Mercurial > SDL_sound_CoreAudio
comparison CHANGELOG @ 225:3b4415a39466
Updated.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 19 Jan 2002 01:53:15 +0000 |
parents | ef72f3c490e7 |
children | 156df33fd7fc |
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224:1bafef18dabf | 225:3b4415a39466 |
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1 /* | 1 /* |
2 * CHANGELOG. | 2 * CHANGELOG. |
3 */ | 3 */ |
4 | 4 |
5 01182001 - SDL_sound/playsound builds and runs on BeOS now. Fixed an assertion | |
6 bug I introduced yesterday. | |
5 01172002 - Implemented Sound_Rewind(), and added a --loop command line to | 7 01172002 - Implemented Sound_Rewind(), and added a --loop command line to |
6 playsound for testing. Rewrote the audio callback to handle looping | 8 playsound for testing. Rewrote the audio callback to handle looping |
7 with both predecoded and streamed samples. Most of the decoders | 9 with both predecoded and streamed samples. Most of the decoders |
8 just have an assert(0) in their internal rewinding method at this | 10 just have an assert(0) in their internal rewinding method at this |
9 point. I implemented the WAV, AU, AIFF, and RAW ones, for now. | 11 point. I implemented the WAV, VOC, AU, AIFF, and RAW ones, for now. |
10 (...and skeleton.c, for what that's worth.) | 12 (...and skeleton.c, for what that's worth.) A few tweaks in the |
13 core API implementation to fix unlikely but possible leaks. | |
11 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked | 14 01112002 - Mattias Engdegård sent in an .AU decoder. Nice! He also tweaked |
12 playsound to try and wait until SDL has completed playing a given | 15 playsound to try and wait until SDL has completed playing a given |
13 sound before closing the audio device. Changed a macro in | 16 sound before closing the audio device. Changed a macro in |
14 decoders/shn.c to be more uniform with the other decoders. | 17 decoders/shn.c to be more uniform with the other decoders. |
15 SDL_sound error messages are now maintained on a per-thread basis, | 18 SDL_sound error messages are now maintained on a per-thread basis, |