
34 MacOS X users: | |
35 If you want to use the command line tools, read the next section. If you | |
36 prefer to use PowerBuilder, download this file: | |
37 http://icculus.org/SDL_sound/downloads/PBProjects.tar.gz | |
38 ...and extract it into your SDL_sound directory. The PowerBuilder project | |
39 files include several of the external libraries, whereas you will have to | |
40 find and install those libraries yourself with the command line tools. | |
41 | |
42 MacOS 9 users: | |
43 Included with the source is CWProject.sit, which contains project files for | |
44 CodeWarrior 5.0 and later. | |
45 | |
46 Linux, Unix, BeOS, MacOS X command line, BSD users: | |
47 If you pulled from CVS, run "./bootstrap" first. | |
48 Then, run ./configure with your favorite options, "make", "make install". | |
49 | |
50 Win32 users: | |
51 Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip and | |
52 unzip it in the root of the source tree (the directory with SDL_sound.c, | |
53 etc). This will give you Visual C++ project files and some other needed | |
54 code. | |
55 | |
56 There will be a shared library and a binary called "playsound". | |
57 | |
58 | 34 |
59 Reporting bugs/commenting: | 35 Reporting bugs/commenting: |
60 There is a mailing list available. To subscribe, send a blank email to | 36 There is a mailing list available. To subscribe, send a blank email to |
61 sdlsound-subscribe@icculus.org. This is the best way to get in touch with | 37 sdlsound-subscribe@icculus.org. This is the best way to get in touch with |
62 SDL_sound developers. | 38 SDL_sound developers. |
63 | 39 |
40 | |
41 --ryan. (icculus@clutteredmind.org) | |
42 |