Mercurial > SDL_sound_CoreAudio
diff mixer/tutorial.txt @ 523:3a3807dcf57f
Minor tutorial.txt update.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 06 Aug 2007 09:40:31 +0000 |
parents | 15a540505a02 |
children |
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--- a/mixer/tutorial.txt Sun Jul 15 16:00:06 2007 +0000 +++ b/mixer/tutorial.txt Mon Aug 06 09:40:31 2007 +0000 @@ -538,7 +538,14 @@ overlapping lines of dialogue, for example). -Hardcore #6: Your suggestion here! +Hardcore #6: Procedural samples. +!!! WRITEME: Hook up a RAW Sound_Sample to a RWOPS that generates sound on +!!! WRITEME: read, so you can mix in a procedural sample instead of just +!!! WRITEME: pre/post mixing. + + + +Hardcore #7: Your suggestion here! The goal is to try and make audio work fairly painless for the game developer, which means that if there is a good way to generalize functionality into the